@Greek_Hellspawn I strongly disagree with this. Wardens are meant to be more of a HoT based healing class, whereas Templars take the more bursty route. You still have Enchanted Growth and, in a real pinch, Bursting Vines if you absolutely need quick heals, but I'd much rather see them maintain class diversity where possible rather than make every class do everything the same. That's kind of how we ended up in the situation we're in now with every class being nearly identical. Let's not further push that.
Greek_Hellspawn wrote: »@Greek_Hellspawn I strongly disagree with this. Wardens are meant to be more of a HoT based healing class, whereas Templars take the more bursty route. You still have Enchanted Growth and, in a real pinch, Bursting Vines if you absolutely need quick heals, but I'd much rather see them maintain class diversity where possible rather than make every class do everything the same. That's kind of how we ended up in the situation we're in now with every class being nearly identical. Let's not further push that.
Every competitive magden pvper will disagree with you, hots are good but when getting bursted down, then you absolutely need a burst heal.
Enchanted growth is aoe heal not single target
Bursting vines requires a target ally so it is also trash
Forget class diversity it is long gone, has already died many patches ago
Greek_Hellspawn wrote: »Every competitive magden pvper will disagree with you, hots are good but when getting bursted down, then you absolutely need a burst heal.
Enchanted growth is aoe heal not single target
Bursting vines requires a target ally so it is also trash
Forget class diversity it is long gone, has already died many patches ago
ESO_Nightingale wrote: »this explains your comment.
Yeah for a PvE Healer all the HoTs are great, but in PvP you cant really afford to slot 4 different heals to stay alive as you will lack in damage etc.
And there are classes that can run 1 Burst heal (which can tooltip for 18K), plus 1 or 2 HoTs, where as warden has to slot Arctic, Trellis, Rapid Regen, Tree Ulti, and still not have the healing potential as others.
HoTs alone are not enough because there is to much micro management of them all.
How do i get enaugh heal on my stamina warden to survive sustained pressure?
Face away from allies and keep growin' them mushrooms. 😂
But seriously, our burst heal as stam healers sucks. Would be better if it was a burst heal that was based on the total damage taken--and a resource recovery method (depending on morph), so:
• Stamina Vines: Allies recover 200 Stamina every 2 seconds while damaging the afflicted enemy. After the effect ends, the players in a 4m radius restore 10% of the damage done to the enemy, as health.
• Magicka Vines: Allies recover 200 Magicka every 2 seconds while damaging the afflicted enemy. After the effect ends, the players in a 4m radius restore 10% of the damage done to the enemy, as health.
Last detail: Make the vines have a travel time, and single targeted, (like Nighblade's Siphoning skill "Crippling Grasp").
The resource recovery is weak, and matches the theme for Wardens. The heal based on damage done is like Warden's version of Templar's damaging "Purifying Light".
It's a time delayed burst heal, keeps identities separate, but similar/mirrored, as well as making the skill useful.