Oreyn_Bearclaw wrote: »It honestly makes sense. What would you expect to get out of them, the leads you combined to make them in the first place? They aren't normal gear, heck, they are orange, not gold, so there really are no traditional mats associated with them other than I guess trait items, but there is never a scenario where you actually spend a trait item to create one. You make from scratch by combining 5 leads. You reconstruct by spending transmutes. Those are really the only input devices.
If storing transmutes is your goal, you can use something like monster shoulders for that purpose.
redspecter23 wrote: »I think this becomes a bit more of an issue when it's a reconstructed item. What you would get out of it would be the 25 transmutes you put into it to make it. At this point in time, we can reconstruct mythics, but then just destroy them later on, losing the transmute crystals.
I look at it more as an inconsistency than anything else. I agree that deconstucting an original mythic could be troublesome as you wouldn't have any appropriate upgrade materials to harvest from it, but now with reconstruction, I'm not sure the mistake of deconstrucing one is all that penalizing overall.
Those asking for the ability to deconstruct mythics are likely concerned about the transmute crystals. I don't think anyone wants to decon them back into the 5 leads.
Oreyn_Bearclaw wrote: »It honestly makes sense. What would you expect to get out of them, the leads you combined to make them in the first place? They aren't normal gear, heck, they are orange, not gold, so there really are no traditional mats associated with them other than I guess trait items, but there is never a scenario where you actually spend a trait item to create one. You make from scratch by combining 5 leads. You reconstruct by spending transmutes. Those are really the only input devices.
If storing transmutes is your goal, you can use something like monster shoulders for that purpose.
StytchFingal wrote: »
TequilaFire wrote: »Like all deconstruction you would only get a fraction of the transmutes back anyway.
redspecter23 wrote: »I think this becomes a bit more of an issue when it's a reconstructed item. What you would get out of it would be the 25 transmutes you put into it to make it. At this point in time, we can reconstruct mythics, but then just destroy them later on, losing the transmute crystals.
I look at it more as an inconsistency than anything else. I agree that deconstucting an original mythic could be troublesome as you wouldn't have any appropriate upgrade materials to harvest from it, but now with reconstruction, I'm not sure the mistake of deconstrucing one is all that penalizing overall.
Those asking for the ability to deconstruct mythics are likely concerned about the transmute crystals. I don't think anyone wants to decon them back into the 5 leads.
Oreyn_Bearclaw wrote: »redspecter23 wrote: »I think this becomes a bit more of an issue when it's a reconstructed item. What you would get out of it would be the 25 transmutes you put into it to make it. At this point in time, we can reconstruct mythics, but then just destroy them later on, losing the transmute crystals.
I look at it more as an inconsistency than anything else. I agree that deconstucting an original mythic could be troublesome as you wouldn't have any appropriate upgrade materials to harvest from it, but now with reconstruction, I'm not sure the mistake of deconstrucing one is all that penalizing overall.
Those asking for the ability to deconstruct mythics are likely concerned about the transmute crystals. I don't think anyone wants to decon them back into the 5 leads.
I am honestly shocked that we get transmutes out of anything we reconstruct and deconstruct. Seems very counter to their idea of capping transmutes. I don't mind, and I certainly use this method to store crystals, but I am surprised it was put into the game and even more surprised it has persisted.
I will agree that consistency favors giving back 25 crystals. Only thing perhaps is that mythics always cost 25 to reconstruct. Most other items cost more to make unless you have the whole book filled, but still only return 25. Perhaps there is some incentive there to fill a set in your book if you want to use this method to store crystals, but my guess is we are overthinking it. Haha.
Most likely, they just decided it would be easiest to keep them out of the crafting system other than a transmute station.
redspecter23 wrote: »TequilaFire wrote: »Like all deconstruction you would only get a fraction of the transmutes back anyway.
Correction, like all deconstruction, you would get exactly 25 transmutes back.
Also, since mythics are all 1 item sets, they take 25 transmutes to create once you collect them.
TequilaFire wrote: »redspecter23 wrote: »TequilaFire wrote: »Like all deconstruction you would only get a fraction of the transmutes back anyway.
Correction, like all deconstruction, you would get exactly 25 transmutes back.
Also, since mythics are all 1 item sets, they take 25 transmutes to create once you collect them.
You don't get full mats back from regular deconstruction, you use 8 gold temps and get 1 back.
Always been a rip. They would do the same thing with mythics if they allowed decon.
TequilaFire wrote: »redspecter23 wrote: »TequilaFire wrote: »Like all deconstruction you would only get a fraction of the transmutes back anyway.
Correction, like all deconstruction, you would get exactly 25 transmutes back.
Also, since mythics are all 1 item sets, they take 25 transmutes to create once you collect them.
You don't get full mats back from regular deconstruction, you use 8 gold temps and get 1 back.
