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2hander and crusher enchant

Mr_Vahlok
Mr_Vahlok
i saw a video from Nefas that explains how crusher procs and to who with bow, staff, and 2 hander. One of the things he mentioned was that 2hander was inconsistent to who crusher applies to.

My question is does anyone use 2h back bar and what are your thoughts on how crusher is proccing.

I want to do a hybrid tank/dps build so trying and looking up new things. Thanks for any feedback.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    So I think the issue is uptime. I am not aware of any specific bug with 2h. A light/heavy attack or weapon ability should proc the crusher enchant. The reason tanks dont typically back bar two hander is that there is not a ground DOT (like blockade from staff or hail from bow) that will continue to proc it when you are on your front bar.

    If you have perfect uptime on your back bar ground DOT with an infused glyph, you should have essentially perfect uptime on the glyph from my understanding. I don't think you can do that nearly as effectively with a 2hander.
  • YandereGirlfriend
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    I think that all weapon AoE DoTs (I'm assuming that you're using Stampede) are (AFAIK) random with respect to which enemy receives your glyph when there are several within the AoE.

    It might be something as simple as the closest enemy to the caster or the enemy closest to the center of the AoE or it could be something genuinely haphazard and random.

    Even if it did follow a hard-and-fast rule actually getting that to pan out in hectic combat would be another matter entirely.

    Or I misunderstood and you're talking about using a Light Attack to activate the glyph and there is some sort of unique interference since (if you have the passive) Light Attack damage is dealt in AoE?
  • Stx
    Stx
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    So I think the issue is uptime. I am not aware of any specific bug with 2h. A light/heavy attack or weapon ability should proc the crusher enchant. The reason tanks dont typically back bar two hander is that there is not a ground DOT (like blockade from staff or hail from bow) that will continue to proc it when you are on your front bar.

    If you have perfect uptime on your back bar ground DOT with an infused glyph, you should have essentially perfect uptime on the glyph from my understanding. I don't think you can do that nearly as effectively with a 2hander.

    Stampede is the ground aoe dot for two hand and it procs enchants.
  • Stx
    Stx
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    I think that all weapon AoE DoTs (I'm assuming that you're using Stampede) are (AFAIK) random with respect to which enemy receives your glyph when there are several within the AoE.

    It might be something as simple as the closest enemy to the caster or the enemy closest to the center of the AoE or it could be something genuinely haphazard and random.

    Even if it did follow a hard-and-fast rule actually getting that to pan out in hectic combat would be another matter entirely.

    Or I misunderstood and you're talking about using a Light Attack to activate the glyph and there is some sort of unique interference since (if you have the passive) Light Attack damage is dealt in AoE?

    I think OP wants to know if stampede will proc crushing enchant on any mob in the radius or if there is some sort of priority.

    For instance, wall of elements procs your enchant on the closest enemy to you, but volley procs the enchant on the enemy that is nearest to the center of the aoe circle. This is per the tank club info.

    I personally have never tanked with a two hand and can't help.
  • YandereGirlfriend
    YandereGirlfriend
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    Stx wrote: »
    I think that all weapon AoE DoTs (I'm assuming that you're using Stampede) are (AFAIK) random with respect to which enemy receives your glyph when there are several within the AoE.

    It might be something as simple as the closest enemy to the caster or the enemy closest to the center of the AoE or it could be something genuinely haphazard and random.

    Even if it did follow a hard-and-fast rule actually getting that to pan out in hectic combat would be another matter entirely.

    Or I misunderstood and you're talking about using a Light Attack to activate the glyph and there is some sort of unique interference since (if you have the passive) Light Attack damage is dealt in AoE?

    I think OP wants to know if stampede will proc crushing enchant on any mob in the radius or if there is some sort of priority.

    For instance, wall of elements procs your enchant on the closest enemy to you, but volley procs the enchant on the enemy that is nearest to the center of the aoe circle. This is per the tank club info.

