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Wouldn't it be nice

gariondavey
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If we could combine provisioning ingredients together and make more varieties of food and drinks?

Essentially the ability to choose up to 4 stats/recoveries to increase.

This would open up a lot of great combinations, in my opinion.

Let me know what you think!

Have a great day!
PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • priestnall.andrewrwb17_ESO
    1000 recipes and a handful *3-4 are useful... I see no issue here; move along.
  • hafgood
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    The problem with that is that each provisioning item needs stats and effects assigned to it. Then each combination of items would have to be tried to come up with a recipe.

    Oh wait, the work has been done and we have, we'll not sure what to call them, oh yes, recipes.

    So why would Zos invest massive amounts of time and effort to create a system they already have in place in a slightly different format?

    Oh and whilst ESO plus members have unlimited space those without don't and so pick amd choose the ingredients they carry. They are not going to want to have to increase what they carry when space is limited just to work out what the best recipe is.

    So I'm afraid this is a big no from me as I just don't see how it adds anything to the game.
  • gariondavey
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    @hafgood not sure how you can say that being able to choose what 4 stats/recoveries you want wouldn't add something to the game. From a pvp perspective, I'd love hp + stam + stam recovery + mag recovery. Or hp + stam + mag + stam recovery (or mag recovery).
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • priestnall.andrewrwb17_ESO
    Its horribly bloated and dysfunctional - a provisioning rework is LONG overdue. Trim the fat OR add some reason to have 1000 recipes that you will literally NEVER use since it takes like a day or two to hit cap. I guess at this point they cannot be bothered ...so its just festering. 10ish base stat / regen boosters that adjust to your level... then spend the effort on making the CP level food interesting or even viable. At "endgame" there are maybe 4-5 situational food/drink items that are beneficial the rest are just - fluff.
    Edited by priestnall.andrewrwb17_ESO on November 18, 2021 2:47PM
  • hafgood
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    @hafgood not sure how you can say that being able to choose what 4 stats/recoveries you want wouldn't add something to the game. From a pvp perspective, I'd love hp + stam + stam recovery + mag recovery. Or hp + stam + mag + stam recovery (or mag recovery).

    Except that's not how it would work. All you would be doing is creating the recipes that already exist, except you would have to work out the ingredients.

    It would be no different to alchemy, there are plenty of combinations that don't work, just as there are many that do. Essentially we create the recipes in alchemy, except we don't. What we create is already predetermined, we just have to match the components to it.

    All we would be doing with provisioning is creating the pre-existing recipes but by working out the ingredients. It would not for a minute allow us to create something new, potions effects are balanced, recipes are the same.

    Why would Zos invest a lot of money to rework provisioning so that instead of getting recipes we had to get the ingredients and then work out the recipes ourselves?

    Where is the benefit to the player?

  • alanmatillab16_ESO
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    You mean people actually use provisioning made foods instead of the thousands of crown meals they throw at us?
  • kojou
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    I would just like to see them all balanced a little better so there was a reason to run some of them.
    Playing since beta...
  • Grandchamp1989
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  • SirAxen
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    Its horribly bloated and dysfunctional - a provisioning rework is LONG overdue. Trim the fat OR add some reason to have 1000 recipes that you will literally NEVER use since it takes like a day or two to hit cap. I guess at this point they cannot be bothered ...so its just festering. 10ish base stat / regen boosters that adjust to your level... then spend the effort on making the CP level food interesting or even viable. At "endgame" there are maybe 4-5 situational food/drink items that are beneficial the rest are just - fluff.

    I wish, at the very least, they would give some RP function to all the recipes. Like, being able to make table furnishings with them or something alongside their effect buffs.
  • SeaGtGruff
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    You mean people actually use provisioning made foods instead of the thousands of crown meals they throw at us?

    Yes, I do; but I mainly use just one-- Lava Foot Soup-and-Saltrice. Other players prefer other foods or drinks depending on their primary attribute-- Stamina, Magicka, or Health-- and what sorts of boosts they're most interested in getting.
    I've fought mudcrabs more fearsome than me!
  • Adremal
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    You mean people actually use provisioning made foods instead of the thousands of crown meals they throw at us?

