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Diversified quests - rapture system idea

Mandragora
Mandragora
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What you think about an idea of diversified overland quests, simply put - different quests based on your gameplay.

It would start as it is already - the questlines and zone completion as they are now - I love the change ZOS made through years - they seem to be longer, more deep, so I don't have a problem with the feeling of detouchment, but it stops after you finish them and it will not take you further. Also the overland seem to be a bit empty. Which is good sometimes, but it leaves a void.

So chosen questgivers from finished quests would give you more focused quests based on who they are - it cannot be included in zone completion, it would have to be a separate thing, so you could really freely choose what you want to continue with. And it would be more and more complicated.
Those smaller dailies for Ashlanders and Cyrodilic collection was about the same, but how it would look like if it would be really for different gameplays?
Lets say how it would look like in Blackwood:
Those merchants in Leyawin would offer you a place in their business, you would do errands for them and you would get a reputation rapture among merchants.
In Gideon you would do more of quest for Black Fin - it would include diplomatic settling of disputes and get you reputation rapture as diplomat.
In a quest for garrison you could join their rank and get harder and harder combat quests with liberating different hostages, or bandit attacks - it would be more about being a soldier.
In Stonewastes you could become fourth Wind and do more of protection quests for them, more about being a bounty hunter (so it would be different from garrison)

Or in Deadlands - I love Wretched Spire or Fargrave, but no quest would really give you the opportunity to somehow dwell there longer. I would love to be able to get a cave or small hideout there and just become part of their community.

I had similar ideas before with only 1 daily and questlines for guilds, but this system seems to be more complex - it would combine the one shot quest from the old main zones and let you continue in your favourite quest giver endaveours and it would lead somewhere - not just a daily with some reward you don't want even. It would seem to be waste of resources for devs, but I believe it is very much needed change for MMOs generally - not to feel forced to do everything. To be able to choose.
It could be good for roleplayers, hardcore players and casuals aswell.

Now what the reputation rapture factions would be depends on what is in the game present in a major way and what is possible to implement that way. Another one could be friend of nature, magician etc
Edited by Mandragora on November 27, 2021 6:31AM
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  • DunBheagan
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    Love the idea. It would give the opportunity for more depth to factions in overland quest content. Players would also be more likely to return to deserted zones. A new system based on reputation and choices sounds amazing. Also doesn't feel too difficult to implement into the game, imo
  • VaranisArano
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    Kind of sounds like more daily quests to me.

    Now, it could be fun, for people who like dailies and grinding them out. Percius Loche needs you to gather 3 spiderwisp silk clusters or whatever, and he'll get you a couple reputation points with the Leyawiin Merchants, and so on.

    I'm not sure it strikes me as engaging, so much as extra repeatable content. But again, I suppose some people like having extra repeatable content.
  • DunBheagan
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    Percius Loche needs you to gather 3 spiderwisp silk clusters or whatever, and he'll get you a couple reputation points with the Leyawiin Merchants, and so on.
    Not sure if that's what OP intended, but it may end up being that; however the option to make your own decisions sounds interesting. It's an asset, and should be expanded.
  • Sylvermynx
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    Sure - as long as it's optional. I had all the rep grinds I'll ever do in WoW and RIFT - not a very interesting level of gameplay for me.
  • Mandragora
    Mandragora
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    I think gather silk wouldn't be for merchants. It is the typical non combat low effort MMO daily/quest filler like endavours. For merchants it would be - expand our shop to another city, bring goods somewhere, and make a bargain, and you could use persuation/intimidation skills. More like return to Morrowind faction quests, instead of 1 zone faction reputation, it would be world-wide reputation of merchants if you would finish the series of those quests.

    I can see how ZOS was trying every possibility, so here is how I feel about the existing factions:
    Big story arcs don't give me the feeling like I'm part of them -
    Craglorn - joinable Stargazers, no immersion, it is more about the story, which is very good, but I don't feel like it does have any impact
    Psyjic order - included in Summerset - I feel the same like about Stargazers
    Brackenleaf's Briars - no immersion, just a story

    Dailies with title:
    Ashlanders - I like the hunting dalies, but clear area is so generic and I'm not sure if I would do them with anyother alt than my dunmer

    So question still is if without a daily mechanic typical for that faction you would feel like part of them?

    EDIT:
    Thieves and DB guild - big immersion, I liked the story/headquarters
    But also Outlaws - no story, but I feel like I'm part of them

    something between:
    Scrying - I like the mechanic, but it feels very separated from anything, it is just a mechanic for me.

