This could happen in ESO

rexagamemnon
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So an idea that would make both PVP and PVE more fun, a brand new system that would make pvp, pve, Role-playing, more immersive and would make time spent in game over all more enjoyable. This idea could be added to existing systems already in place. Especially antiquities!

“ARMOR CREATION”

Imagine if you will, the ability to create any armor set you wanted, based on your goals and objectives for your desired play-style in game You could pick out your 2-5 set bonuses or create 2 piece sets, 3piece sets 4piece sets all the way up to 12 piece sets.
The Antiquities system could be used to find set bonuses that can be used to add to you created armor set.
A series of unique 5 piece bonuses(or the like) could be made by ZOS for these created sets only, distinguishing them from in game sets.
This would provide much more theory-crafting to the community.
The ability to name your created set. For more in game immersion and RP of course.
Use transmute crystals to add the set bonuses you acquired through antiquity leads.

Set bonuses could be pvp based, pve based, class based and non-combat based.
Created sets could have minor, mid-level, and major bonuses.
And any created set has a balance of bonuses so one could not creat a 5piece set with 4 major unique bonuses.
The ability to sell set bonuses provided they do not have certain top-tier unique bonuses.
Imagine creating a 9 piece armor set that has
3 unique bonuses but then has non unique bonuses?
Or a 6piece set that has 2unique minor bonuses and 4 non unique mid-level bonuses.
It could make for a very interesting time in PVP when the servers are fixed as ZOS intends and it could fix the meta issue in PVE content where everyone tends to get boxed into the same 2 sets for DPS builds and a few different for healers and tanks.

This system could add so much more to the game, and the utility of a system like this would be beyond measurable

What do you think?
  • tzaeru
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    I hate to be a naysayer but, in my experience, systems like this end up to the playerbase quickly figuring out the most optimal combination of bonuses for particular content and that becomes the new "must have" thing.

    This happened very quickly in e.g. Warframe when they added something akin to this.

    I do like the idea though. Just I think the implementation would need to be extraordinarily well thought out for this to work well.
    Edited by tzaeru on November 26, 2021 5:50PM
  • Sylvermynx
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    Probably, like most "player creation" systems in TES (spellcrafting in Oblivion anyone?) it would become not only OP (without such stringent rules as to be nearly useless), but also there would quickly be found a "meta".... and everyone would use that.
  • Amottica
    Amottica
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    tzaeru wrote: »
    I hate to be a naysayer but, in my experience, systems like this end up to the playerbase quickly figuring out the most optimal combination of bonuses for particular content and that becomes the new "must have" thing.

    This happened very quickly in e.g. Warframe when they added something akin to this.

    I do like the idea though. Just I think the implementation would need to be extraordinarily well thought out for this to work well.

    As Tz noted, math is what determines what works best. As such it does not matter if we can create our own sets or just have a ton of sets to choose from as we have in ESO, there will be sets or set bonus combinations found to work best.
  • Fhritz
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    Amottica wrote: »

    As Tz noted, math is what determines what works best. As such it does not matter if we can create our own sets or just have a ton of sets to choose from as we have in ESO, there will be sets or set bonus combinations found to work best.

    In real situation, math isn't the only factor. Some set are meta, sure, but there's not only one combination. But with custom set, player would figure out how to make the most efficient set in every situation, since they can adapt it how they want

    I think a good alternative would be spellcrafting, but ZoS just ignored this so...
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • rexagamemnon
    rexagamemnon
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    Fhritz wrote: »

    In real situation, math isn't the only factor. Some set are meta, sure, but there's not only one combination. But with custom set, player would figure out how to make the most efficient set in every situation, since they can adapt it how they want

    I think a good alternative would be spellcrafting, but ZoS just ignored this so...

    Why not both🤷🏻‍♂️?
  • phaneub17_ESO
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    I don't see it happening. ESO is like a trading card game to keep you collecting new sets, rebalancing older sets, and making new sets shiny powerful then nerf them once you have it. Being able to make your own could make you stop collecting as you could just reconfigure them to fit your play style without having to go collect new ones.
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