GetAgrippa wrote: »Unless something has changed, the "burning" effect from BSW is separate from the burning status effect. So you can apply both. Charged wouldn't be a waste.
Of the sets you listed, Daedrick Trickery would be a good set to back bar. I wouldn't full body it though, as you can just flip back bar, do some damage with degeneration or something to get the proc, and then go back to front bar.
I'm on console so my build may not be necessary if you're on PC, since I don't know how good magdk sustain is on the new patch, but I do Spinners dual wield front bar (you can easily do BSW instead,) 2 piece monster, 1 piece heavy trainee chest, back bar Warlock, and malacath. If you don't have and don't want to farm something like Warlock, the new wretched vitality crafted sustain set looks nice to back bar. You can proc both conditions with Race Against Time I believe. I'm just working on the assumption that Magdk still needs some level of sustain.
You could backbar Daedric Trickery. Also remember every time you inflict burning you get magicka so theres no applying too much burning on MagDK
GetAgrippa wrote: »I personally would never use Ironblood on a magdk. I just can't imagine slowing myself down that much. I prefer to be quick to avoid damage, not try to tank it. I also do ice staff on back bar though so I can block a lot of damage, and I can still get mag back from the Warlock proc while blocking. But hey, if it works for that player, it might work for you.
If you had 2200 sustain, I assume that means you have 3 mag Regen enchants on your jewelry. I personally do 3 infused spell damage enchants, hence my need for a back bar sustain set.
Honestly the difference between sub 50 pvp and over 50 pvp is pretty drastic in my opinion. When you get over 50 and play with some fully leveled toons you'll get a better idea of what kind of build will work for you. I think you're on the right track though.
GetAgrippa wrote: »I've honestly never tried Ancient Dragonguard. However it's not something that really fits into my preferred build type right now. I've seen it referred to as a "noob trap," and what that meant was that for newer PvPers it might seem like a great thing to get more resistance when you drop low on health, but most of the time as a dps, your resistances aren't going to be what save your life. Smart management of resources, intelligent play, use of line of sight, and your own heals will be what save you. Resistances just prolong the inevitable in a lot of situations. Your healing on DK scales with your damage so I prefer to push damage numbers rather than wear sets that provide mitigation. Instead I just do 3 heavy 4 light for a nice balance between their bonuses and penalties.
My preferred build type in pvp right now is to front bar a set, back bar a set, wear a monster set, 1 trainee and a mythic. I do this on most of my pvp toons but especially on my magdk. I just want to get every advantage I can being on a mag melee toon, and fully bodying a set doesn't really fit into that. However, that's just me. I'm certain there are other very good MagDks on the forums that would have other suggestions.
I still use BSW because it's just extra spell damage that can carry over to my back bar. MY build pretty much relies on set bonuses carrying over on bar swaps so the set is pretty good at doing that. Also as long as you don't score 2 burning procs in less than half a second it should be good.
Basically, don't make Burning Embers the first thing you hit an enemy with and you'll be fine. (Since that's two guaranteed burning status effects side by side if that's what you open with.)
I still use BSW because it's just extra spell damage that can carry over to my back bar. MY build pretty much relies on set bonuses carrying over on bar swaps so the set is pretty good at doing that. Also as long as you don't score 2 burning procs in less than half a second it should be good.
Basically, don't make Burning Embers the first thing you hit an enemy with and you'll be fine. (Since that's two guaranteed burning status effects side by side if that's what you open with.)
I DO open with Burning Embers, why is that bad? Why wouldn't I want to do the two status effects on the open?
BSW is a great set; I love it on my magdk. The burning proc is a bit odd though; there are a few posts on this going back and there's a bit of confusion around.
From testing it, what I think is the case is that the BSW burning status effect
- overwrites regular burning; you cannot apply both to the same target at the same time
- is guaranteed, longer (4 seconds?) and more powerful than normal burning;
- only applies to one target that you're engaging (the first one you hit with flame damage)
- does appear to proc combustion; it doesn't say "combustion," but there's an "unknown" in my mag regen list that I think is it
There is therefore a bit of duplication with charged but I think it's still well worth it for a magdk. The main reason is that, in most encounters, you'll be engaging multiple targets, and you really want to proc burning on them, not just the first guy/ mob you engage. The damage is great (it's often one of my highest damaging "abilities") and the regen is really good.
However, it's also worth noting that, when you're engaging a single target, I think the BSW burning proc only procs once per BSW cycle, lasts maybe 4 seconds (?) and (by itself) would only give you maybe a 1/3 uptime on burning. With a charged fb you can get 100% uptime on burning of some shape or form.
To be fair, though, if you're using a lot of flame damage you might get close to that even without charged - But then again the chance of getting burning is quite low without charged. Unless ofc you're hitting them regularly with burning embers for the heal, as that's a guaranteed burning anyway. That's where the redundancy with charged potentially is.
On builds, fairly obviously, you want to FB BSW. That's it's real forte. I run it with pariah. Either 5 pariah body and BSW shoulders N, R staff + Malacath. Or Pariah Helm, Chest, Pants N, R and BSW waist gloves boots staff. But I tend to play pretty casually on my magdk; in cyro at least, I just find my other classes do a little better.
Ps - I've tested this as best I can, but not certainly not "scientifically." If others have tested and gotten different results, do yell.
PS ps - on glyphs. As far as I can see, you're glyphs is almost always going to hit your first target so a flame glyph is a bit wasted if you're getting a gauranteed and superior burning off BSW. I'm experimenting with a shock enchant - with charged, that's giving me pretty good uptime on concussed / minor vulnerability as well as burning...
You could backbar Daedric Trickery. Also remember every time you inflict burning you get magicka so theres no applying too much burning on MagDK
What skill do you think I should use on the back bar to proc Daedric Trickery? Or would it just be a case of doing a light attack with a resto staff (or ice as recommended above)?
how to deal with op templars, i tried blocking their damage with capped resistance and the burning light with jabs still melts me like i have no resistance, and if i go max damage their burst just out performs and they can heal my massive dmg with ease. i cant figure out a build to counter it. and just giving up with the dk
milllaurie wrote: »how to deal with op templars, i tried blocking their damage with capped resistance and the burning light with jabs still melts me like i have no resistance, and if i go max damage their burst just out performs and they can heal my massive dmg with ease. i cant figure out a build to counter it. and just giving up with the dk
Yeap, templars are really dangerous right now. Try following:
1. Major evasion. It reduces most of templar damage by 20% which is significant. Spectre's eye backbar or (recommended) 5 medium with elude. Elude will keep you mobile, medium will bump your spell damage.
2. Speed + cc. Ring of wild hunt + celerity cp or race against time + fossilize to make time and distance. Kite them. That + elude is very strong counter to templars.
3. Do not block jabs. Every jabs hit counts as direct damage so it drains your stamina very fast! Again - DO NOT BLOCK JABS!
4. Well, let's face it, it's rock-paper-scissors and templars are the best counters to magdks. They purge your pressure and their skills hit really hard because few run evasion. They also snare you and, as magdk is one of the least mobile classes, that screws you up.