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Nightblade cloak or should I say lack thereof

LadyDestiny
LadyDestiny
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Been away for awhile. Nightblade cloak(shadowy disguise) is just garbage now. Why nerfed so hard? I can't even open a chest ro start picking and the animation immediately pulls me out. Three seconds is not enough. Please look into this zos? It's flat out terrible.
  • Gilvoth
    Gilvoth
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    Been away for awhile. Nightblade cloak(shadowy disguise) is just garbage now. Why nerfed so hard? I can't even open a chest ro start picking and the animation immediately pulls me out. Three seconds is not enough. Please look into this zos? It's flat out terrible.

    Quoted for Truth.
    it needs fixed.
  • Foxtrot39
    Foxtrot39
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    it is that way because of PVP

    Even 3s there is considered broken OP as it allow you to be immunized to any single target attacks and allow to always dictate the term of engagement

    There is a reason the passive that increase shadow line skill duration specificaly point out that it doesn't affect invisibility
  • Artim_X
    Artim_X
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    Use an invisibility pot if you're going to do the whole mini game. Shadowy Disguise's duration is fine as is.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Rohamad_Ali
    Rohamad_Ali
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    Foxtrot39 wrote: »
    it is that way because of PVP

    Even 3s there is considered broken OP as it allow you to be immunized to any single target attacks and allow to always dictate the term of engagement

    There is a reason the passive that increase shadow line skill duration specificaly point out that it doesn't affect invisibility

    Considered by who? Maybe a bad tank player or really bad DPS player? No one is in zone chat pop complaining about cloak anymore that I'm aware of.
  • Abyssmol
    Abyssmol
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    Foxtrot39 wrote: »
    it is that way because of PVP

    Even 3s there is considered broken OP as it allow you to be immunized to any single target attacks and allow to always dictate the term of engagement

    There is a reason the passive that increase shadow line skill duration specificaly point out that it doesn't affect invisibility

    Considered by who? Maybe a bad tank player or really bad DPS player? No one is in zone chat pop complaining about cloak anymore that I'm aware of.

    You don't see people complaining much anymore because most pvp players are NB now, and only one ability is dictating that. Do you know which ability that is? Yes, it is that good!
  • Ryuvain
    Ryuvain
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    Pvp has tons of nightblades due to this skill alone. IC literally belongs to nightblades. There's also several skills in multiple global skill lines aimed at countering cloak alone and they still fail.

    Cloak is the main reason to play nightblade, and it's super popular right now.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Foxtrot39 wrote: »
    it is that way because of PVP

    Even 3s there is considered broken OP as it allow you to be immunized to any single target attacks and allow to always dictate the term of engagement

    There is a reason the passive that increase shadow line skill duration specificaly point out that it doesn't affect invisibility

    Considered by who? Maybe a bad tank player or really bad DPS player? No one is in zone chat pop complaining about cloak anymore that I'm aware of.

    It is arguably the most powerful open world skill in PVP. There is simply no better way to reset a fight that isnt going your way, and no better way to get a jump on an opponent. Yes it has its counters, and no, I don't think it needs changed, but a 10 second cloak for example would be beyond broken.

    I remember reading character skill descriptions on Beta and when making my very first toon on live. I thought that the cloak duration made no sense. Why isnt this 20 Seconds, I thought? Obviously, I had no clue how ESO combat actually functioned back them. Even in its current from in PVE, it is fine. Spam if you need to, but it shouldn't be an automatic "no one can see me and I can get away with anything" button.
  • Charlotte_Loreley
    Charlotte_Loreley
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    Been away for awhile. Nightblade cloak(shadowy disguise) is just garbage now. Why nerfed so hard? I can't even open a chest ro start picking and the animation immediately pulls me out. Three seconds is not enough. Please look into this zos? It's flat out terrible.

    Any interaction you do during cloak instantly removes the cloak. That includes picking locks/pockets, talking to NPCs, collecting materials, etc.. Any action that involves interacting with anything other than yourself removes cloak from you.
  • Vevvev
    Vevvev
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    It's incredibly powerful in combat, but using it for traveling around is a large drain on your magicka reserves. There are builds that can stay in cloak forever though, but I personally would never use Cloak to pick a chest. I'd drink an invisibility potion for that.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • DrSlaughtr
    DrSlaughtr
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    I just wish guards didn't break you from stealth or invisible from more than 20 meters away.
    I drink and I stream things.
  • Vevvev
    Vevvev
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    I just wish guards didn't break you from stealth or invisible from more than 20 meters away.