    I personally have never tanked with a two hand and can't help.

    That makes sense.

    If I had to venture a guess, I would imagine that Stampede follows the same rule as Volley since both are targeted abilities (though one is player target and the other is location target).

    With the Tank Club information, it would appear as though glyphs simply select the closest enemy to the originating coordinates of the AoE. Since Stampede is an enemy-targeted ability, I would have a tough time imaging it activating on anything other than the enemy that is hit with the charge attack portion of the attack since the distance from that enemy to the originating coordinates of the AoE should be zero (assuming that it isn't Dodged).

    So if it doesn't actually work that way then it is obeying some strange rules indeed.

    It also makes me curious about how Blade Cloak behaves. Likely the enemy closest to the player/caster?
  • Oreyn_Bearclaw
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    Stx wrote: »
    So I think the issue is uptime. I am not aware of any specific bug with 2h. A light/heavy attack or weapon ability should proc the crusher enchant. The reason tanks dont typically back bar two hander is that there is not a ground DOT (like blockade from staff or hail from bow) that will continue to proc it when you are on your front bar.

    If you have perfect uptime on your back bar ground DOT with an infused glyph, you should have essentially perfect uptime on the glyph from my understanding. I don't think you can do that nearly as effectively with a 2hander.

    Stampede is the ground aoe dot for two hand and it procs enchants.

    Well i'll be darned. It sure is. Has that always been there? Been so long since I played with a 2 Hander. Does it work as well as hail/blockade? Is that what OP is getting at? Seems like there could be issues as you likely cant place it without an enemy.
    Edited by Oreyn_Bearclaw on November 9, 2021 10:37PM
  • Mr_Vahlok
    Mr_Vahlok
    sorry for late reply yes i was wondering if there is a way to prioritize which target gets the crusher enchant. For example on staff the closest enemy gets crusher and with bow the enemy closest to middle gets the enchant. When i saw in the video it seemed to go to back enemy when using stampede on 2 enemies, but when it was more adds there was no way to tell where the enchant is going to go to. It seemed very inconsistent so i was wondering if ESO had addressed how crusher works on 2hander.

    For now I'm thinking of front barring Powerful Assault and possibly grind for Maelstrom Bow to give hail a bit of extra dps.
  • Mr_Vahlok
    Mr_Vahlok
    As far as I'm aware blockade, hail, and stampede proc enchants. I think it has to be a ground aoe for it to proc i could be wrong.
  • YandereGirlfriend
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    Mr_Vahlok wrote: »
    As far as I'm aware blockade, hail, and stampede proc enchants. I think it has to be a ground aoe for it to proc i could be wrong.

    Dual Wield can also proc enchants from the back-bar with Blade Cloak.

    Since BC was "nerfed" to only tick every other second, though, it is not nearly as efficient as it was before.
  • Stx
    Stx
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    Stx wrote: »
    So I think the issue is uptime. I am not aware of any specific bug with 2h. A light/heavy attack or weapon ability should proc the crusher enchant. The reason tanks dont typically back bar two hander is that there is not a ground DOT (like blockade from staff or hail from bow) that will continue to proc it when you are on your front bar.

    If you have perfect uptime on your back bar ground DOT with an infused glyph, you should have essentially perfect uptime on the glyph from my understanding. I don't think you can do that nearly as effectively with a 2hander.

    Stampede is the ground aoe dot for two hand and it procs enchants.

    Well i'll be darned. It sure is. Has that always been there? Been so long since I played with a 2 Hander. Does it work as well as hail/blockade? Is that what OP is getting at? Seems like there could be issues as you likely cant place it without an enemy.

    I'm not sure when they made the change but it's been there since at least greymoor. I've never tanked with a back bar 2 hander, but I use maelstrom 2 hander on the backbar for solo builds, it's really fun. I much prefer stampede over endless hail just due to not needing to target the ground, plus it gives you mobility and it also does really good damage now.
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