SeaGtGruff wrote: »I don't think the OP is asking about removing any locations-- merely removing some of the load screens.
Yes, this is to make it easy for the graphic card to know that to render.They might not be able to some of the buildings and areas work where you click on the door and your char gets teleported to the “inside” of the building that is actually a room under the map or outside of it. Years ago when the various charge skills were bugging out my character fell through the map and I saw some of these rooms.
2014 - cities are a part of the map. No loading, just fade out/fade in and you're there.
2019 - Senchal palace has a short loading screen. Dragon guard headquarters is a separate zone with full loading screen between it and the rest of the Southern Esweyr.
2020 - Solitude is a separate zone within the West Skyrim zone with full loading screen at the city entrance.
Didn't see the Blackwood yet, but I wouldn't be surprised if it has even more loading screens.
Skyrim had (still has) a mod that removes the load screen for actions like entering/exiting city gates. I don't know if ESO has a similar mod, though, I haven't looked.2014 - cities are a part of the map. No loading, just fade out/fade in and you're there.
2019 - Senchal palace has a short loading screen. Dragon guard headquarters is a separate zone with full loading screen between it and the rest of the Southern Esweyr.
2020 - Solitude is a separate zone within the West Skyrim zone with full loading screen at the city entrance.
Didn't see the Blackwood yet, but I wouldn't be surprised if it has even more loading screens.
Leyawiin is 2 exterior zones, the city and the castle, but Gideon is still in the overland zone. The ability to just ride into a town or city without a loading screen was one of the nice things about ESO. Now, it is more like Skyrim, and I have to say that it will probably continue to get worse in that respect.
Yes, this is to make it easy for the graphic card to know that to render.They might not be able to some of the buildings and areas work where you click on the door and your char gets teleported to the “inside” of the building that is actually a room under the map or outside of it. Years ago when the various charge skills were bugging out my character fell through the map and I saw some of these rooms.
This is not an real loading screen just an teleport one like using an wayshrine to port to another part of the zone doing an quest, delves and public dungeons work the same way.
Outlaw refuges are real load screens, same with solo quests instances and houses.
If you get significant load time on none instance changes its an client issue. You need enough memory to hold all the outfit styles people are wearing inside the bank after all.
Stuffs who help is more graphic memory, more memory and an fast ssd. Having 64 GB memory for other reasons I found putting ESO on an fast SSD was kind of disappointing.
And this problem will get worse as we will get more pets, mounts and styles.
Hint letting us hide armor pieces might help a bit.
Skyrim had (still has) a mod that removes the load screen for actions like entering/exiting city gates. I don't know if ESO has a similar mod, though, I haven't looked.2014 - cities are a part of the map. No loading, just fade out/fade in and you're there.
2019 - Senchal palace has a short loading screen. Dragon guard headquarters is a separate zone with full loading screen between it and the rest of the Southern Esweyr.
2020 - Solitude is a separate zone within the West Skyrim zone with full loading screen at the city entrance.
Didn't see the Blackwood yet, but I wouldn't be surprised if it has even more loading screens.
Leyawiin is 2 exterior zones, the city and the castle, but Gideon is still in the overland zone. The ability to just ride into a town or city without a loading screen was one of the nice things about ESO. Now, it is more like Skyrim, and I have to say that it will probably continue to get worse in that respect.
Skyrim had (still has) a mod that removes the load screen for actions like entering/exiting city gates. I don't know if ESO has a similar mod, though, I haven't looked.2014 - cities are a part of the map. No loading, just fade out/fade in and you're there.
2019 - Senchal palace has a short loading screen. Dragon guard headquarters is a separate zone with full loading screen between it and the rest of the Southern Esweyr.
2020 - Solitude is a separate zone within the West Skyrim zone with full loading screen at the city entrance.
Didn't see the Blackwood yet, but I wouldn't be surprised if it has even more loading screens.
Leyawiin is 2 exterior zones, the city and the castle, but Gideon is still in the overland zone. The ability to just ride into a town or city without a loading screen was one of the nice things about ESO. Now, it is more like Skyrim, and I have to say that it will probably continue to get worse in that respect.
Doubt that is possible in ESO. However, my guess is that all that would result from such a change is you staring at a black screen while waiting for the transition to end. The load screens are there to distract you while the game loads the next area. I would be surprised if they kept them up longer than necessary for that to happen.
The achievements table in the eso database is likely very large, its not only the visible achievements but also all the underlying ones, every quests done, all locations found bosses killed and skyshards collected, fish fished and so on, and its for all characters and number of characters go up. I can imagine that is an table who is updated very often. That is an server issue.katanagirl1 wrote: »Yes, this is to make it easy for the graphic card to know that to render.They might not be able to some of the buildings and areas work where you click on the door and your char gets teleported to the “inside” of the building that is actually a room under the map or outside of it. Years ago when the various charge skills were bugging out my character fell through the map and I saw some of these rooms.