    You talking about PvP guards? PvP guards don't spot you from invisibility very well, but sneaking they do have that insane detection range. PvE guards from places like Hew's Bane are a different story with that large AoE stealth denial. Normal guards throw a flare at you, but if you're constantly moving it'll never land.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • tenryuta
    tenryuta
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    increase cloak to 5 sec outside of cyrodiil
  • Gilvoth
    Gilvoth
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    tenryuta wrote: »
    increase cloak to 5 sec outside of cyrodiil

    that would be an excelent start.
  • AuraNebula
    AuraNebula
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    Abyssmol wrote: »
    Foxtrot39 wrote: »
    it is that way because of PVP

    Even 3s there is considered broken OP as it allow you to be immunized to any single target attacks and allow to always dictate the term of engagement

    There is a reason the passive that increase shadow line skill duration specificaly point out that it doesn't affect invisibility

    Considered by who? Maybe a bad tank player or really bad DPS player? No one is in zone chat pop complaining about cloak anymore that I'm aware of.

    You don't see people complaining much anymore because most pvp players are NB now, and only one ability is dictating that. Do you know which ability that is? Yes, it is that good!

    If only there were counters to stealth...
    Oh wait there's multiple counters. Use them.
  • AuraNebula
    AuraNebula
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    Ryuvain wrote: »
    Pvp has tons of nightblades due to this skill alone. IC literally belongs to nightblades. There's also several skills in multiple global skill lines aimed at countering cloak alone and they still fail.

    Cloak is the main reason to play nightblade, and it's super popular right now.

    They work. Detection pots work the best though.
  • Abyssmol
    Abyssmol
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    AuraNebula wrote: »
    Abyssmol wrote: »
    Foxtrot39 wrote: »
    it is that way because of PVP

    Even 3s there is considered broken OP as it allow you to be immunized to any single target attacks and allow to always dictate the term of engagement

    There is a reason the passive that increase shadow line skill duration specificaly point out that it doesn't affect invisibility

    Considered by who? Maybe a bad tank player or really bad DPS player? No one is in zone chat pop complaining about cloak anymore that I'm aware of.

    You don't see people complaining much anymore because most pvp players are NB now, and only one ability is dictating that. Do you know which ability that is? Yes, it is that good!

    If only there were counters to stealth...
    Oh wait there's multiple counters. Use them.

    Please read the post again! The argument was that there are so many NB in Cyrodiil because of one skill. Would you play a NB without Cloak? Most people would say no.

    Since you brought up the counter for cloak, I'll give you my thoughts on that. There is one good counter - pots. That's it! I play magicka, and I have used inner light, Flare, and pots. Inner light and Flare do not work well against a competent player, and if that player has speed (swift and wild hunt ring) those two skill do not work at all.

    For argument sake, let's say that the two skills do the job. On my build, I would have to give up a Heal-over-time ability to slot inner light or flare. If I don't give up a skill slot, I would have to use inferior pots just to fight a NB. What are you giving up? An ability slot? You don't have to use the skill if you don't want to. On the other hand, any other class has to to fight a NB. So what are you giving up?

    I see NB sniping between keeps all the time. I don't stop anymore for them. As soon as you stop to fight them. They cloak, and the game of hide and seek begins. Most NB I see in Cyrodiil cannot even fight 1v1 without cloaking continuously. I respect NB using cloak to gank, and if the attempt fails, cloak again and leave. But, using cloak every other skill to fight one player - just lol

    On last thought - Just to think that players build NB for pure damage, no sustain, health, or resistance because of one skill, and you come here to argue that the skill is not strong. Which other skill in the game let you do all that?
    Edited by Abyssmol on December 9, 2021 4:10AM
  • DrSlaughtr
    DrSlaughtr
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    Abyssmol wrote: »
    AuraNebula wrote: »
    Abyssmol wrote: »
    Foxtrot39 wrote: »
    it is that way because of PVP

    Even 3s there is considered broken OP as it allow you to be immunized to any single target attacks and allow to always dictate the term of engagement

    There is a reason the passive that increase shadow line skill duration specificaly point out that it doesn't affect invisibility

    Considered by who? Maybe a bad tank player or really bad DPS player? No one is in zone chat pop complaining about cloak anymore that I'm aware of.

    You don't see people complaining much anymore because most pvp players are NB now, and only one ability is dictating that. Do you know which ability that is? Yes, it is that good!

