I honestly dont know why beyond immersion and role play reasons anyone would want to be stage 4 lol Unless its some sort of stealth build I guess..
Possibly but what most of us do at least in PvP to take full advantage of mitigation (particularly on my magnecro) is take corrupting, then take purifying. Immediately bumping yourself down to stage 3 instead of 4 because stage 3 is alls thats required for the undeath passive. I honestly dont know why beyond immersion and role play reasons anyone would want to be stage 4 lol Unless its some sort of stealth build I guess.
That said, I mean yeah it probably should be changed seeing as it doesn't make sense and its cancelled out by purifying when reducing to stage 3.
Its also from a different time when the vampire skill line was different (before the rework).
drsalvation wrote: »Possibly but what most of us do at least in PvP to take full advantage of mitigation (particularly on my magnecro) is take corrupting, then take purifying. Immediately bumping yourself down to stage 3 instead of 4 because stage 3 is alls thats required for the undeath passive. I honestly dont know why beyond immersion and role play reasons anyone would want to be stage 4 lol Unless its some sort of stealth build I guess.
That said, I mean yeah it probably should be changed seeing as it doesn't make sense and its cancelled out by purifying when reducing to stage 3.
Its also from a different time when the vampire skill line was different (before the rework).
That said, the corrupting version is quite hard to make, but wouldn't it make more sense if it increases your vamp stage by 1 instead of all the way to 4?
You...do relise that non-vampires can use the drink too, right?
You...do relise that non-vampires can use the drink too, right?
TX12001rwb17_ESO wrote: »They should just implement my idea of how Vampirism stages should work, as you go up stages you gain Health Recovery at the cost of healing from outside sources, makes the Vampires stronger solo then mortals but weaker then them in groups.
TX12001rwb17_ESO wrote: »They should just implement my idea of how Vampirism stages should work, as you go up stages you gain Health Recovery at the cost of healing from outside sources, makes the Vampires stronger solo then mortals but weaker then them in groups.
In most lore vamps are hard to kill because they Regen so fast. Of course zos has to be contrary just for the sake of it. Vamp is such a mess now.
They really should make vamp like they do werewolf s we're u have a set skill bar say at stage 4. Problem is there trying to balance the normal skills with the vampire skills all at the same time.
And as we have seen with a set like Dc there pretty clueless on how to balance anything.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »They should just implement my idea of how Vampirism stages should work, as you go up stages you gain Health Recovery at the cost of healing from outside sources, makes the Vampires stronger solo then mortals but weaker then them in groups.
In most lore vamps are hard to kill because they Regen so fast. Of course zos has to be contrary just for the sake of it. Vamp is such a mess now.
They really should make vamp like they do werewolf s we're u have a set skill bar say at stage 4. Problem is there trying to balance the normal skills with the vampire skills all at the same time.
And as we have seen with a set like Dc there pretty clueless on how to balance anything.
Actually they are hard to kill because they are undead and cannot be fatally wounded as easily.
I honestly dont know why beyond immersion and role play reasons anyone would want to be stage 4 lol Unless its some sort of stealth build I guess..
Aggressive ambushing and cheaper sprinting primarily. It's amazing how much freedom the passive gives you in terms of engagement options if you get the drop on someone. Cheaper sprint helps while chasing or running from a situation, but in combat it is very.... niche. Stage 4 is also super useful in the Imperial City due to all the back stabbing, close quarters fighting, and hostile NPC forces.
Heh the keyword being "balanced"
The Dark Elder Convergence Online everybody!
P.s its still cancer in battlegrounds just slightly less. I will never understand why they didn't just completely rework it to work with out the pull but work as some sort of secondary detonation to bomb builds. The damage was never a problem for me barely scratches my magcro, it was the pull that messed me up all the time and still does. Always that damned pull lol
I think your Bloody Mara problems will heal itself as Daedra Heart (needed for preparation) already increased price 1000x times and you will probably not have enough golds to drink anything as expensive as healing potion (wink)-
drsalvation wrote: »I think your Bloody Mara problems will heal itself as Daedra Heart (needed for preparation) already increased price 1000x times and you will probably not have enough golds to drink anything as expensive as healing potion (wink)-
dang really? I have a bunch of hearts piled up, mostly from the daedra in imperial city.
Well, then there's no reason to not fix the versions of each drink!
Heh the keyword being "balanced"
The Dark Elder Convergence Online everybody!
P.s its still cancer in battlegrounds just slightly less. I will never understand why they didn't just completely rework it to work with out the pull but work as some sort of secondary detonation to bomb builds. The damage was never a problem for me barely scratches my magcro, it was the pull that messed me up all the time and still does. Always that damned pull lol
I didn't say it was balanced LOL! Just that it would be balanced around PvP.... when ZOS finally gets around to that..... any day now.... They're going to remove it, right?