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disappearance of weapons when using skills of class "necromancer"

SandroLordOfDarkness
Good day.
Before a detailed description of the problem, I want to say that I am an ardent fan of the Elder Scrolls series in general, and ESO in particular.
In addition, for me as a "creative" person, it is very important that not only game mechanics are correct, but also such components as: lore, visual part, animations, etc., which is why the problem indicated below arose.
There is a problem regarding the animations of the necromancer, and specifically worried about the fact that when using ANY skill of the "Necromancer" class, weapons "disappear" from the hands (including quivers when equipping a bow).
I want to ask you for help in resolving such a question - what can be done so that the weapon does not disappear when using the above skills, tk. purely from a role-playing point of view, the necromancer is my favorite class, and since I am inherently a perfectionist (to some extent), this problem is very painful for the eyes, in addition, I express not only my opinion, but the opinion of a huge number of my guildmates / friends / acquaintances who play for this class.
I understand that you have a lot of work now, but I ask you to help me with solving this problem
Below is a selection of screenshots for some skills, but let me remind you that this applies to absolutely ALL skills of the "Necromancer" class0knucjmj1p5k.png
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Edited by ZOS_Bill on November 24, 2021 11:21PM
  • VaxtinTheWolf
    VaxtinTheWolf
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    You are aware It's not specific to just the class being shown, but it happens with several abilities across the board. They aren't blended and have their own animation sets that take over when being used.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Ryuvain
    Ryuvain
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    I actually like my necro not holding weapons. Imo more skills should be weaponless like vampire's blood for blood.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • RD065
    RD065
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    Its seems strange to have a weapon and then not during a class skill. Does the Necro just toss his staff away before using a class skill and staff suddenly reappears out of nowhere?
  • Vevvev
    Vevvev
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    Ryuvain wrote: »
    I actually like my necro not holding weapons. Imo more skills should be weaponless like vampire's blood for blood.

    ^ this

    There are many of us that want the Necromancer animation set treatment for multiple abilities. Imagine actually having blood claws while using Eviscerate, burning talons with Searing Strike, and other cool things like that. Honestly the abilities with their unique weaponless animations have more charm than just slapping something with a staff when the ability says you're rending your enemy with what is clearly a claw strike.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • JKorr
    JKorr
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    Ryuvain wrote: »
    I actually like my necro not holding weapons. Imo more skills should be weaponless like vampire's blood for blood.

    Agreed.

    If the weapons didn't disappear, it would be rather painful and bloody for any necro using bladed weapons; slicing your own arms/chest/neck/face open while waving your sword/dagger/axe around casting magic that doesnt need the weapon. Not to mention the many bruises from bashing yourself with your shield.... no, disappearing is better.
  • Tandor
    Tandor
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    RD065 wrote: »
    Its seems strange to have a weapon and then not during a class skill. Does the Necro just toss his staff away before using a class skill and staff suddenly reappears out of nowhere?

    It would seem equally strange to have class skills discharged through a bow, an axe, a sword, a dagger, a shield, or even a staff - which is not what all necromancers use. Weapon skills are for weapons obviously, but there's no reason why class skills need to be weapon-based.
  • SandroLordOfDarkness
    Well, following your logic, I suggest that WPD / SPD not he weapons did not affect the strength of skills, because by your logic, the weapon does not participate in the use of these skills
  • Gundug
    Gundug
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    It’s just a small visual thing. There are no sheaths or hangers for weapons, so they simply float in place, your front bar weapons disappear when using the back bar and so on. It would be better if those sorts of details were included, but hardly game breaking that they are not.
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