    If only there were counters to stealth...
    Oh wait there's multiple counters. Use them.

    Please read the post again! The argument was that there are so many NB in Cyrodiil because of one skill. Would you play a NB without Cloak? Most people would say no.

    The class is made to be a rogue which requires the ability to sneak and, for a short time, go invisible. If you removed the skill that allows what, then you aren't left with anything useful. It would be like removing sweeps/jabs from templar.
    I drink and I stream things.
  • AuraNebula
    AuraNebula
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    Abyssmol wrote: »
    AuraNebula wrote: »
    Abyssmol wrote: »
    Foxtrot39 wrote: »
    it is that way because of PVP

    Even 3s there is considered broken OP as it allow you to be immunized to any single target attacks and allow to always dictate the term of engagement

    There is a reason the passive that increase shadow line skill duration specificaly point out that it doesn't affect invisibility

    Considered by who? Maybe a bad tank player or really bad DPS player? No one is in zone chat pop complaining about cloak anymore that I'm aware of.

    You don't see people complaining much anymore because most pvp players are NB now, and only one ability is dictating that. Do you know which ability that is? Yes, it is that good!

    If only there were counters to stealth...
    Oh wait there's multiple counters. Use them.

    Please read the post again! The argument was that there are so many NB in Cyrodiil because of one skill. Would you play a NB without Cloak? Most people would say no.

    Since you brought up the counter for cloak, I'll give you my thoughts on that. There is one good counter - pots. That's it! I play magicka, and I have used inner light, Flare, and pots. Inner light and Flare do not work well against a competent player, and if that player has speed (swift and wild hunt ring) those two skill do not work at all.

    For argument sake, let's say that the two skills do the job. On my build, I would have to give up a Heal-over-time ability to slot inner light or flare. If I don't give up a skill slot, I would have to use inferior pots just to fight a NB. What are you giving up? An ability slot? You don't have to use the skill if you don't want to. On the other hand, any other class has to to fight a NB. So what are you giving up?

    I see NB sniping between keeps all the time. I don't stop anymore for them. As soon as you stop to fight them. They cloak, and the game of hide and seek begins. Most NB I see in Cyrodiil cannot even fight 1v1 without cloaking continuously. I respect NB using cloak to gank, and if the attempt fails, cloak again and leave. But, using cloak every other skill to fight one player - just lol

    On last thought - Just to think that players build NB for pure damage, no sustain, health, or resistance because of one skill, and you come here to argue that the skill is not strong. Which other skill in the game let you do all that?

    Every class has something that gives them an advantage. You can pull a night blade out of stealth using pots. Streak is also a good counter to Nb stealth as well.
    Sorcs have shields which other classes do not. Templars have amazing heals, not available to other classes.
    Every class has an advantage and has skills hat they use defensively
    If a NB is running a glass Cannon build they are not hard to kill...they are incredibly squishy and will die as soon as you reveal them. Every single class can also use invisibility potions but not everyone can run hardened ward like a sorc can.
    Inner light does work and so does revealing flare. Detection potions do work the best so if you are using them then why are you having a hard time finding them? I find NBs all the time using detection pots. Once you know where they are use inner light.

    You're not using counters correctly and want to get rid of a NBs only defensive skill because you don't want to be bothered running counters.


  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    tenryuta wrote: »
    increase cloak to 5 sec outside of cyrodiil

    I disagree. The purpose of cloak is for enemies and combat. It is not meant to be a mechanism to bypass any and all PVE mechanics like lock picking, or general stealth gameplay like dark brotherhood or thieves guild. The reason it is short duration is to force players to stay active and drain resources while they are cloaking, and not let a NB that has exhausted all their resources to simply slip away.

    Ultimately, we have OP who is complaining about not being able to pick a lock while cloaking, and we have pushback coming from the combat side of things. They are certainly very different perspectives on the intent and purpose of this skill.

    I just don't think it makes sense that a nightblade should be able to press cloak and pick any lock in the game without getting caught. Not only would that be wildly imbalanced vs other classes, but it nullifies an entire aspect of the game.
    Edited by Oreyn_Bearclaw on December 14, 2021 8:50PM
  • LadyDestiny
    LadyDestiny
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    tenryuta wrote: »
    increase cloak to 5 sec outside of cyrodiil

    I disagree. The purpose of cloak is for enemies and combat. It is not meant to be a mechanism to bypass any and all PVE mechanics like lock picking, or general stealth gameplay like dark brotherhood or thieves guild. The reason it is short duration is to force players to stay active and drain resources while they are cloaking, and not let a NB that has exhausted all their resources to simply slip away.

