CaptainVenom wrote: »How I'd do it:
Dark Convergence: Reduces damage time from 4s to 3s, but deals 25% of current health as oblivion (irreducible) damage and scales 10% per target up to a maximum 75% current health damage. This means DC can never actually kill the enemy (if you have, for instance, 1000 Health left, you will get between 250-750 damage from it) while remaining powerful as a AoE/zerg punishment intended set.
What about you?
phaneub17_ESO wrote: »Max health, stamina or magicka set bonuses work interchangeably to accommodate more hybrid builds.