gariondavey wrote: »@hafgood not sure how you can say that being able to choose what 4 stats/recoveries you want wouldn't add something to the game. From a pvp perspective, I'd love hp + stam + stam recovery + mag recovery. Or hp + stam + mag + stam recovery (or mag recovery).
priestnall.andrewrwb17_ESO wrote: »Its horribly bloated and dysfunctional - a provisioning rework is LONG overdue. Trim the fat OR add some reason to have 1000 recipes that you will literally NEVER use since it takes like a day or two to hit cap. I guess at this point they cannot be bothered ...so its just festering. 10ish base stat / regen boosters that adjust to your level... then spend the effort on making the CP level food interesting or even viable. At "endgame" there are maybe 4-5 situational food/drink items that are beneficial the rest are just - fluff.
alanmatillab16_ESO wrote: »You mean people actually use provisioning made foods instead of the thousands of crown meals they throw at us?
alanmatillab16_ESO wrote: »You mean people actually use provisioning made foods instead of the thousands of crown meals they throw at us?
gariondavey wrote: »If we could combine provisioning ingredients together and make more varieties of food and drinks?
Essentially the ability to choose up to 4 stats/recoveries to increase.
This would open up a lot of great combinations, in my opinion.
Let me know what you think!
Have a great day!
alanmatillab16_ESO wrote: »You mean people actually use provisioning made foods instead of the thousands of crown meals they throw at us?
drsalvation wrote: »It's still a stupid idea and immersion breaking, but how about instead of using only ingredients and alchemical reagents in gold recipes, why not have to create different meals and drinks, and then use said meals and drinks to create other meals. Like, using dubious throne as an ingredient and not as a final dish.
You can make coffee, it's a very low-level recipe. so imagine a version of latte or something like that, where you first need to craft black coffee, then you need to craft some sweet creamer, and then you use both to create the latte drink
Creating a pyramid hierarchy of ingredients through meals instead of using base-level ingredients for high-level recipes.
priestnall.andrewrwb17_ESO wrote: »1000 recipes and a handful *3-4 are useful... I see no issue here; move along.
priestnall.andrewrwb17_ESO wrote: »1000 recipes and a handful *3-4 are useful... I see no issue here; move along.
While that may be a problem for the min-maxers, the problem for others is arguably that since the daily login rewards were introduced there hasn't been a whole lot of point to Provisioning.
YandereGirlfriend wrote: »I re-work of Provisioning would be... *chef's kiss*
I love finding recipes out in the world and many have very evocative names that would make me excited to cook them... if they weren't all low-level and/or a useless cut-and-paste of ten other duplicate recipes.
Provisioning should be like Alchemy via another means where ingredients have intrinsic properties associated with them that you could then combine into dishes.
Yes they could make it like alchemy, but you are missing the point I'm making. Alchemy has predetermined combinations that work, those predetermined combinations are alchemy recipes.
The only difference between alchemy and provisioning is that with provisioning you have the recipes available to you.
With alchemy you cannot put four ingredients together and come up with a new potion or poison, if the recipe doesn't exist behind the scenes it will just produced something inert.
With provisioning it would be the same, put your ingredients together and if it matches an existing recipe you produce the food or drink, if it didn't match you'd have an inedible food or drink.
What's more, like alchemy you would need a list of what combination of ingredients produces what food or drink as you wouldn't have the recipe saved.
So as you wouldn't be able to produce anything different to what we can already produce so what is the advantage to this rework?