Shadowshire wrote: »Personally, I would like to see a Warrior with Class Abilities which require Stamina and very few, if any, which require Magicka.
If you were to choose between two meta shakes, what would be more interesting or a better addition in your opinion? a new item slot (e.g. trinket or earring)? I think an extra item slot would make things go a little bit crazy
Nord_Raseri wrote: »2 new skill lines. One for magik, one for stamina. Not positive in what form they should take. 1h+Rune for magik, other weapon or Companion line for stamina?
New weapon skill lines: One hand and rune and pugilist (claws, knuckles, etc.).
New weapon type: Pure Magicka destruction staff.
Maomer as a playable race with their own class skills.
A hybrid, one hand dps, not one hand and shield, but sword in one hand and "magic light" in the other, for example, mages fury or sun fire.
melee magicka weapon, offhand orb/artifact, imbue weapon rework to toggle, new world/guild skill line
Charlotte_Loreley wrote: »Nord_Raseri wrote: »2 new skill lines. One for magik, one for stamina. Not positive in what form they should take. 1h+Rune for magik, other weapon or Companion line for stamina?New weapon skill lines: One hand and rune and pugilist (claws, knuckles, etc.).
New weapon type: Pure Magicka destruction staff.Maomer as a playable race with their own class skills.
A hybrid, one hand dps, not one hand and shield, but sword in one hand and "magic light" in the other, for example, mages fury or sun fire.melee magicka weapon, offhand orb/artifact, imbue weapon rework to toggle, new world/guild skill line
Genuine question...
What's this obsession with orbs, runes and spellbooks in this community?
Is it just for the sake of stat distribution between 1h weapon and 1 extra thing? If so, then I guess it's fine. But if my character is going to hold a stupid orb or a book in one hand while trying to slash at an enemy with a sword, it is going to be super awkward and a bit ***. The character will have no proper balance; the said magical item will be in danger a lot; there will be no free hand to provide extra force for the weapon or physical leverage against an adversary. It really doesn't make sense apart from being a passive stat-bank.
I personally prefer a single weapon in one hand and one hand free to be used as need arises.
The altmer hero from cinematics is an amazing example. She uses her sword when she needs to. She can quickly swap between left and right hand based on situation, or drop/sheave the sword altogether for a more powerful spell that requires more focus. That's pure sorceress there. The power comes from her not some weird bauble.
WOW had offhand and 1-hand weapon combinations for spell casters, but they never used them for spell casting. Even staves were not used. The characters cast the spells from sheer concentration of will. The items were just stat banks.