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Why do they make small changes that No One asks for?

barney2525
barney2525
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So I'm running a brand new character through the main/alliance/mage questlines, starting in AD. The last quest on Kenarthi's Roost is to go repel the Maomer, which you go into the tunnels, get the lodestone, and disable 5 wards enroute to the end. Beginning this, they gave you an NPC - (I took the melee which I have done countless times in the past). I have never had any issues.
THIS time - the NPC has been 'adjusted' to constantly stand almost on top of your character, no matter where you move. The interaction to talk with the NPC supercedes all other interaction - like say - USING the lodestone to deactivate the wards.

Why was this change made? No one Asked to make deactivating the wards much more difficult.

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  • twev
    twev
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    Escorts have been an issue for a while.
    When they're not underfoot or standing in front of you while you try to loot or interact with the environment - they stand directly behind you so that you're inadvertently interacting with them at the 180^ point.

    It makes me wish they were targetable.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
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