Ball groups. How ironic. ZOS do you even realize this?
Used to be the ball groups just run around until their ulti's were ready, and if you get in front of them you get lagged out, they fear you, you can't move/break free and they dump their ulti's /detonations on you.
Now the ball group still just runs around and around until their ulti is ready, but now they Pull you in with DC , THEN you are lagged/feared/stunned// can't move and they dump their ulti/proxi on you.
They don't use DC for the damage anymore, they use it for the pull.
So the idea ZOS had to fight ball groups is beyond dead...they should just delete the set
Ball groups. How ironic. ZOS do you even realize this?
Used to be the ball groups just run around until their ulti's were ready, and if you get in front of them you get lagged out, they fear you, you can't move/break free and they dump their ulti's /detonations on you.
Now the ball group still just runs around and around until their ulti is ready, but now they Pull you in with DC , THEN you are lagged/feared/stunned// can't move and they dump their ulti/proxi on you.
They don't use DC for the damage anymore, they use it for the pull.
So the idea ZOS had to fight ball groups is beyond dead...they should just delete the set
Using a set for what it does, what a shame
They don't use DC for the damage anymore, they use it for the pull.
Chilly-McFreeze wrote: »The underlying issue is that everything ZOS tried to add to counter ballgroups always ends up more effective for those groups instead.
They can add a system that counts how many players are in the same place and then applies a temporary nerf to damage, heal and resistances, it will punish ball grouping.
Other thing that they can seriously think about is separating tank, healer and DD like other mmos.
That does not mean that you can not build what you want from any class but you have 3 ways.
Let's say that if you build a healer, u can not build your toon to mix of tank, healer and DD, if you do, you lack on everything.
Healers should be healers, tanks should be tanks and DDs should be DDs, that would fix ball groups too, or at least makes them less strong. Both ideas together would work well.