To me, reactive buffs every XX sec is not a good game experience. I don't know any of you feel the same. Why not make them "toggle" skills?
I just take rally as an example for you to understand what I mean here:
Current setup:
Skill: Rally
Cost: 3780 Stamina
Duration: 20 seconds
Skill description
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. You heal for 1199 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum of 300%.
New one:
Skill: Rally
Cost: 189 Stamina/sec
Duration: Toggle
Skill description
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15%. You heal for 1199 Health when Toggle ends. The final heal is increased by 15% every 1 second, up to a maximum of 300%.
Cost reduction glyph can work in a different way.
With 1 x 203 stamina cost reduction glyph, Toggle rally cost = (3780-203)/20 = 178.85 stamina/sec
Same method can be applied to armor skills, evasion, even spirit guardian.
Sounds good?
Edited by wabajaa on November 30, 2021 9:27AM