This is not an real loading screen just an teleport one like using an wayshrine to port to another part of the zone doing an quest, delves and public dungeons work the same way.
Outlaw refuges are real load screens, same with solo quests instances and houses.
If you get significant load time on none instance changes its an client issue. You need enough memory to hold all the outfit styles people are wearing inside the bank after all.
Stuffs who help is more graphic memory, more memory and an fast ssd. Having 64 GB memory for other reasons I found putting ESO on an fast SSD was kind of disappointing.
And this problem will get worse as we will get more pets, mounts and styles.
Hint letting us hide armor pieces might help a bit.
This is what I am wondering about - the outfit styles.
I read something here lately where in a discussion with devs they stated that the character achievements are growing and that is causing a problem. Each update adds a fairly same (linear) amount of achievements so I can’t see that is bad.
The only thing I see skyrocketing is the number of those style pages. They are increasing geometrically if not exponentially.
It would be something If the lag and number is loading screens is going up because of this.
It would be a shame, as well. Too much emphasis is being placed on cosmetics versus being able to play the game and optimizing it.
I am surprised more people are not using SSD and nvme's these days seeing how cheap they are. My loading screen lasts for two or three seconds.
The achievements table in the eso database is likely very large, its not only the visible achievements but also all the underlying ones, every quests done, all locations found bosses killed and skyshards collected, fish fished and so on, and its for all characters and number of characters go up. I can imagine that is an table who is updated very often. That is an server issue.katanagirl1 wrote: »If you get significant load time on none instance changes its an client issue. You need enough memory to hold all the outfit styles people are wearing inside the bank after all.
And this problem will get worse as we will get more pets, mounts and styles.
Hint letting us hide armor pieces might help a bit.
This is what I am wondering about - the outfit styles.
I read something here lately where in a discussion with devs they stated that the character achievements are growing and that is causing a problem. Each update adds a fairly same (linear) amount of achievements so I can’t see that is bad.
The only thing I see skyrocketing is the number of those style pages. They are increasing geometrically if not exponentially.
It would be something If the lag and number is loading screens is going up because of this.
It would be a shame, as well. Too much emphasis is being placed on cosmetics versus being able to play the game and optimizing it.
All the styles is an client issue.
Yes outfits are on top of armor and you can have multiple but that is not much data. Most character has only one.I am surprised more people are not using SSD and nvme's these days seeing how cheap they are. My loading screen lasts for two or three seconds.
Yup. A good SATA SSD can be added to any system likely to be use with ESO. A good NVMe can be added to many newer systems as motherboards that support them are pretty common.
I am actually in the process of upgrading a 1TB NVMe to a 2TB NVMe. The only non-SSD drives I use anymore are for backup purposes, not as primary data store.The achievements table in the eso database is likely very large, its not only the visible achievements but also all the underlying ones, every quests done, all locations found bosses killed and skyshards collected, fish fished and so on, and its for all characters and number of characters go up. I can imagine that is an table who is updated very often. That is an server issue.katanagirl1 wrote: »If you get significant load time on none instance changes its an client issue. You need enough memory to hold all the outfit styles people are wearing inside the bank after all.
And this problem will get worse as we will get more pets, mounts and styles.
Hint letting us hide armor pieces might help a bit.
This is what I am wondering about - the outfit styles.
I read something here lately where in a discussion with devs they stated that the character achievements are growing and that is causing a problem. Each update adds a fairly same (linear) amount of achievements so I can’t see that is bad.
The only thing I see skyrocketing is the number of those style pages. They are increasing geometrically if not exponentially.
It would be something If the lag and number is loading screens is going up because of this.
It would be a shame, as well. Too much emphasis is being placed on cosmetics versus being able to play the game and optimizing it.
All the styles is an client issue.
Outfit styles are a server issue, in the sense that they are all stored in the database for each character. Don't forget that each character can have multiple outfits, and that all adds up. As long as they don't increase the number of characters per account, that should be pretty stable, though. (Side issue... think about account wide outfit style slots and armory slots in this context... Even blank slots need some amount of database space)
Rich has not said what the top secret Cyrodiil performance project is. You can tell he wants to, though. I think it is a way of restructuring how character data is stored and used so that they don't have to drag along this massive history of the character, probably including achievements and outfits, every where the character goes just so they can do the occasional query against it. (Side issue... this may be another reason why they are not doing Armory in Cyrodiil... they don't want to drag the stored armory data around in Cyrodiil)