    So what would I feel if I would do those few extra more narrowed quests? I don't know.
    Edited by Mandragora on November 26, 2021 10:54AM
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  • DinoZavr
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    Faction reputation is not new. I remember i was doing Exalted with all NPC factions achievements (which included tons of grinding) in WoW in 2007. Rewards are to be worthy, though...
    PC EU
  • AcadianPaladin
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    One case where we sort of have varied, engaging dailies is the Dragonguard. At the end, you can get dailies from Dirge that send you all over to different zones to delves and enemy camps and such. I think those are well done and fun.

    I also enjoy Bolgrul's daily undaunted delves. Only problem is they can get a bit old if you do a lot of them and they can be a bit crowded. Both these limitations could be helped greatly if Bolgrul doubled the pool of available delves he uses from 15 to 30.

    I know I didn't address the reputation aspect of this post; I don't really care about that.
    Edited by AcadianPaladin on November 26, 2021 12:28PM
    PC NA(no Steam), PvE, mostly solo
  • Mandragora
    Mandragora
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    DinoZavr wrote: »
    Faction reputation is not new. I remember i was doing Exalted with all NPC factions achievements (which included tons of grinding) in WoW in 2007. Rewards are to be worthy, though...

    I didn't play WoW too much - what is NPC faction? I only know they removed class quests with cataclysm for some reason and it was left there as some low level group instance reward.
    This is basically class quest for me connected to cool NPCs - that is what I'm trying to find in MMOs - I don't even know if that does work somehow in FF mmo.
    It doesn't have to be just reputation, but also challenges and other staff which is removed for being too much casual = fitting the biggest crowd.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • DinoZavr
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    @Mandragora honestly it really was quite long ago, so i dont remember. what i can recollect is running one and the same dungeon hundreds of times to rescue and escort one NPC to get a tiny faction reputation increase, and killing a lot of mobs to collect trinkets raising reputation for bears guys. The achievement was "Diplomat" or something like that to gain Exalted reputation with all NPC factions initially unfriendly. was in 2007 - 2009, though. not played since that times.
    And, yes, i remember a paladin mount quest.

    In ESO there are factions like the Reachmen, Shadow Walkers elves and vampires you pacify in Coldharbour, Shields of Senchal in South Elsweyr, Orsimer clans in Wrothgar, so on so forth, but they are not made factions you grind reputation for to unlock achievements costumes and mounts. Big zones have Museums quests and the Orsinium one is quite rewarding.
    The only reputation implementation with rewards is Companions rapport, as far as i know.
    ESO approach is that you can reward yourself anytime by spending some Crowns in the Store.
    PC EU
  • Mandragora
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    OK, Thanks for answer - it seems like the name of reputation does have very bad feel about it and shouldn't be used in any cost :)

    Maybe those quests would be hard to make different and still high quality and there are similar quests already - like helping some necromancer - that would be hard to enhance that - like the one in Northern Elsweyr. And if I would like some background to necromancer class, I would need a new faction anyway - so OK, maybe it wouldn't work.

    EDIT:
    So I fixed it - players don't have to fear that word anymore and they can discuss the topic with me freely.
    Edited by Mandragora on November 27, 2021 6:37AM
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  • SilverBride
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    Reputation grinds were one of the biggest factors in why I left WoW. I hope they never do something like that here.
    PCNA
  • Kwoung
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    DinoZavr wrote: »
    Faction reputation is not new. I remember i was doing Exalted with all NPC factions achievements (which included tons of grinding) in WoW in 2007. Rewards are to be worthy, though...

    Everquest had them back in 1999, there were I think 9 levels to each faction, of which there were like 50 factions. Depending on race and such, your starting point could be anywhere from the middle all the way to the bottom, and it was a super grind to raise it. Which of course you needed to do to get quests, interact with merchants / NPC's... or to simply not be killed on sight by them. You didn't have to raise them all, but there were enough you did have to, to make it a painful memory.
  • Sylvermynx
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    Mandragora wrote: »
    OK, Thanks for answer - it seems like the name of reputation does have very bad feel about it and shouldn't be used in any cost :)

    Maybe those quests would be hard to make different and still high quality and there are similar quests already - like helping some necromancer - that would be hard to enhance that - like the one in Northern Elsweyr. And if I would like some background to necromancer class, I would need a new faction anyway - so OK, maybe it wouldn't work.

    EDIT:
    So I fixed it - players don't have to fear that word anymore and they can discuss the topic with me freely.

    Doesn't matter what you call it; it's the same thing - and if it's not optional it's going to be awful....
  • Juomuuri
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    Please no, I don't want anything to do with grinding reputation with NPC factions. Had enough when I was trying to do that in WoW, it's just mindless grinding for some reward not worth the grind...
    PC-EU (Steam) - Roleplayer, Quester, Crafter, Furnisher, Dungeoneer - Fashion Scrolls - CP 2100+
    I tank on each class, my favorite is tanksorc!
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