McTaterskins wrote: »I do see Track's points. However, I see the other points.
No one is debating the best way to win an objective mode. However, as Track points out, even though people are faux DM'ing in an objective mode, some do in fact get salty or complain at the loss or lack of medals.
This still leads in a circle pointing toward proper engagement for all players in an objective mode.
As @trackdemon5512 points out, the better strategy in many cases is to go to an undefended point. However, the problem seems to be, in regards to the debate, that as many others in favor of consistent combat (or "DM'ing" as some put it) point out, its is avoiding combat.
As Track seems to point out or, in my assumption, elude to in some manner, some folks aren't running BiS builds, higher skilled, etc., so the more productive approach is in fact to head toward that undefended spot.
While I, and I don't think anyone else is arguing otherwise, see that as an obvious good thing for those that aren't geared up and high skilled, it doesn't really land well received on the other side of the fence.
While we've seen much discussion on minor adjustments to game modes, I personally am coming to the conclusion that a better MMR or "Match Making" system would be more helpful than most things at this point.
Am I wrong here? Have I missed any context from anyone? Does anyone not agree with a definite change or refinement to the MMR system being needed?
At every which way this discussion churns, elements of the issue seem to creep in. Even without intending to.
Can I throw this in the thread update notes?
trackdemon5512 wrote: »
MMR won’t do you any good. The BG population is far too small right now for it to work. The number of currently active players queuing for BGs at any one instance is small enough that the same people, regardless of skill, are going to be grouped up.
You have to have a healthy population for MMR to even matter. The Deathmatchers here advocate for changes that just further shrink the BG population. But they don’t care because they argue it adds more skill and depth to the matches they get into.
Is that really the case or is it that they’ve just gotten all those that don’t absolutely love Deathmatch to quit and what’s left is a distilled purified population of the same old people? If it were the same 12 people always getting grouped together for matches they would be ecstatic because they see this as matches worthy of skill. They neglect the fact that at that point their competitive atmosphere has become one of a small pick up club than that of a proper environment.
McTaterskins wrote: »This is a good point. - What do you think gets it there?
McTaterskins wrote: »Back to the DM'ing in objective modes bits:
@Magio_
As I mentioned a few hours ago, some friends and I queue'd only random on Xbox NA this weekend as an experiment. We started to see a string of objective modes pop. Obviously we still saw more DM, and at this point with how the queue system is set up, we know that you're only going to get an objective mode from all players involved being in the random queue.
Even queueing with a group of 3 or 4 at times, we rarely saw longer than a 6 minute wait time. This includes getting those objective mode games. So wouldn't you agree that at least on that platform/server there is some interest there?
However, as I also stated earlier, even though it was an objective mode, which requires everyone to have been in the random queue, as I just pointed out, in some of those games we saw people just DMing at a spawn anyway. Even though they quite literally queue'd with/for the possibility of an objective mode.
McTaterskins wrote: »trackdemon5512 wrote: »
MMR won’t do you any good. The BG population is far too small right now for it to work. The number of currently active players queuing for BGs at any one instance is small enough that the same people, regardless of skill, are going to be grouped up.
You have to have a healthy population for MMR to even matter. The Deathmatchers here advocate for changes that just further shrink the BG population. But they don’t care because they argue it adds more skill and depth to the matches they get into.
Is that really the case or is it that they’ve just gotten all those that don’t absolutely love Deathmatch to quit and what’s left is a distilled purified population of the same old people? If it were the same 12 people always getting grouped together for matches they would be ecstatic because they see this as matches worthy of skill. They neglect the fact that at that point their competitive atmosphere has become one of a small pick up club than that of a proper environment.
While I can see the point, I would hesitate to completely agree one way or the other.
I think another possible disconnect here is; Platform.
On Xbox NA, regardless of DM only, Random only prior to that, or the current setup now, I've queue'd solo and with up to a group of 4 and never waited more than a 4-7 minute range on average for a match to pop. Again - this was regardless of modes selected or the queue tests.