    Ultimately, we have OP who is complaining about not being able to pick a lock while cloaking, and we have pushback coming from the combat side of things. They are certainly very different perspectives on the intent and purpose of this skill.

    I just don't think it makes sense that a nightblade should be able to press cloak and pick any lock in the game without getting caught. Not only would that be wildly imbalanced vs other classes, but it nullifies an entire aspect of the game.

    Every class has something unique about them. Cloak was nightblades. Many people use nightblades for gathering, pickpocket, stealing and stabbing and yes to bypass things. Anyone can make a nightblade so no, it's not imbalanced.

    Even in lore with thieves guild and the dark brotherhood all these characters rely on stealth and accomplishing tasks undetected. Now, we might as well walk in and announce that I am here to steal your stuff. It's honestly laughable now.

    I don't care if zos keeps the 3 second cloak in cyrodiil. But in pve it needs a little buff. Maybe a couple seconds. I remember when nb cloak was so OP back in the day it needed nerfed badly. But now it's just too much.

    Sure we can use potions. Anyone can. But it doesn't address the issue of how bad the nb skill has become or that potions kill off it's uniqueness.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    tenryuta wrote: »
    increase cloak to 5 sec outside of cyrodiil

    I disagree. The purpose of cloak is for enemies and combat. It is not meant to be a mechanism to bypass any and all PVE mechanics like lock picking, or general stealth gameplay like dark brotherhood or thieves guild. The reason it is short duration is to force players to stay active and drain resources while they are cloaking, and not let a NB that has exhausted all their resources to simply slip away.

    Ultimately, we have OP who is complaining about not being able to pick a lock while cloaking, and we have pushback coming from the combat side of things. They are certainly very different perspectives on the intent and purpose of this skill.

    I just don't think it makes sense that a nightblade should be able to press cloak and pick any lock in the game without getting caught. Not only would that be wildly imbalanced vs other classes, but it nullifies an entire aspect of the game.

    Every class has something unique about them. Cloak was nightblades. Many people use nightblades for gathering, pickpocket, stealing and stabbing and yes to bypass things. Anyone can make a nightblade so no, it's not imbalanced.

    Even in lore with thieves guild and the dark brotherhood all these characters rely on stealth and accomplishing tasks undetected. Now, we might as well walk in and announce that I am here to steal your stuff. It's honestly laughable now.

    I don't care if zos keeps the 3 second cloak in cyrodiil. But in pve it needs a little buff. Maybe a couple seconds. I remember when nb cloak was so OP back in the day it needed nerfed badly. But now it's just too much.

    Sure we can use potions. Anyone can. But it doesn't address the issue of how bad the nb skill has become or that potions kill off it's uniqueness.

    Again, Hard Disagree. You want one skill to essentially bypass the legerdemain system. Why would that even be fun? Also, the fact that anyone can roll a nightblade (i know, I have 3), does not negate any balance argument.
  • tenryuta
    tenryuta
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    tenryuta wrote: »
    increase cloak to 5 sec outside of cyrodiil

    I disagree. The purpose of cloak is for enemies and combat. It is not meant to be a mechanism to bypass any and all PVE mechanics like lock picking, or general stealth gameplay like dark brotherhood or thieves guild. The reason it is short duration is to force players to stay active and drain resources while they are cloaking, and not let a NB that has exhausted all their resources to simply slip away.

    Ultimately, we have OP who is complaining about not being able to pick a lock while cloaking, and we have pushback coming from the combat side of things. They are certainly very different perspectives on the intent and purpose of this skill.

    I just don't think it makes sense that a nightblade should be able to press cloak and pick any lock in the game without getting caught. Not only would that be wildly imbalanced vs other classes, but it nullifies an entire aspect of the game.

    Every class has something unique about them. Cloak was nightblades. Many people use nightblades for gathering, pickpocket, stealing and stabbing and yes to bypass things. Anyone can make a nightblade so no, it's not imbalanced.

    Even in lore with thieves guild and the dark brotherhood all these characters rely on stealth and accomplishing tasks undetected. Now, we might as well walk in and announce that I am here to steal your stuff. It's honestly laughable now.

    I don't care if zos keeps the 3 second cloak in cyrodiil. But in pve it needs a little buff. Maybe a couple seconds. I remember when nb cloak was so OP back in the day it needed nerfed badly. But now it's just too much.

