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Why is Dark Convergence still pulling people off the keeps?

RockRock
RockRock
Soul Shriven
I thought they fixed this set? Is this something that will be left in the game or no? Getting pulled off the keep and losing a siege that i scryed for is just a bit much for me personally..
  • NeeScrolls
    NeeScrolls
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    RockRock wrote: »
    I thought they fixed this set? Is this something that will be left in the game or no? Getting pulled off the keep and losing a siege that i scryed for is just a bit much for me personally..
    What made you think it was "fixed" ? Anyways, here's a bit more for you to enjoy: https://forums.elderscrollsonline.com/en/discussion/587121/dark-convergence-is-ruining-cyrodiil/p1 ....and.... https://forums.elderscrollsonline.com/en/discussion/589095/i-am-sick-of-dark-convergence/p1 ...as well as this one posted just before yours lol: https://forums.elderscrollsonline.com/en/discussion/593064/if-a-dragonknights-chains-cant-pull-you-from-the-wall-why-does-dark-convergence
    Edited by NeeScrolls on December 8, 2021 2:29AM
  • Tannus15
    Tannus15
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    From the update patch notes:
    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
    This set now has new visual effects to help better define its radius attack sources and timing of the detonation.
    Fixed an issue where this set could hit targets outside of its line of sight or pull them from areas they should not have been.
    Fixed an issue where the ramping damage bonus from this set could fail against some targets in certain situations.

    Because they said they fixed it.
  • Arunei
    Arunei
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    NeeScrolls wrote: »
    IIRC the Deadlands patch, or maybe the one before, was supposed to make it so that the set better followed the rules of things that do pulls, since one of the biggest problems people had with DC was it pulling people off walls and keeps rather than just being a ground target proc. Thus, it was reasonable to believe it would no longer do such. That, and the patch notes directly say they fixed the set to no longer pull players from places it's not supposed to.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • NeeScrolls
    NeeScrolls
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    Tannus15 wrote: »
    From the update patch notes:

    Because they said they fixed it.
    Arunei wrote: »
    IIRC the Deadlands patch, or maybe the one before, was supposed to make it so that the set better followed the rules of things that do pulls, since one of the biggest problems people had with DC was it pulling people off walls and keeps rather than just being a ground target proc. Thus, it was reasonable to believe it would no longer do such. That, and the patch notes directly say they fixed the set to no longer pull players from places it's not supposed to.
    ahh ok , i was looking in the most recent patch here: https://forums.elderscrollsonline.com/en/discussion/592924/pc-mac-patch-notes-v7-2-7 .....so hmmm yeah indeed
  • GrahamJoyce
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    I refuse to PvP again until this set is removed from the game. (Meaning probably forever)

    Every time @ZOS tries to "fix" PvP it just makes the situation worse.
    At this point it would be better to just delete the set completely. It just makes PvP even more chaotic and unplayable than it was before.

    The only things that would "fix" PvP at this point, in my humble opinion, would be to:

    1. Completely separate the abilities of sets from PvP and PvE, i.e. create separate ability tables for each situation. A set does one thing in a PvE setting and a different thing in a PvP setting.
    If you try to balance sets around both situations at once it winds up completely unbalancing one or the other.
    2. Actually invest in more permanent server allocation and better server hardware.
    The PvP server seems to be always set to potato 🥔 mode, until the midyear mayhem event when it magically becomes better. Come on @ZOS, we pay you guys a lot every month. You have already demonstrated that you CAN improve server performance during events. Why can't you invest in doing it year round?
    Edited by GrahamJoyce on December 8, 2021 3:11AM
  • RedFireDisco
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    TBH, it's funny AF and I don't mind it happening to me just to see it.

    Working as intended lolzkekery
  • EmperorIl
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    TBH, it's funny AF and I don't mind it happening to me just to see it.

    Working as intended lolzkekery

    Having fun at the expense of other players using an exploit is called griefing and is against TOS. It is NOT working as intended because it was supposed to be fixed to not pull you off walls so yes, it is an exploit at this point. But ZOS is too busy banning people for nothing, they don't have time to actually enforce their own TOS let alone fix the game to work properly.

    This set should have never been put in the game, the fact ball groups are the only ones using it effectively though it was supposedly meant for them speaks volumes. The decisions these devs make are baffling.
  • RedFireDisco
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    EmperorIl wrote: »
    TBH, it's funny AF and I don't mind it happening to me just to see it.

    Working as intended lolzkekery

    Having fun at the expense of other players using an exploit is called griefing and is against TOS. It is NOT working as intended because it was supposed to be fixed to not pull you off walls so yes, it is an exploit at this point. But ZOS is too busy banning people for nothing, they don't have time to actually enforce their own TOS let alone fix the game to work properly.

    This set should have never been put in the game, the fact ball groups are the only ones using it effectively though it was supposedly meant for them speaks volumes. The decisions these devs make are baffling.

    The problem is you can laugh about it or get upset.

    After 3/4 of a decade in this game, you really gotta make your complaint and hope for the best with zero expectations.
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