During this, I do see some of the same people often. However, I also see different names each match as well.
Would this not be healthy population? Or not healthy enough?
This is just food for thought based on my own experience over these past months.
Indicative of a poor population using the Random Queue, according to Rich Lambert? Yes, exactly. Finally, welcome to the point where everyone has been since the beginning of this thread.trackdemon5512 wrote: »Heck for the 3 weeks now we’ve seen individuals get too leaderboard rewards for playing a single flag game. That’s definitely indicative of a poor population.
Indicative of a poor population using the Random Queue, according to Rich Lambert? Yes, exactly. Finally, welcome to the point where everyone has been since the beginning of this thread.trackdemon5512 wrote: »Heck for the 3 weeks now we’ve seen individuals get too leaderboard rewards for playing a single flag game. That’s definitely indicative of a poor population.
Now how to fix that? Maybe by making objective modes engaging to the average person that queues for PvP on a daily basis for hours on end? Or nah?
You can argue to keep them the way they are, I don't care lol. I'll just use the DM queue and play the mode that is fun for me.
Just don't expect me or the majority of people queueing for BGs to use the dead Random Queue.
i always wondered, what if Obj modes were significantly more popular in Xbox, say 90%, but Deathmatch was 90% in PC. Would they give each platform a different queue system? I wonder if part of the problem is ZOS tryna give every platform the same one-size fits all queue.McTaterskins wrote: »Based on several days now of seeing Objective modes pop in the random queue on Xbox NA, I think they should test separating the queues.
Played a couple hours last night and continued to queue random just to see if the little mix in persists and it did.
Let's assume Rich Lambert was talking in hyperbole when he said "Separate obj queue would never pop". If a 5 minute queue is unhealthy, how long do you believe the queue times for separate obj modes would have to be for him to say that? Would you consider 20 minute queues unhealthy? 30? 40? 50? At what point would you say, "ZOS is right, we can't afford our own queue."?McTaterskins wrote: »trackdemon5512 - So based on your statement, just to clarify, you think waiting 5min or so +/- a min or two to be unhealthy? I see that you compared it to random dungeon queue. Do you think that is a good comparison being that dungeon queue is looking for 4 people and BG queue is looking for 12?
Doesn't affect me, idc lol. My opinion doesn't really matter either. I already said somewhere in one of these countless BG Queue threads that Rich Lambert said they would keep monitoring the Queues to see if enough people queue Random, my guess is to see if there's merit in giving Obj modes their own queue. So if what you're saying is true, they'll see it.McTaterskins wrote: »Magio_ - based on the persisting pops here and there of objective modes, at least on my platform, I don't think the objective modes are exactly "unpopular". I would definitely say less popular. But they pop within 5 minutes or so as well it seems. Based on your other comments, and other folks comments and skirting around it whether intentionally or not - They should just separate the queues, yeah? This is seemingly also becoming a consensus?
McTaterskins wrote: »Based on several days now of seeing Objective modes pop in the random queue on Xbox NA, I think they should test separating the queues.
Played a couple hours last night and continued to queue random just to see if the little mix in persists and it did.
@trackdemon5512 - So based on your statement, just to clarify, you think waiting 5min or so +/- a min or two to be unhealthy? I see that you compared it to random dungeon queue. Do you think that is a good comparison being that dungeon queue is looking for 4 people and BG queue is looking for 12?
@Magio_ - based on the persisting pops here and there of objective modes, at least on my platform, I don't think the objective modes are exactly "unpopular". I would definitely say less popular. But they pop within 5 minutes or so as well it seems. Based on your other comments, and other folks comments and skirting around it whether intentionally or not - They should just separate the queues, yeah? This is seemingly also becoming a consensus?
McTaterskins wrote: »@Magio_ @trackdemon5512 - fair points.