Always been a rip. They would do the same thing with mythics if they allowed decon.
redspecter23 wrote: »TequilaFire wrote: »redspecter23 wrote: »TequilaFire wrote: »Like all deconstruction you would only get a fraction of the transmutes back anyway.
Correction, like all deconstruction, you would get exactly 25 transmutes back.
Also, since mythics are all 1 item sets, they take 25 transmutes to create once you collect them.
You don't get full mats back from regular deconstruction, you use 8 gold temps and get 1 back.
Always been a rip. They would do the same thing with mythics if they allowed decon.
I'm not sure what we would get back from a fresh mythic item if we could deconstruct it. That may be the reason it can't be done. Typically you would get a chance at 1 upgrade material, but there are no upgrade materials associated with mythic tier. They have the same stats as a legendary (gold) item so the orange border is just aesthetic, not a measure of the stats on the item. They could just give a chance at a gold upgrade material if they wanted to. It's not like farming mythics specifically for gold materials through decon is a very efficient way of doing it.
Whether or not it's a rip is subjective. ZOS has an economy to consider. They certainly wouldn't be giving back all the mats and potentially all the transmutes with a deconstructed item, but there is a case to argue some middle ground between 1 and 8. We may see changes in the future to that ratio.
redspecter23 wrote: »TequilaFire wrote: »redspecter23 wrote: »TequilaFire wrote: »Like all deconstruction you would only get a fraction of the transmutes back anyway.
Correction, like all deconstruction, you would get exactly 25 transmutes back.
Also, since mythics are all 1 item sets, they take 25 transmutes to create once you collect them.
You don't get full mats back from regular deconstruction, you use 8 gold temps and get 1 back.
Always been a rip. They would do the same thing with mythics if they allowed decon.
I'm not sure what we would get back from a fresh mythic item if we could deconstruct it. That may be the reason it can't be done. Typically you would get a chance at 1 upgrade material, but there are no upgrade materials associated with mythic tier. They have the same stats as a legendary (gold) item so the orange border is just aesthetic, not a measure of the stats on the item. They could just give a chance at a gold upgrade material if they wanted to. It's not like farming mythics specifically for gold materials through decon is a very efficient way of doing it.
Whether or not it's a rip is subjective. ZOS has an economy to consider. They certainly wouldn't be giving back all the mats and potentially all the transmutes with a deconstructed item, but there is a case to argue some middle ground between 1 and 8. We may see changes in the future to that ratio.
You'd get the same thing back that you get when you deconstruct a monster set.
Monster sets reconstruct purple, always. They cost zero mats to reconstruct, and require 25 crystals if you have the full set.
When you deconstruct a monster set that is purple, you get ZERO mats in return. You only get your 25 crystals back.
The only time you get mats back for a deconstructed item is if you upgrade it. So if you reconstructed a monster set into gold, you get some gold mats in return because you actually have to spend gold mats to upgrade it.
If you build a normal set piece, it reconstructs in blue, if you deconstruct it in blue you get ZERO mats back. Just the crystals.
So a Mythic would reconstruct in gold. You would decon it and only get Crystals back.
It's not that complicated, the system is already in place to treat items like this. They reconstruct in the base tier they drop and as long as you do not upgrade them to another tier, they do not cost any mats outside of crystals and they do not return any mats outside of crystals.
redspecter23 wrote: »redspecter23 wrote: »TequilaFire wrote: »redspecter23 wrote: »TequilaFire wrote: »Like all deconstruction you would only get a fraction of the transmutes back anyway.
Correction, like all deconstruction, you would get exactly 25 transmutes back.
Also, since mythics are all 1 item sets, they take 25 transmutes to create once you collect them.
You don't get full mats back from regular deconstruction, you use 8 gold temps and get 1 back.
Always been a rip. They would do the same thing with mythics if they allowed decon.
I'm not sure what we would get back from a fresh mythic item if we could deconstruct it. That may be the reason it can't be done. Typically you would get a chance at 1 upgrade material, but there are no upgrade materials associated with mythic tier. They have the same stats as a legendary (gold) item so the orange border is just aesthetic, not a measure of the stats on the item. They could just give a chance at a gold upgrade material if they wanted to. It's not like farming mythics specifically for gold materials through decon is a very efficient way of doing it.
Whether or not it's a rip is subjective. ZOS has an economy to consider. They certainly wouldn't be giving back all the mats and potentially all the transmutes with a deconstructed item, but there is a case to argue some middle ground between 1 and 8. We may see changes in the future to that ratio.
You'd get the same thing back that you get when you deconstruct a monster set.
Monster sets reconstruct purple, always. They cost zero mats to reconstruct, and require 25 crystals if you have the full set.
When you deconstruct a monster set that is purple, you get ZERO mats in return. You only get your 25 crystals back.
