Yeah , as i mentioned recently in the big Zenimax developer thread about them, i was very skeptical myself but have since come around. One of my favorite aspects is when Bastion gripes at me for standing 'AFK' for too long alt-tabbed here to the forums.DormantOne wrote: »I was apprehensive at first but now I think companions are a great addition. Well done ZOS!
Indeed. I'm still on the fence about the 'skyshard radar' addition but the dolmens visual is GREAT yep.DormantOne wrote: »Also the map visual for active dolmens is fantastic too!
Yeah i'm def. looking forward to finally getting companion level 20 maxed (including that awfully slowwwwww 'rapport' ugh) ...Even though, imo, it sure would be nice if their ai could figure out how NOT to stand in AOE stupids lol. Then again, i suppose by design maybe we the player 'owner' is meant to manually command them to move out faster hmm....I never thought companions would be very helpful DPS, but I've found Bastion at L20 with heavy vigorous armor quite helpful as a tank while soloing dungeons. He's a lot tougher than I expected
A great addition to MMO?
In my opinion companions cannot be great addition to MMO because they function to pull the people away from playing with other people, which is a key to success for any MMO.
An addition like this ultimately depopulates the game in time. It's made only to make the game more and more easy, and usually for the minority. Why should you care for the gears, mechanics, rotation to survive if you have a companion defender.
It's also a kind of pay-to-win system, not given to everyone (like in SWTOR), but with DLC purchase.
ZOS says that MMO magic is "meeting other people and talking with them and developing those really close social ties."
True but only with real players.
Giving the players the ability to solo most of group content in an MMO is the most tragic symptom of a dying game.
ZOS should work more towards improving the incentives for grouping, not giving a fake solution to those who are affraid of playing in group or so much loving a solo play.
Generally, the people that use companions were either solo or duoing with a friend/family member anyway. This is a QoL feature that helps them. The people that always group..are still grouping.A great addition to MMO?
In my opinion companions cannot be great addition to MMO because they function to pull the people away from playing with other people, which is a key to success for any MMO.
The sky is not falling. And, you might be surprised by how the demographics of the MMO community have changed in 20+ years.An addition like this ultimately depopulates the game in time. It's made only to make the game more and more easy, and usually for the minority.
I think you should revisit the definition of P2W. Every large chapter comes with something, be it Jewelry, Scrying, Psijic Order, or whatever. None of those are P2W either.It's also a kind of pay-to-win system, not given to everyone (like in SWTOR), but with DLC purchase.
The game is far from dying. I'd take a look at their year end financials. Also, if you can solo Vet DLC content with a companion, I'd like to see that video. They help; they aren't miracle workers.Giving the players the ability to solo most of group content in an MMO is the most tragic symptom of a dying game.
Wildstar is looking at you.ZOS should work more towards improving the incentives for grouping, not giving a fake solution to those who are affraid of playing in group or so much loving a solo play.
A great addition to MMO?
In my opinion companions cannot be great addition to MMO because they function to pull the people away from playing with other people, which is a key to success for any MMO.
An addition like this ultimately depopulates the game in time. It's made only to make the game more and more easy, and usually for the minority. Why should you care for the gears, mechanics, rotation to survive if you have a companion defender.
It's also a kind of pay-to-win system, not given to everyone (like in SWTOR), but with DLC purchase.
ZOS says that MMO magic is "meeting other people and talking with them and developing those really close social ties."
True but only with real players.
Giving the players the ability to solo most of group content in an MMO is the most tragic symptom of a dying game.
ZOS should work more towards improving the incentives for grouping, not giving a fake solution to those who are affraid of playing in group or so much loving a solo play.
EdmondDontes wrote: »I couldn't agree more. I feel companions go counter to the whole concept of an MMO. They discourage grouping with other real live players, which is the opposite of what an MMO dev should focus on doing.
Call_of_Red_Mountain wrote: »I wanna see companion who like cheese, vampires and don't sheesh on me when I'm collecting bugs. Also romantic relationships will be fun. Not necessary, but fun. And personal bag for companions. So they can carry our loot. And option "mute comments from your companion" when you want silence.
A great addition to MMO?
In my opinion companions cannot be great addition to MMO because they function to pull the people away from playing with other people, which is a key to success for any MMO.
An addition like this ultimately depopulates the game in time. It's made only to make the game more and more easy, and usually for the minority. Why should you care for the gears, mechanics, rotation to survive if you have a companion defender.
It's also a kind of pay-to-win system, not given to everyone (like in SWTOR), but with DLC purchase.
ZOS says that MMO magic is "meeting other people and talking with them and developing those really close social ties."
True but only with real players.
Giving the players the ability to solo most of group content in an MMO is the most tragic symptom of a dying game.
ZOS should work more towards improving the incentives for grouping, not giving a fake solution to those who are affraid of playing in group or so much loving a solo play.
Call_of_Red_Mountain wrote: »I wanna see companion who like cheese, vampires and don't sheesh on me when I'm collecting bugs. Also romantic relationships will be fun. Not necessary, but fun. And personal bag for companions. So they can carry our loot. And option "mute comments from your companion" when you want silence.