- Honestly, I think that if they separate the queues and remove DM from the random queue altogether, it would mean certain death. I've been trying to look through and/or follow the other threads when I have time and I get the vibe that people are asking to separate the queues entirely with the total removal of DM from the random queue. Which I think would be silly and totally not random.
If waiting 10+ minutes for a pop on anything then I would assume that's pretty much dead. At least in proportion with the theoretical concurrent player game population.
One thing I've noticed, and its always seemed this way on my platform;
Often times, once a queue hits 5m. Whether grouped or solo. We re-queue. Usually leads to near instant pop. - Again, Xbox NA.
This also seems to hold true for dungeon queues as well. Even when queueing as a tank. - Our best instant pop scenarios are when the GF and I run tank and healer. Pretty much the only time we see instant pops when we hit the queue to get some crystals. - Often times, we see an instant pop that doesn't actually exist. It sits there on the "ready" thing, waiting for the 2 other people to accept and never happens. Times out, then actually makes us wait a few minutes to queue again.
Whilst that seems unrelated - has anyone ever brought up the possibility of bugged queues on some platforms?
You keep bring up that quote trying to support your stance on the matter and attributing the decline to the DM-only test. Every objective supporter has. It's basically the only thing you have.trackdemon5512 wrote: »Now you don’t have that issue but it’s still hard to fill matches just to start. Whatever happened with the DM only test must have been really bad for ZOS to call the resultant population “unhealthy” because it definitely wasn’t in any kind of good shape prior.
Makes more sense that ZOS noticed that real PvPers, people that queued BGs for hours everyday, left at New World launch. They separated the DM queue to try to bring us back.trackdemon5512 wrote: »Now you don’t have that issue but it’s still hard to fill matches just to start. Whatever happened with the DM only test must have been really bad for ZOS to call the resultant population “unhealthy” because it definitely wasn’t in any kind of good shape prior.
DM-only pops just fine, as we can experience. While Objective Only Queue would not pop according to Rich Lambert, which is something ZOS doesn't want to happen at all costs. So just saying "Implement a queue that will be dead on arrival, I don't care how long I have to wait" will lead nowhere. So, what do you want to do to change that?trackdemon5512 wrote: »Now you don’t have that issue but it’s still hard to fill matches just to start. Whatever happened with the DM only test must have been really bad for ZOS to call the resultant population “unhealthy” because it definitely wasn’t in any kind of good shape prior.
gariondavey wrote: »A little late to the thread, but I read it all.
At the end of the day, 3 team objectives just don't work. It encourages non-pvp.
With 2 teams or re-works of objective modes, more players would be interested in them.
No other game with objective modes has this issue, as there aren't 3 teams.
I also believe that increasing rewards for daily bgs - motifs, mounts, style pages, transmutes, etc., would go a long way in cultivating the population.
Source - I am in probably the largest bg guild on pc na, we discuss these issues daily in chat + discord. I am also in other bg discords where these issues are discussed.
trackdemon5512 wrote: »gariondavey wrote: »A little late to the thread, but I read it all.
At the end of the day, 3 team objectives just don't work. It encourages non-pvp.
With 2 teams or re-works of objective modes, more players would be interested in them.
No other game with objective modes has this issue, as there aren't 3 teams.
I also believe that increasing rewards for daily bgs - motifs, mounts, style pages, transmutes, etc., would go a long way in cultivating the population.
Source - I am in probably the largest bg guild on pc na, we discuss these issues daily in chat + discord. I am also in other bg discords where these issues are discussed.
With regards to rewards, ZOS added the style pages and such a few years ago. Interest in BGs noticeably increased for a time. But the implementation of forever going in to get pages that became incredibly rare became frustrating.
Players have long since stopped and haven’t come back since. That points more to the activity not being enjoyable for most. Not enough so that they will come around for rewards.
ZOS last added a few mementos, an antiquity, and the 150% Alliance Rank leveling recipe component to the mode. That was of no help.