    Well, if you don't need pure tri-stat food or need sustain in your food crafted options are better. I only use pure tri-stat on my tank, the rest of the crown chicken is throwaway food for random overland activities with alts.
    That being said, more variety couldn't hurt, and it wouldn't necessarily have to be combat stats - more (and less expensive perhaps) fishing food, perhaps food that does other crafting-related or gathering stuff, things like that.
  • Kwoung
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    If we could combine provisioning ingredients together and make more varieties of food and drinks?

    Essentially the ability to choose up to 4 stats/recoveries to increase.

    This would open up a lot of great combinations, in my opinion.

    Let me know what you think!

    Have a great day!

    No from me, as there would definitely be some combo's that would be extremely overpowered, which is probably why they are not in the game already.... I will agree though that there are some combinations not currently available that I would very much like to see offered and I do not believe would be overpowered, especially since hybrid builds may be becoming a thing.
  • wolfie1.0.
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    A general rework I think needs to be done. Personally I would like to see food and drinks reworked so that each recipe is viable on its own and maybe consider adding additional buffs like the fishing one. Maybe one that gives you better gear drop or something along those lines. Right now we have a lot of recipes that do the same thing at different levels, are just used for crafting writs or provide the exact same benefits. So trim the fat out, and turn anything extra into furniture options.
  • drsalvation
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    You mean people actually use provisioning made foods instead of the thousands of crown meals they throw at us?

    there are like 2 recipes that work a lot better, like sugar skulls that buff up all stats AND add health recovery. So it's like a better version of crown meals.

    On the general topic, I do think provisioning in this game is highly... meh.
    I have to scroll through ALL my recipes just to craft the same meta one. The only reason to learn recipes is for crafting writs, and it doesn't even give cool rewards. There's like 15 recipes that do exactly the same and then become deprecated once you hit the next 10 levels.
    Not only that, but some recipes start using alchemical ingredients as well, so there's no real need to carry all those ingredients in your craft bag. I have like over 2k seaweeds and I can't think of any recipe where I need to use them.

    While I do think provisioning needs a facelift to make it more viable with all your ingredients, I also can't think of any way to do so...

    Or maybe I can...

    It's still a stupid idea and immersion breaking, but how about instead of using only ingredients and alchemical reagents in gold recipes, why not have to create different meals and drinks, and then use said meals and drinks to create other meals. Like, using dubious throne as an ingredient and not as a final dish.

    You can make coffee, it's a very low-level recipe. so imagine a version of latte or something like that, where you first need to craft black coffee, then you need to craft some sweet creamer, and then you use both to create the latte drink

    Creating a pyramid hierarchy of ingredients through meals instead of using base-level ingredients for high-level recipes.
  • Kwoung
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    It's still a stupid idea and immersion breaking, but how about instead of using only ingredients and alchemical reagents in gold recipes, why not have to create different meals and drinks, and then use said meals and drinks to create other meals. Like, using dubious throne as an ingredient and not as a final dish.

    You can make coffee, it's a very low-level recipe. so imagine a version of latte or something like that, where you first need to craft black coffee, then you need to craft some sweet creamer, and then you use both to create the latte drink

    Creating a pyramid hierarchy of ingredients through meals instead of using base-level ingredients for high-level recipes.

    Other games have done similar, and I can say from experience, it turns out to be very frustrating. You go to make something, and you are out of something needed to make some recipe in the middle of the stack, now you need to go find it. Or you want to make X of something, and turns out you don't have enough of some rare ingredient far up the stack... so now you end up with a whole slew of extra low level food you can't use taking up inventory space until you get the rare ingredient.

    Basically, it gets a bit tough when instead of 2-4 items to make an item, you are dealing with 10-20 different ingredients now.
  • Tandor
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    1000 recipes and a handful *3-4 are useful... I see no issue here; move along.

    While that may be a problem for the min-maxers, the problem for others is arguably that since the daily login rewards were introduced there hasn't been a whole lot of point to Provisioning.
    Edited by Tandor on November 18, 2021 9:10PM
  • Oreyn_Bearclaw
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    Haha! I was so going to go there.
  • Kwoung
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    Tandor wrote: »
    1000 recipes and a handful *3-4 are useful... I see no issue here; move along.

