Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Suggestion: less codex entries for mythic items

Nelyawyn
Nelyawyn
✭✭
Hello everyone!

This thread is mostly written from a completionist's perspective, though I've also included some experiences from friends/guild mates who farmed leads for other reasons than completing the codex. As mentioned in the title, I'd like to suggest reducing the number of codex entries mythic items have from 15 to 5. Perhaps this could also be done with any other multi-part antiquities, similar to how it is with the new Deadlands enchanting station that has three parts and a total of three codex entries.

There are a few things I'd like to point out that (at least in my opinion) would support this.

1. Drop rates
We all know that the drop rates on some antiquities are... well... "low" is putting it mildly. This is especially noticeable with the newest mythic items. I will say that I have managed to complete all of them once, but I have not been able to get a second one for any of them. Just to give an example, I have been killing clannfears and dremora for hours and have gotten neither of the leads they drop for the mythic shoulders, and that's not counting the tons of mobs killed in trials and dungeons. I'm just counting pure grinding time. Now, with the shoulder that is annoying, but still mostly fine, as all the leads involved can easily be farmed alone. However, that's not the case for all leads, which leads me to my second point.

2. Curated drops vs antiquity farming
The low drop rates also affect dungeon leads. We all know people who've had to run Mazzatun 50 times to get the lead for the kilt even once, right? With the new curated drop system in place, however, this leads to issues regarding farming leads in dungeons. People go in as often as they need to in order to complete their sets, and then they never set foot in there again unless it happens to be a pledge, which makes finding groups to farm a particular dungeon a nightmare. Another example: Black Drake Villa. It has a lead for Belharza's Band. It also has Kinras, which everyone wants. So while everyone was still trying to get their daggers and inferno staves, it was all cool. Now, with almost everyone having the complete set, there is no reason for non-completionists to even go in there anymore, and I can't really bother my guildmates with it at this point, as I'm the only one who hates having empty spaces in her codex. I can technically solo Black Drake and basically any dungeon that does not require more than one player due to mechanics. However, it is insanely time-consuming. I'm also really not sure if everyone can just do that, especially once it involves DLC content. And yes, sure, we could queue for that specific dungeon, but queue times for DDs are horrible, as a tank or healer you might get fake DDs a group dps of 20k, and... some of us actually do not like to fake tank/heal.

3. Drop sources
Let's face it, some leads are just especially unpleasant to farm. Remember the Blackwood release, when it felt like there were a Gryphon Heart, a Godslayer and two Tick Tock Tormentors camping on every single water plant node in Shadowfen? This has gotten better obviously, and the amount of people farming specific leads always goes down after a few weeks, BUT. Some drop sources are still very annoying, at least combined with very low drop rates. This is especially true for stuff like leads from overland chests, leads in dungeon chests (I'm looking at you, Falkreath), or leads where you have limited tries per day to get them, like those that drop from daily reward containers. As the number of antiquities increases every six months, we're going to see a lot more of those unpleasant drop sources, simply because they can't really be put anywhere else anymore.

4. It would literally not hurt anybody to do this
Right now, you have to farm every mythic item three times to complete the codex entries. This is especially annoying because you have to get all five leads before you can start over - and if you have one that you just cannot get to drop no matter what, you're just blocked from the entire thing, unlike with most other antiquities that are just a single lead for a single item. I'm not here to complain about drop rates. They are just what they are. Everyone who wants an item for meta reasons has to deal with them the same way, but once it is obtained, it can be reconstructed as many times as it is needed. The only ones who would even notice a change are completionists, who would get a huge quality of life improvement. Nobody gets any downsides, it would just take away some of the grind that has to be put in only to get some lines of text - because as mentioned before, mythics can be reconstructed at any time, as opposed to housing items where if you want more than one, you have to farm it, case closed. Most housing antiquities are single-lead ones though, except for two, one of which only has one codex entry per lead, meaning a reduction of entries is absolutely possible!

tl;dr: Since some leads for mythic items are very unpleasant to farm and farming them repeatedly to complete the codex gives players nothing but small lore snippets (that I normally love, btw!), as mythics can be reconstructed if already obtained once, I am suggesting reducing the number of codex entries per mythic item from 15 to 5, which would mean only having one codex entry per lead.
Sign In or Register to comment.