Hi,
Returned to the game after a break and I realized with new mag builds, they suggesting all light armors. Back in times, we used to mix sets like heavy helmet, medium arm cops and rest light armor.
Why it's changed and mixed sets for undaunted passive no more meta?
Hi,
Returned to the game after a break and I realized with new mag builds, they suggesting all light armors. Back in times, we used to mix sets like heavy helmet, medium arm cops and rest light armor.
Why it's changed and mixed sets for undaunted passive no more meta?
Look under each armor skill, there are now buffs and debuffs for wearing certain armor types.
I also have a feeling that max magicka is going to become a "healing only" stat with the way changes have been going (which I totally agree with), you have more sources for "power" than resource pools, so it will make more sense from a dps to pursue armor weight based on their build type.
Oh I see now but for example light armor bonuses not seem very precious. Should I change my heavy-medium pieces to light?