    While that may be a problem for the min-maxers, the problem for others is arguably that since the daily login rewards were introduced there hasn't been a whole lot of point to Provisioning.

    Its not just min/maxers, the crown food is great for bumming around in Overland, maybe some easy dungeons, but not much else really. There is a reason you see folks heavy attacking when they could be casting skills/healing, their regen is terrible, easily helped by eating better food, which would then allow them to pull their weight in a group. I do not have regen issues, but I use blue food that gives me almost 1000 more health and stamina than a crown meal offers, which means I live better & do more damage (since most of my damage is based at least partially off my max stamina)

    I guess that could sound like a min /maxer, but I am not talking Artaeum Takeaway Broth at 8k a pop or even Sugar Skulls for 900 gold, the blue stuff sells for like 20 gold and the ingredients are so common, I have over 5k of each in my craft bag... so basically free food.
    Edited by Kwoung on November 18, 2021 10:34PM
  • Artim_X
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    It'd be cool to be able to combine a food and a drink buff, but that would be a balance nightmare.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
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    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • YandereGirlfriend
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    I re-work of Provisioning would be... *chef's kiss*

    I love finding recipes out in the world and many have very evocative names that would make me excited to cook them... if they weren't all low-level and/or a useless cut-and-paste of ten other duplicate recipes.

    Provisioning should be like Alchemy via another means where ingredients have intrinsic properties associated with them that you could then combine into dishes.
  • WiseSky
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    yes
  • gariondavey
    gariondavey
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    I re-work of Provisioning would be... *chef's kiss*

    I love finding recipes out in the world and many have very evocative names that would make me excited to cook them... if they weren't all low-level and/or a useless cut-and-paste of ten other duplicate recipes.

    Provisioning should be like Alchemy via another means where ingredients have intrinsic properties associated with them that you could then combine into dishes.

    I knew you would be on board
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • hafgood
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    Yes they could make it like alchemy, but you are missing the point I'm making. Alchemy has predetermined combinations that work, those predetermined combinations are alchemy recipes.

    The only difference between alchemy and provisioning is that with provisioning you have the recipes available to you.

    With alchemy you cannot put four ingredients together and come up with a new potion or poison, if the recipe doesn't exist behind the scenes it will just produced something inert.

    With provisioning it would be the same, put your ingredients together and if it matches an existing recipe you produce the food or drink, if it didn't match you'd have an inedible food or drink.

    What's more, like alchemy you would need a list of what combination of ingredients produces what food or drink as you wouldn't have the recipe saved.

    So as you wouldn't be able to produce anything different to what we can already produce so what is the advantage to this rework?
  • Parasaurolophus
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    I also think that the provisioning needs to be redone. It would be nice to remove the level for all dishes. I would like to see that different dishes give different hp / resources / regen ratios.
    PC/EU
  • Danikat
    Danikat
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    hafgood wrote: »
    Yes they could make it like alchemy, but you are missing the point I'm making. Alchemy has predetermined combinations that work, those predetermined combinations are alchemy recipes.

    The only difference between alchemy and provisioning is that with provisioning you have the recipes available to you.

    With alchemy you cannot put four ingredients together and come up with a new potion or poison, if the recipe doesn't exist behind the scenes it will just produced something inert.

    With provisioning it would be the same, put your ingredients together and if it matches an existing recipe you produce the food or drink, if it didn't match you'd have an inedible food or drink.

    What's more, like alchemy you would need a list of what combination of ingredients produces what food or drink as you wouldn't have the recipe saved.

    So as you wouldn't be able to produce anything different to what we can already produce so what is the advantage to this rework?

    This is my thinking too. Removing the requirement to find a recipe first and simply letting players combine ingredients and see what happens like we do with alchemy might briefly create the illusion that there's more freedom to experiment but it wouldn't add anything new. Either you pick one of the combinations ZOS has decided will work and it will make a pre-determined end result - exactly like it does now - or you pick something else and it won't work.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • FeedbackOnly
    FeedbackOnly
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    Not sure if it would be possible, but interesting concept
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