The only time you get mats back for a deconstructed item is if you upgrade it. So if you reconstructed a monster set into gold, you get some gold mats in return because you actually have to spend gold mats to upgrade it.
If you build a normal set piece, it reconstructs in blue, if you deconstruct it in blue you get ZERO mats back. Just the crystals.
So a Mythic would reconstruct in gold. You would decon it and only get Crystals back.
It's not that complicated, the system is already in place to treat items like this. They reconstruct in the base tier they drop and as long as you do not upgrade them to another tier, they do not cost any mats outside of crystals and they do not return any mats outside of crystals.
My point was with newly created mythic items. I used the word "fresh" but could have described it better. I agree with everything you mentioned about reconstructed mythics. I was speculating what someone might get back from a newly created (from leads), mythic item. In that case, you don't have the reconstruction penalties. New items have a chance at 1 of the appropriate upgrade materials from that tier. With mythic items being of orange quality, I suspect there are no upgrade materials associated with it. However, since the stats on a mythic item are identical to those on a legendary item, they could give back a chance at 1 legendary temper and it wouldn't be unbalanced due to how long it takes to create new mythics in general.
redspecter23 wrote: »redspecter23 wrote: »TequilaFire wrote: »redspecter23 wrote: »TequilaFire wrote: »Like all deconstruction you would only get a fraction of the transmutes back anyway.
Correction, like all deconstruction, you would get exactly 25 transmutes back.
Also, since mythics are all 1 item sets, they take 25 transmutes to create once you collect them.
You don't get full mats back from regular deconstruction, you use 8 gold temps and get 1 back.
Always been a rip. They would do the same thing with mythics if they allowed decon.
I'm not sure what we would get back from a fresh mythic item if we could deconstruct it. That may be the reason it can't be done. Typically you would get a chance at 1 upgrade material, but there are no upgrade materials associated with mythic tier. They have the same stats as a legendary (gold) item so the orange border is just aesthetic, not a measure of the stats on the item. They could just give a chance at a gold upgrade material if they wanted to. It's not like farming mythics specifically for gold materials through decon is a very efficient way of doing it.
Whether or not it's a rip is subjective. ZOS has an economy to consider. They certainly wouldn't be giving back all the mats and potentially all the transmutes with a deconstructed item, but there is a case to argue some middle ground between 1 and 8. We may see changes in the future to that ratio.
You'd get the same thing back that you get when you deconstruct a monster set.
Monster sets reconstruct purple, always. They cost zero mats to reconstruct, and require 25 crystals if you have the full set.
When you deconstruct a monster set that is purple, you get ZERO mats in return. You only get your 25 crystals back.
The only time you get mats back for a deconstructed item is if you upgrade it. So if you reconstructed a monster set into gold, you get some gold mats in return because you actually have to spend gold mats to upgrade it.
If you build a normal set piece, it reconstructs in blue, if you deconstruct it in blue you get ZERO mats back. Just the crystals.
So a Mythic would reconstruct in gold. You would decon it and only get Crystals back.
It's not that complicated, the system is already in place to treat items like this. They reconstruct in the base tier they drop and as long as you do not upgrade them to another tier, they do not cost any mats outside of crystals and they do not return any mats outside of crystals.
My point was with newly created mythic items. I used the word "fresh" but could have described it better. I agree with everything you mentioned about reconstructed mythics. I was speculating what someone might get back from a newly created (from leads), mythic item. In that case, you don't have the reconstruction penalties. New items have a chance at 1 of the appropriate upgrade materials from that tier. With mythic items being of orange quality, I suspect there are no upgrade materials associated with it. However, since the stats on a mythic item are identical to those on a legendary item, they could give back a chance at 1 legendary temper and it wouldn't be unbalanced due to how long it takes to create new mythics in general.
Ah, I see.
I could see that just awarding base mats honestly. You could farm mythics for gold mats if they provided upgrade materials on decon and I doubt they would want that.
Oreyn_Bearclaw wrote: »redspecter23 wrote: »I think this becomes a bit more of an issue when it's a reconstructed item. What you would get out of it would be the 25 transmutes you put into it to make it. At this point in time, we can reconstruct mythics, but then just destroy them later on, losing the transmute crystals.
I look at it more as an inconsistency than anything else. I agree that deconstucting an original mythic could be troublesome as you wouldn't have any appropriate upgrade materials to harvest from it, but now with reconstruction, I'm not sure the mistake of deconstrucing one is all that penalizing overall.
Those asking for the ability to deconstruct mythics are likely concerned about the transmute crystals. I don't think anyone wants to decon them back into the 5 leads.
I am honestly shocked that we get transmutes out of anything we reconstruct and deconstruct. Seems very counter to their idea of capping transmutes. I don't mind, and I certainly use this method to store crystals, but I am surprised it was put into the game and even more surprised it has persisted.
