What you think about an idea of diversified overland quests, simply put - different quests based on your gameplay.
It would start as it is already - the questlines and zone completion as they are now - I love the change ZOS made through years - they seem to be longer, more deep, so I don't have a problem with the feeling of detouchment, but it stops after you finish them and it will not take you further. Also the overland seem to be a bit empty. Which is good sometimes, but it leaves a void.
So chosen questgivers from finished quests would give you more focused quests based on who they are - it cannot be included in zone completion, it would have to be a separate thing, so you could really freely choose what you want to continue with. And it would be more and more complicated.
Those smaller dailies for Ashlanders and Cyrodilic collection was about the same, but how it would look like if it would be really for different gameplays?
Lets say how it would look like in Blackwood:
Those merchants in Leyawin would offer you a place in their business, you would do errands for them and you would get a reputation rapture among merchants.
In Gideon you would do more of quest for Black Fin - it would include diplomatic settling of disputes and get you reputation rapture as diplomat.
In a quest for garrison you could join their rank and get harder and harder combat quests with liberating different hostages, or bandit attacks - it would be more about being a soldier.
In Stonewastes you could become fourth Wind and do more of protection quests for them, more about being a bounty hunter (so it would be different from garrison)
Or in Deadlands - I love Wretched Spire or Fargrave, but no quest would really give you the opportunity to somehow dwell there longer. I would love to be able to get a cave or small hideout there and just become part of their community.
I had similar ideas before with only 1 daily and questlines for guilds, but this system seems to be more complex - it would combine the one shot quest from the old main zones and let you continue in your favourite quest giver endaveours and it would lead somewhere - not just a daily with some reward you don't want even. It would seem to be waste of resources for devs, but I believe it is very much needed change for MMOs generally - not to feel forced to do everything. To be able to choose.
It could be good for roleplayers, hardcore players and casuals aswell.
Now what the reputation rapture factions would be depends on what is in the game present in a major way and what is possible to implement that way. Another one could be friend of nature, magician etc
Edited by Mandragora on November 27, 2021 6:31AM PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!