    Sure we can use potions. Anyone can. But it doesn't address the issue of how bad the nb skill has become or that potions kill off it's uniqueness.

    Again, Hard Disagree. You want one skill to essentially bypass the legerdemain system. Why would that even be fun? Also, the fact that anyone can roll a nightblade (i know, I have 3), does not negate any balance argument.

    https://en.uesp.net/wiki/Online:Invisible
    hmmm 3 sec vs 15, nevermind that i was attack by scorpions 5 feet away while in stealth, 10 minutes ago in hews, and cant lose aggro while getting a delve daily done
  • Foxtrot39
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    Using the CP star for blade of woe (I will call it BoW for here on) its very usefull for fun

    As you know the CP star activate invisibility around a second after the animation is over, leaving often the time for NPC to start an attack that will break your stealth and therefore opportunity to re use BoW, when the animation ends you can cast cloack to break agro before it happens

    Had fun doing around 47 BoW kills in a row combined with the Sithis set( granting stacking speed buff on kill)

    Since NB is a rogue/assassin archetype class its fitting quite well
  • Vevvev
    Vevvev
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    tenryuta wrote: »
    tenryuta wrote: »
    increase cloak to 5 sec outside of cyrodiil

    I disagree. The purpose of cloak is for enemies and combat. It is not meant to be a mechanism to bypass any and all PVE mechanics like lock picking, or general stealth gameplay like dark brotherhood or thieves guild. The reason it is short duration is to force players to stay active and drain resources while they are cloaking, and not let a NB that has exhausted all their resources to simply slip away.

    Ultimately, we have OP who is complaining about not being able to pick a lock while cloaking, and we have pushback coming from the combat side of things. They are certainly very different perspectives on the intent and purpose of this skill.

    I just don't think it makes sense that a nightblade should be able to press cloak and pick any lock in the game without getting caught. Not only would that be wildly imbalanced vs other classes, but it nullifies an entire aspect of the game.

    Every class has something unique about them. Cloak was nightblades. Many people use nightblades for gathering, pickpocket, stealing and stabbing and yes to bypass things. Anyone can make a nightblade so no, it's not imbalanced.

    Even in lore with thieves guild and the dark brotherhood all these characters rely on stealth and accomplishing tasks undetected. Now, we might as well walk in and announce that I am here to steal your stuff. It's honestly laughable now.

    I don't care if zos keeps the 3 second cloak in cyrodiil. But in pve it needs a little buff. Maybe a couple seconds. I remember when nb cloak was so OP back in the day it needed nerfed badly. But now it's just too much.

    Sure we can use potions. Anyone can. But it doesn't address the issue of how bad the nb skill has become or that potions kill off it's uniqueness.

    Again, Hard Disagree. You want one skill to essentially bypass the legerdemain system. Why would that even be fun? Also, the fact that anyone can roll a nightblade (i know, I have 3), does not negate any balance argument.

    https://en.uesp.net/wiki/Online:Invisible
    hmmm 3 sec vs 15, nevermind that i was attack by scorpions 5 feet away while in stealth, 10 minutes ago in hews, and cant lose aggro while getting a delve daily done

    The longer 15.7 second invisibility has a 45 second cooldown on it though. Only real cheap and reliable source of PvE content skipping invisibility is Vampire's Stage 4 passive, but you can't use it to pick locks and stuff since it vanishes instantly the moment you leave sprint.
    Edited by Vevvev on December 17, 2021 6:58PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Olen_Mikko
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    Foxtrot39 wrote: »
    it is that way because of PVP

    Even 3s there is considered broken OP as it allow you to be immunized to any single target attacks and allow to always dictate the term of engagement

    There is a reason the passive that increase shadow line skill duration specificaly point out that it doesn't affect invisibility

    Only those, who refuse to slot any counterskills, complain against invisibility.

    Detection potion, inner light, expert Hunter, aoe, piercing mark etc and you are safe.

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on December 26, 2021 7:08PM
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • OWLTHEMAD
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    Career nightblade here

    Coming back to game after a year and a half.

    Cloak is perfect the way it is. It needs no change. Managed properly its easy to sustain infinite cloak in pvp situations. Longer duration would make it pretty over powered, shorter duration would castrate it.

    Super useful as a damage mitigation tool and being a generally slippery opponent wherher its used to break an engagement or just used to as a sort of "magicka dodge" that also allows you to constantly maintain better positioning.

    There are more than enough counters to balance it out as well.

    No need to change it for non combat convenience just be more cautious.
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