I don't know what their thinking was behind that at all.
I know I am guilty of getting to a dolmen late and racing for the pinion to get credit. But it shouldn't be allowed, you should have to contribute in a real way to get loot from things. And a single light attach, or hitting a pinion at the end of the fight is stealing effort from the other players who are there imo.
This is just an ABSOLUTELY TERRIBLE design, "top 12 damagers get loot, nobody else does".
The trouble being that these top 12 just sit there, and thus are the same people over and over again. They don't go away and LEAVE the chance for other ordinary players to get loot from the world bosses. To be frank, they must be deliberately griefing, they no longer need the loot (and certainly not the daily quests) but are denying it to others this way.
Saying "go improve your damage and become one of the top 12" just doesn't work. For starters, I'm a tank. Besides, not everybody has the gear... Or the CPs... casual players, even experienced normal players, are locked out. Even people with crazy high DPS like 60k are getting locked out by people with even crazier higher DPS like 90k. The same people get loot over and over again from a given world boss, while ordinary players get precisely nothing from a boss that dies so fast that its health bar goes from full to zero in an instant (and usually 5 seconds after it actually dies, due to lag).
This is terrible.
Do something about it. Make it so that every player who manages to get a hit in, AT ALL, gets something. The alternative, I assume in an attempt to keep the boss loot rarer, is simply not working.
SeaGtGruff wrote: »If they're just sitting there killing the same boss over and over again for an extended period of time, I suppose you could try reporting them. ZOS should be able to look at the game logs to see how long the player was camping the boss location, how many other players were at the same boss location, and whether the player being reported was always one of the top 12 DDs, thereby preventing other players from being able to loot the boss.
Of course, there's no rule that specifically says a player can't kill the same boss over and over again, and you could always go kill a different boss, so the only reason I can think of why anyone would want to farm a specific boss would be if it drops a special treasure/trophy item or named piece of overland gear. I don't know of any leads which are limited to specific world bosses, but then I don't keep up with which leads drop from which sources. And as far as achievements or clearing the map, I'd think that just helping to kill a boss should be enough to mark it off on your map, even without doing enough damage to get looting privileges.
The only other reason I can think for anyone wanting to farm the same boss over and over would be if it's the easiest boss in the game and the player is looking for an easy way to farm XP or CP. But if they're so powerful that they can always be among the top 12 DDs, I don't see why they'd need to pick an easier boss to kill.
SidraWillowsky wrote: »Yeah, it's REALLY unfair and unnecessary. And what about the tanks and healers out there? "Gear up for DPS and do higher DPS" seems like a terrible response (and one that I've seen in zone...).
If they want to prevent people from WB camping and are completely opposed to changing how the loot drop criteria works, they need to increase the loot drop cooldown or something instead of preventing 2/3 of the players at a WB from getting loot.
To get the boss kill to complete the daily quest, do I just need to have damaged it? I'm fine light attacking and not being in the top DDs if that helps others get loot as long as I get the quest objective done.
kringled_1 wrote: »There are several leads that only drop from a specific WB, and in the case of the Deadlands, both WBs have a specific lead drop associated with them. Reporting players for trying to farm a drop at the only source it has seems like a misuse of the feature.
kringled_1 wrote: »I think the OP is referring to WBs in the deadlands. For now they are very camped, and there are frequently far more players present than can loot the body.
I_killed_Vivec wrote: »To be fair they have to do something to limit the goodies - you can't just throw in an opportunistic ranged light attack, hide, and sit out the battle until the boss dies... and then triumphantly claim your spoils.
This is just an ABSOLUTELY TERRIBLE design, "top 12 damagers get loot, nobody else does".
The trouble being that these top 12 just sit there, and thus are the same people over and over again. They don't go away and LEAVE the chance for other ordinary players to get loot from the world bosses. To be frank, they must be deliberately griefing, they no longer need the loot (and certainly not the daily quests) but are denying it to others this way.
Saying "go improve your damage and become one of the top 12" just doesn't work. For starters, I'm a tank. Besides, not everybody has the gear... Or the CPs... casual players, even experienced normal players, are locked out. Even people with crazy high DPS like 60k are getting locked out by people with even crazier higher DPS like 90k. The same people get loot over and over again from a given world boss, while ordinary players get precisely nothing from a boss that dies so fast that its health bar goes from full to zero in an instant (and usually 5 seconds after it actually dies, due to lag).
This is terrible.
Do something about it. Make it so that every player who manages to get a hit in, AT ALL, gets something. The alternative, I assume in an attempt to keep the boss loot rarer, is simply not working.
Yeah, but... how can one even compare dps / tank / healer and say that one is better than other ? Dps is better only in terms of, well... damge. In other departments it is worse. So if I am a good player, but I play a support tank, I am automatically in a lost position because the system favors damge dealers. It seems to be very unhealthy for the game to push 2/3 of roles aside.spartaxoxo wrote: »The reason you're not getting loot in that system is they are better.
What If I run stamina build ? Should I run destro ulti & destro stick on a stamina build too ? I figured out that aoe dots are best to "catch" the game on register your hits on the boss during 3 - 5 second period when it "melts". Arrow Barrage & Caltrops are the only stamina aoe dots I can think of. Is there anything else ?UntilValhalla13 wrote: »Keep your blockade down before it spawns, drop a destro ulti and weave crushing shock.
frankly, for the dailys to complete you don't need looting rights on the boss.they must be deliberately griefing, they no longer need the loot (and certainly not the daily quests) but are denying it to others this way.
You need to deal damage equivalent to a minimum of 10% of the boss total HP in order to be able to loot it.(...) top 12 damagers get loot, nobody else does (...)