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I just dont feel powerful at all...

nazgull2k1ub17_ESO
nazgull2k1ub17_ESO
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I just dont get how you people do this day after day after day...

Oh EVERYTHING is *YOUR* level!

"Come back to newbie island at level 50.. still take 60% of your mana to kill a mudcrab! Arent you excited???"

No.. no im honest to god REALLY not. Im bored to absolute tears. Playing a necromancer "summoner" (which is a laughable description btw.. I see people running around with Daedra pets, Demon pets, bear pets.. I however, the "master" of the undead.. cant keep a friggen skeleton pet.. oh no.. ) and here I am, almost level 40.. and literally EVERYTHING I kill is the same thing.. push 1, push 2, push 3, push 4, push 5, push 1, push 1 till dead. Doesnt matter what it is, everything takes forever to die, and no matter where I go, I feel like a complete scrub unable to really get into the combat system. Gear is completely irrelevant, powers dont do any actual damage, just %'s. So where is the actual progression here? When do I get to kill something without it being some life or death struggle? Cause honest to god Im just not seeing the relevance here of EVERYTHING I do, EVERYTHING I gather, EVERYTHING I fight, being my "equal". There's no challenge whatsoever. 1,2,3,4,5,1,1.. next mob. Im practically falling asleep.

If it wasnt for this game's amazing writing and storytelling, I'd have re-quit this game 2 hours after I came back.

Oh... I should probably mention.. I played this game during launch. Got the Imperial Edition and everything. Put up a MASSIVE post on these very forums listing the games (at the time) many many faults.. mainly their inaction against the chinese gold bot farmer armada. (turns out I was right there.. they basically killed the entire game..)
Come back to find out they took what was once a pretty damn good game and turned it into Skyrim 2.0.. I beat Skyrim at level 1. I feel the same way here. Everywhere I go, I feel like a level 1. I havent even left the first area out of Davons Watch.. and Im already at 40. Do they really think Im going to grind through all of this content across 5 or 6 expansions.. when EVERYTHING is my level, EVERY combat is a cookie cutter experience.. just for a story Im only about 50% invested in even continuing? All while the abysmally small "max" level keeps me capped with no way to progress forward?

Because honest to god Im looking for ANY justification to even log back in right now and rationalize the money Ive spent in the last few days. Am I missing anything here? Is there some light at this end of this tedium tunnel?

  • vibeborn
    vibeborn
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    I got just over 1100 cp and I'm still a noob compared to many others, when it comes to killing things fast
    but things have gotten better as I progressed

    Let me tell you about my first time in the Wyrd tree I was level 22, and I used up all my soulgems, including some I had gotten because I ate them like candy. I kept dying and dying, and the dang thing just wouldn't die. It also didn't help that I am terrible at weaving and keeping my resources up. So even with the help you get during the fight, it took me at least half an hour to complete, but when I DID complete? I was so happy that I kept the thing you get for completing the quest, and I still have it stored in my bank, at level 22

    Now I think I've done the same quest 2 or 3 times, on higher levels (also with CP which I didn't have back then) and the fight is way faster now-

    And I believe you too will see better results as you progress

    In my opinion. Leveling is the most boring thing there is in game, but the good thing is, the thing you do while leveling doesn't have to be boring or hard. I mainly quest when I'm leveling a character, simply because I love questing, and whilst my low levels don't hit as hard as others, I don't give up without a fight. And neither should you
  • Fennwitty
    Fennwitty
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    I'm CP1200, and my characters are decently well equipped -- if one of my dps characters breathe in a mudcrab's general direction it dies at this point. Same goes for nearly anything in a base game zone, and all the 'big bads' of storylines.

    You're in the levels where scaling and stuff work to present somewhat of a challenge.
    PC NA
  • ankeor
    ankeor
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    Short explanation, you don't understand the game and what makes a character strong yet.
    Long explanation, it won't help you. But if you are playing on PC(I play on EU but doesn't matter) and have discord account I can help you.
  • xeNNNNN
    xeNNNNN
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    A short tale of the beta days;

    A long time ago on various islands far far away, in one of three places. Many people gathered, many slaughtered their way through mobs slow or fast simply enjoying themselves. When all of a sudden, the greatest enemy of all who should know it attacked.

    The mud crab.

    These were not just any mud crabs, these were beta mud crabs, their pincers enhanced by excessive amounts of numbers that would nearly instantly kill a player if they were not careful. Through great effort and an endless amounts of death, the players prevailed and eventually the mud crabs of the beta realm were defeated by the power of the Aedra known as ZoS.

    To this day tales are still told of how horribly powerful they were and how magnificent it was to play the game for the first time and learn and learn they did, because months later long after the beta days had come to an end the players would go on to know so much that they conquered Craglorn with a single class alone, yet Craglorn was believed to only be conquered with more than just one person - these immortal beings shall forever be remembered in legend and myth as;
    The Dragon Knights of Craglorn whom deep breathed the realm to dust.
    The mud crabs would not be the last, the fearful and dreaded entity known as Doshia felled many warriors over the months and even the entire first year. Though that is a story for another time....


    The moral of the story friend is this;
    Everyone starts somewhere and not everyone will pick it up immediately, you can give up and pretend you can't do it. But you can you always can, sometimes it calls for a re-roll, a different class or perhaps simply change how you play. Perhaps guides, perhaps meeting people and them helping you. Either way you get through it and you will, you just need to not get stressed out - it can be really easy to burn out if you give in to frustration constantly.

    This all goes for people who are coming back to the game or just play the game for story as well.

    As a side note, gear really is not irrelevant. Its a matter of the right gear and the right rotation of abilities (including the best abilities to use). If your low CP it will also noticeably impact your damage generally speaking as well. The challenge isn't overland, the challenge is the trials, solo arenas and dungeons (and pvp)
    Edited by xeNNNNN on November 4, 2021 4:39AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Kwoung
    Kwoung
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    ...
    Edited by Kwoung on November 5, 2021 6:28AM
  • Nanfoodle
    Nanfoodle
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    I'm CP 947 and I love the game but I love the few bits of overland that's still a challenge. Trust me, it gets to the point that 99% of the overland is too easy. Only thing that stops me from pulling more mobs is they reset and run back to where they were pulled from. You will get there.
  • Adremal
    Adremal
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    I just dont get how you people do this day after day after day...

    Oh EVERYTHING is *YOUR* level!

    "Come back to newbie island at level 50.. still take 60% of your mana to kill a mudcrab! Arent you excited???"

    No.. no im honest to god REALLY not. Im bored to absolute tears. