Please "replace" classes with something that has more freedom, now that hybridization has been implemented.
Instead of:
• Nightblade
• Templar
• Warden
• Dragonknight
• Sorcerer
• Necromancer
We get to choose only TWO major skill lines from these classes. It is more freedom, but also less freedom to break the game:
• Assassination
• Shadow
• Siphoning
• Aedric Spear
• Dawn's Wrath
• Restoring Light
• Animal Companions
• Green Balance
• Winter's Embrace
• Ardent Flame
• Draconic Power
• Earthen Heart
• Dark Magic
• Daedric Summoning
• Storm Calling
• Grave Lord
• Bone Tyrant
• Living Death
Only TWO. You can only slot 10 abilities, so you should only need 10 options, since there are world/guild abilities as well. And you should only be choosing skills that you will actually USE.
Zenimax benefits from this because this would be the opportunity to sell us: Class respecification tokens!
I know I would respec all 9 of my characters to all be unique.
Pros:
• Theorycrafter's wet dreams: SO many combinations. Metas will always exist, but for others who play for "The Elder Scrolls" aspect, the freedom would be very similar to the single player Elder Scrolls titles, but not TOO free--ya know? Can't know the majority of skill lines. Only the 2 you want most.
• Class respecification tokens would basically HAVE to be released for this to work. ZoS makes monies, players make unique character builds. Win-Win.
• Less passives for players too, can't be too powerful. 2/3 the passives we have now.
• Less need for Skillpoints being wasted into a class just to level it and get passives for it. The alternative I would hope for is another weapon skill line: 1H+Spell. Spellsword players unite!
• Roleplayers will have the visual effects that match their style more because they selected skill lines to fit a theme.
• Every character would have an option to access a "pull", damage shields, pets, self healing, group healing, group buffs, Solo damage focus, group damage focus, etc.
• It would be EXTREMELY hard for meta builders to decipher the "best" build for each patch. This means they would have to either spend more time trying to figure out the best combinations, or simply accept that there are MANY good combinations out there and to enjoy the game for face value and just build what works and makes them happy. (;
Cons:
• Developers would have to do a bit of work to make this happen.
• Class symbols for our characters would only be an aesthetic after this change.
• Someone, someday, would find the "best combination" for PvE and Someone would find the best for PvP and people would follow this meta and ignore the wonders of combination skill lines because many people want the answers handed to them, rather than discover things on their own. IE: Everyone in PvP chooses Shadow for Shadowcloak now. lol This would be silly though bc not everyone likes to sneak, some like to drag their sneakybutts out the shadows with a flare or magelight (;<
• Some skill lines are redundant and have the same major/minor buffs. Solution: Make them flat values, rather than 'tagged' buffs/debuffs.
• Some skills could be broken in combination of each other: Templar sweeps and Crystal Frags..?
I'm sure there are more issues and benefits than what I've posted here. Don't just say "Never gonna work." Constructive criticism is how we build on ideas so bad ideas don't get released and our community goes "Why did the developers even do that?"
I would love a Shadow + Dawn's Wrath (A light/dark Khajiit 'Moondancer' theme). Green Balance + Siphoning Healer. Dark Magic + Earthen Heart Tank.
If you do respond, at least answer these questions:
1.) Whether or not you agree with this proposed change: What 2 skill lines would you combine, and why?
2.) Explain why you do or don't like this. Explain potential solution(s) to the negative(s).
3.) What are your thoughts on a 1H+Spell weapon skill line?
Looking forward to people's responses in debate or support!