I will agree that consistency favors giving back 25 crystals. Only thing perhaps is that mythics always cost 25 to reconstruct. Most other items cost more to make unless you have the whole book filled, but still only return 25. Perhaps there is some incentive there to fill a set in your book if you want to use this method to store crystals, but my guess is we are overthinking it. Haha.
Most likely, they just decided it would be easiest to keep them out of the crafting system other than a transmute station.
You'd have a point if Restro staves didn't exist as sole items for reconstruction in arena sets. You only have to collect 1 item to reconstruct for 25 crystals.
Oreyn_Bearclaw wrote: »It honestly makes sense. What would you expect to get out of them, the leads you combined to make them in the first place? They aren't normal gear, heck, they are orange, not gold, so there really are no traditional mats associated with them other than I guess trait items, but there is never a scenario where you actually spend a trait item to create one. You make from scratch by combining 5 leads. You reconstruct by spending transmutes. Those are really the only input devices.
If storing transmutes is your goal, you can use something like monster shoulders for that purpose.
I wouldn't even say it is about storing the transmutes. My issue with being unable to deconstruct is any time I make construct one I am basically losing 25 crystals forever. They are the only set pieces in the game that punish you for reconstructing, which greatly limits the capability to test out different mythics or even traits of the mythics in a build.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »It honestly makes sense. What would you expect to get out of them, the leads you combined to make them in the first place? They aren't normal gear, heck, they are orange, not gold, so there really are no traditional mats associated with them other than I guess trait items, but there is never a scenario where you actually spend a trait item to create one. You make from scratch by combining 5 leads. You reconstruct by spending transmutes. Those are really the only input devices.
If storing transmutes is your goal, you can use something like monster shoulders for that purpose.
I wouldn't even say it is about storing the transmutes. My issue with being unable to deconstruct is any time I make construct one I am basically losing 25 crystals forever. They are the only set pieces in the game that punish you for reconstructing, which greatly limits the capability to test out different mythics or even traits of the mythics in a build.
Ill give you the testing side of things, the pushback I suppose is that is why we have a PTS, not that that is a perfect solution all of the time. For the most part, we are talking about testing trait, and its almost always Divines or Bloodthirsty in PVE. In PVP, you usually have a pretty good idea about what traits you plan to run for a build, but certainly, there is more variance.
The other side of the coin is that transmutes are effectively gold without needing to be golded out. So if you really decide to change a trait of a mythic, a few runs of a RN and you are there. 25 Crystals just isnt that hard to get.
I simply don't reconstruct things that aren't gold quality. Once I make a gold item, I almost never decon it. You think losing the transmutes is bad, I think losing 7.5 gold mats on average is way worse. Haha. So for me, I view transmutes mostly as a sunk cost on any item I make. I do usually keep 30-40 monster helms I have made for the purposes of storing transmutes.
If I have any gripes about the decon system, its the pitiful return on gold mats. In fact, I would remove transmutes from the table completely, including the ability to store them, if we had a decent return when deconstructing gold items.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »It honestly makes sense. What would you expect to get out of them, the leads you combined to make them in the first place? They aren't normal gear, heck, they are orange, not gold, so there really are no traditional mats associated with them other than I guess trait items, but there is never a scenario where you actually spend a trait item to create one. You make from scratch by combining 5 leads. You reconstruct by spending transmutes. Those are really the only input devices.
If storing transmutes is your goal, you can use something like monster shoulders for that purpose.
I wouldn't even say it is about storing the transmutes. My issue with being unable to deconstruct is any time I make construct one I am basically losing 25 crystals forever. They are the only set pieces in the game that punish you for reconstructing, which greatly limits the capability to test out different mythics or even traits of the mythics in a build.
Ill give you the testing side of things, the pushback I suppose is that is why we have a PTS, not that that is a perfect solution all of the time. For the most part, we are talking about testing trait, and its almost always Divines or Bloodthirsty in PVE. In PVP, you usually have a pretty good idea about what traits you plan to run for a build, but certainly, there is more variance.
The other side of the coin is that transmutes are effectively gold without needing to be golded out. So if you really decide to change a trait of a mythic, a few runs of a RN and you are there. 25 Crystals just isnt that hard to get.
I simply don't reconstruct things that aren't gold quality. Once I make a gold item, I almost never decon it. You think losing the transmutes is bad, I think losing 7.5 gold mats on average is way worse. Haha. So for me, I view transmutes mostly as a sunk cost on any item I make. I do usually keep 30-40 monster helms I have made for the purposes of storing transmutes.
If I have any gripes about the decon system, its the pitiful return on gold mats. In fact, I would remove transmutes from the table completely, including the ability to store them, if we had a decent return when deconstructing gold items.
PTS should never, in an circumstance, be seen as a viable solution to anything as long as it is only available for players on a single platform. I can never gain access to PTS on console, so I can never use it as a means to test builds.