Maybe one of this biggest issues with PVP in this game overall is that it’s just an excessive grind with no real substantial reward, in any mode. Sure you have the 1% who live in PVP all day but that in no way addresses the other 99%.
Alternate Idea Regarding Queues:
TLDR: New Queue Idea, Solo Rotational for General Populace, Team DM-Only for High Stakes Competition and bragging rights.
McTaterskins wrote: »@ealdwinAlternate Idea Regarding Queues:
TLDR: New Queue Idea, Solo Rotational for General Populace, Team DM-Only for High Stakes Competition and bragging rights.
I've seen this a lot in conversation. Whether forums or in game. - People would like to see more things driving competitive play.
Does anyone have any thoughts on evaluating true interest? Thoughts on implementation?
@gariondavey @trackdemon5512 - The rewards topic seems to come up quite a bit. I myself would like to see more as well. Sadly, for me, I would be happier seeing better crystal reward for the daily (10 like dungeon at least) and perhaps some higher gold values.
So here's some further thoughts so that maybe we can nail down more root consensus:
Rewards: Would better rewards cause more people to queue up? How would you do those rewards? How would/could reward updates effect the "random" queue. Do you think it would even have an impact for the devout "DM only" folks?
Driving Competitive Play: This seems to be a slight pickle. Many would like to see competition and rankings/rewards etc. etc. - How do you implement this in such a manor that would drive more participants instead of just the top percentile of hardcore pvpers? - Obviously, you need people to compete against. Yeah? - Or is this just a full circle into the MMR issue? I feel like it could be more than that. Thoughts?
Buffing transmute rewards on Random Normal Dungeons was the biggest killer of low MMR population. Transmutes were basically a PvP currency at one point.trackdemon5512 wrote: »Rewards that can much easily be gained elsewhere.
McTaterskins wrote: »@ealdwinAlternate Idea Regarding Queues:
TLDR: New Queue Idea, Solo Rotational for General Populace, Team DM-Only for High Stakes Competition and bragging rights.
I've seen this a lot in conversation. Whether forums or in game. - People would like to see more things driving competitive play.
Does anyone have any thoughts on evaluating true interest? Thoughts on implementation?
@gariondavey @trackdemon5512 - The rewards topic seems to come up quite a bit. I myself would like to see more as well. Sadly, for me, I would be happier seeing better crystal reward for the daily (10 like dungeon at least) and perhaps some higher gold values.
So here's some further thoughts so that maybe we can nail down more root consensus:
Rewards: Would better rewards cause more people to queue up? How would you do those rewards? How would/could reward updates effect the "random" queue. Do you think it would even have an impact for the devout "DM only" folks?
Driving Competitive Play: This seems to be a slight pickle. Many would like to see competition and rankings/rewards etc. etc. - How do you implement this in such a manor that would drive more participants instead of just the top percentile of hardcore pvpers? - Obviously, you need people to compete against. Yeah? - Or is this just a full circle into the MMR issue? I feel like it could be more than that. Thoughts?
(Just my two cents)
McTaterskins wrote: »@ealdwin(Just my two cents)
Enjoyed reading your post.
Question in regard to the AP for kills in BG: Do you think this would further promote people just "DM'ing" in objective modes when in random queue?
I think a combination of AP for 1st place team + AP for kills would be more of a nice meeting in the middle point? Thoughts?
Also, if I'm being totally honest, and I'm sure many would admit to this as well: Its pretty common if I end up in an objective mode, I may start the game with intentions of winning but I definitely end up 'squirreling' and DM'ing for a good portion of matches. Even though I want the W. lol. Often times I'll catch myself and then go grab a relic or get on a flag. But I like combat, even though I like different game modes.
I like the rewards points. We're starting to see that as a definitely agreed upon issue. I'll likely update the OP with more conversation summary and root point discoveries over/after the holiday here.
Thanks to everyone contributing so far! I know these threads tend to get messy, but this one's been staying on point fairly well and we've definitely kept this conversation evolving.