spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
Nope, it's been part of the game for 7 years and it won't change. Rich Lambert already mentioned it in one of his streams. Something about not liking saying "I would never", but LA weaving being removed being one of the few things.MEBengalsFan2001 wrote: »I think it will be removed in due time. First they need buff damage so that when they remove it the devs can state, we buffed your damage up so we could remove it.
spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
The issue for groups not being able to clear content is not because they do not know how to do a LA weave. Inexperienced players, especially groups of them, are not going to be able to clear some content solely due to how well they play regardless of LA weave or not.
spartaxoxo wrote: »spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
The issue for groups not being able to clear content is not because they do not know how to do a LA weave. Inexperienced players, especially groups of them, are not going to be able to clear some content solely due to how well they play regardless of LA weave or not.
It is very often that people do know how to do the content but the damage isn't there so it doesn't succeed. There are many mechanics in this game that punish you for having lower damage.
spartaxoxo wrote: »spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
The issue for groups not being able to clear content is not because they do not know how to do a LA weave. Inexperienced players, especially groups of them, are not going to be able to clear some content solely due to how well they play regardless of LA weave or not.
It is very often that people do know how to do the content but the damage isn't there so it doesn't succeed. There are many mechanics in this game that punish you for having lower damage.
A player that has learned to play the game well enough so they can pay attention to what is happening around them and has played the content enough so they know how to handle the mechanics will have the damage
I bet that the people that complain about LA Weaving and believe it's the greatest DPS maker probably don't even have a good skill rotation down. I wish I could know how much these people that hate LA weaving are able to parse by just doing their skill rotation and only Light Attacking every time the Ultimate generation runs out, even if using it as if it shared the same GCD as their skills. I bet the majority are abysmally low and LA Weaving is just a scapegoat.
spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
There are a lot of people who dislikes LA rotation. For me it do not feel comfortable to, it fills silly gameplay.
People say about different thingth - combos, HA, bash and etc.
Why is not it possible to make all game style possible with out huge lose in DPS ?
A lot of people will not do it, a lot of people do but hates it. Why no alternate ? Why so much DPS difference ?
It was CP 1-0 before, now with CP 2-0 what smart people can do ? No build craft, no spell craft, no different builds you can use, no companion craft aviable - just to simple.
Can we get some alternates to current LA gameplay that is possible to get ?
With the all the same CP and Sets ?
With out it game is boring and only thing you can do is make good looking house.
Housing is cool but need some more functions like - moving objects. It can let to make really fun thingth. (With addon it do not works perfect it would be greate if such ingame function, but it is hard to make so even do not expect).
But why no spell crafting ? Why build craft is so pure ? Why so limited number of really good sets and what for was this averaging of sets ?
It was number of best sets before, now they are best in mana and stamina. Other sets are ... to worse in numbers. What is interest in it ?
Game was much more fun before tons of this rebalances.
Pls make game like it was before, to make it more interesting to play.
The game with only 1 good option is really bad concept !
joseayalac wrote: »They could make LAs hit softer, if so, LA weaving would only increase your DPS marginally and would be a requirement only for the top damage dealers.
But I think this would be an implementation in a bad direction, because for casual play, having a weapon that does close to no damage when it hits, would feel very lame.
So my point is that the current system works well for RPers and casual gameplay. If you want to increase your DPS for vet content, you have to press a lot of buttons very fast and in a correct sequence, there's no way around it.
Godslayer is possible without light attacks. I just checked an older godslayer run from my guild. Back then the dps was so much lower than today. Nowerdays even without light attack weaving you can still get higher dps than our dds had back then.spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
What content isn't able to be accomplished without LA weaving?
Godslayer? Planesbreaker?
I think that's probably about it.
lolo_01b16_ESO wrote: »Godslayer is possible without light attacks. I just checked an older godslayer run from my guild. Back then the dps was so much lower than today. Nowerdays even without light attack weaving you can still get higher dps than our dds had back then.spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
What content isn't able to be accomplished without LA weaving?
Godslayer? Planesbreaker?
I think that's probably about it.
neferpitou73 wrote: »They won't. There was an outcry the last time they tried.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
The issue for groups not being able to clear content is not because they do not know how to do a LA weave. Inexperienced players, especially groups of them, are not going to be able to clear some content solely due to how well they play regardless of LA weave or not.
It is very often that people do know how to do the content but the damage isn't there so it doesn't succeed. There are many mechanics in this game that punish you for having lower damage.
A player that has learned to play the game well enough so they can pay attention to what is happening around them and has played the content enough so they know how to handle the mechanics will have the damage
No. They will won't necessarily. I have cleared plenty of content literally by just swapping a set for more damage for myself or in the case of a trial my team, and with literally NO change in gameplay, cleared it. Literally none. Because the mechanics were understood.
LA rotation is NOT intuitive. You do not learn from gameplay and much of the harder content punishes you for not knowing it. Stuff like the first boss in VKA, who's lightning attacks grow stronger the longer that fight takes. In that case, it isn't just more opportunity to fail. It is that the fight actively gets harder by ramping up the mechanics of the actual fight.
Top end damage does not just make it faster by having less opportunity to fail, often times they skip mechanics entirely or have weaker versions of the same mechanics.
There should be more than one viable build style. That's basic to most video games and there is zero reason it should be different to this one.
It is good enough that high damage is likely going to end up you on leaderboards and achievements, it should NOT make such a difference in basic completion for any content. The gap is extremely unhealthy for the game. The endgame scene is dying because of it. It's not reasonable.
The reason that they have been spent what, 2 years now, trying to raise the floor is because the gaps aren't healthy to the sustainability of the population. But they haven't fixed it because they have solved it all wrong. The problem isn't the players on the floor who don't even want to do harder content and are completely satisfied with their current power levels. The gap problem is between the middle and the top, where people try to improve, are reasonably decent at mechanics at particular content, but have a massive hurdle to overcome learning completely unintuitive gameplay outside of playing the game. Some give up dps entirely and go other classes. Some quit the game in frustration. And some just do the same content over and over, before eventually becoming the kinds of users they keep seeing that just do a little bit of each dlc and then ditch the game until the next content comes out. Only a too small percentage goes onto learn it and participate in the endgame content.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
The issue for groups not being able to clear content is not because they do not know how to do a LA weave. Inexperienced players, especially groups of them, are not going to be able to clear some content solely due to how well they play regardless of LA weave or not.
It is very often that people do know how to do the content but the damage isn't there so it doesn't succeed. There are many mechanics in this game that punish you for having lower damage.
A player that has learned to play the game well enough so they can pay attention to what is happening around them and has played the content enough so they know how to handle the mechanics will have the damage
No. They will won't necessarily. I have cleared plenty of content literally by just swapping a set for more damage for myself or in the case of a trial my team, and with literally NO change in gameplay, cleared it. Literally none. Because the mechanics were understood.
LA rotation is NOT intuitive. You do not learn from gameplay and much of the harder content punishes you for not knowing it. Stuff like the first boss in VKA, who's lightning attacks grow stronger the longer that fight takes. In that case, it isn't just more opportunity to fail. It is that the fight actively gets harder by ramping up the mechanics of the actual fight.
Top end damage does not just make it faster by having less opportunity to fail, often times they skip mechanics entirely or have weaker versions of the same mechanics.
There should be more than one viable build style. That's basic to most video games and there is zero reason it should be different to this one.
It is good enough that high damage is likely going to end up you on leaderboards and achievements, it should NOT make such a difference in basic completion for any content. The gap is extremely unhealthy for the game. The endgame scene is dying because of it. It's not reasonable.
The reason that they have been spent what, 2 years now, trying to raise the floor is because the gaps aren't healthy to the sustainability of the population. But they haven't fixed it because they have solved it all wrong. The problem isn't the players on the floor who don't even want to do harder content and are completely satisfied with their current power levels. The gap problem is between the middle and the top, where people try to improve, are reasonably decent at mechanics at particular content, but have a massive hurdle to overcome learning completely unintuitive gameplay outside of playing the game. Some give up dps entirely and go other classes. Some quit the game in frustration. And some just do the same content over and over, before eventually becoming the kinds of users they keep seeing that just do a little bit of each dlc and then ditch the game until the next content comes out. Only a too small percentage goes onto learn it and participate in the endgame content.
I agree that not everyone will learn to play the game well enough and those that do not put the time in will clearly not be able to adjust to changes in the game well. This is what separates the great players from the good players from the not-so-good players. The massive hurdle mentioned, while different in ESO, is there in other games. It is why such a small percentage of player clear the most challenging raids on the most challenging difficulty in major MMORPGs.
Those that put the time in to be a great player, even a good player, do reap rewards in experiencing shorter fights which in turn means fewer rotations of mechanics and get to avoid the roughest of mechanics such as enrage timers that will wipe the entire group. It is this way in every combat-based MMORPG and will continue to be as it makes sense. It is the same reason why MMORPGs make different difficulty levels. Those that can do HM. Those that do not want to put in that effort have a vet or even normal mode.
Heck, even if Zenimax removed the LA weaving the same group of top players will still be the top players and those that struggle to do good damage will still struggle to do good damage.
LAs are not the reason.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I agree. It should be the meta, but more content should be more realistic to do without it for more groups of people, outside of just knowing the right people or having the right schedule.
The issue for groups not being able to clear content is not because they do not know how to do a LA weave. Inexperienced players, especially groups of them, are not going to be able to clear some content solely due to how well they play regardless of LA weave or not.
It is very often that people do know how to do the content but the damage isn't there so it doesn't succeed. There are many mechanics in this game that punish you for having lower damage.
A player that has learned to play the game well enough so they can pay attention to what is happening around them and has played the content enough so they know how to handle the mechanics will have the damage
No. They will won't necessarily. I have cleared plenty of content literally by just swapping a set for more damage for myself or in the case of a trial my team, and with literally NO change in gameplay, cleared it. Literally none. Because the mechanics were understood.
LA rotation is NOT intuitive. You do not learn from gameplay and much of the harder content punishes you for not knowing it. Stuff like the first boss in VKA, who's lightning attacks grow stronger the longer that fight takes. In that case, it isn't just more opportunity to fail. It is that the fight actively gets harder by ramping up the mechanics of the actual fight.
Top end damage does not just make it faster by having less opportunity to fail, often times they skip mechanics entirely or have weaker versions of the same mechanics.
There should be more than one viable build style. That's basic to most video games and there is zero reason it should be different to this one.
It is good enough that high damage is likely going to end up you on leaderboards and achievements, it should NOT make such a difference in basic completion for any content. The gap is extremely unhealthy for the game. The endgame scene is dying because of it. It's not reasonable.
The reason that they have been spent what, 2 years now, trying to raise the floor is because the gaps aren't healthy to the sustainability of the population. But they haven't fixed it because they have solved it all wrong. The problem isn't the players on the floor who don't even want to do harder content and are completely satisfied with their current power levels. The gap problem is between the middle and the top, where people try to improve, are reasonably decent at mechanics at particular content, but have a massive hurdle to overcome learning completely unintuitive gameplay outside of playing the game. Some give up dps entirely and go other classes. Some quit the game in frustration. And some just do the same content over and over, before eventually becoming the kinds of users they keep seeing that just do a little bit of each dlc and then ditch the game until the next content comes out. Only a too small percentage goes onto learn it and participate in the endgame content.
I agree that not everyone will learn to play the game well enough and those that do not put the time in will clearly not be able to adjust to changes in the game well. This is what separates the great players from the good players from the not-so-good players. The massive hurdle mentioned, while different in ESO, is there in other games. It is why such a small percentage of player clear the most challenging raids on the most challenging difficulty in major MMORPGs.
Those that put the time in to be a great player, even a good player, do reap rewards in experiencing shorter fights which in turn means fewer rotations of mechanics and get to avoid the roughest of mechanics such as enrage timers that will wipe the entire group. It is this way in every combat-based MMORPG and will continue to be as it makes sense. It is the same reason why MMORPGs make different difficulty levels. Those that can do HM. Those that do not want to put in that effort have a vet or even normal mode.
Heck, even if Zenimax removed the LA weaving the same group of top players will still be the top players and those that struggle to do good damage will still struggle to do good damage.
LAs are not the reason.
Amottica, I agree with what you have said so just to be asking the questions.
If weaving LAs are not the reason then why not get rid of them?
Why do so many people argue so forcefully and sometimes become outright mean to people discussing improving styles other than weaving LAs for dealing damage?
Why do so many people advocate to get rid of LA weaving or to improve other methods of dealing damage?
I personally do not advocate for getting rid of an old bug that has become part of the game and a play style that many people depend upon but I do try to inform people that there are other ways to be good at the game maybe not leaderboard good but still good enough to complete any content...if they can follow mechanics...if they can't that is a totally different set of problems.
joseayalac wrote: »They could make LAs hit softer, if so, LA weaving would only increase your DPS marginally and would be a requirement only for the top damage dealers.
But I think this would be an implementation in a bad direction, because for casual play, having a weapon that does close to no damage when it hits, would feel very lame.
So my point is that the current system works well for RPers and casual gameplay. If you want to increase your DPS for vet content, you have to press a lot of buttons very fast and in a correct sequence, there's no way around it.
the problem is that most people actually press too many buttons.
a LA/skill rotation is 2 button clicks a second (can add more if bash weaving as well, but that is a truly marginal increase).
2 times a second is the same as your footfalls at a nice walking pace. Not fast at all.
spartaxoxo wrote: »It is good enough that high damage is likely going to end up you on leaderboards and achievements, it should NOT make such a difference in basic completion for any content. The gap is extremely unhealthy for the game. The endgame scene is dying because of it. It's not reasonable.
The reason that they have been spent what, 2 years now, trying to raise the floor is because the gaps aren't healthy to the sustainability of the population. But they haven't fixed it because they have solved it all wrong. The problem isn't the players on the floor who don't even want to do harder content and are completely satisfied with their current power levels. The gap problem is between the middle and the top, where people try to improve, are reasonably decent at mechanics at particular content, but have a massive hurdle to overcome learning completely unintuitive gameplay outside of playing the game. Some give up dps entirely and go other classes. Some quit the game in frustration. And some just do the same content over and over, before eventually becoming the kinds of users they keep seeing that just do a little bit of each dlc and then ditch the game until the next content comes out. Only a too small percentage goes onto learn it and participate in the endgame content.
the problem is that most people actually press too many buttons.
a LA/skill rotation is 2 button clicks a second (can add more if bash weaving as well, but that is a truly marginal increase).
2 times a second is the same as your footfalls at a nice walking pace. Not fast at all.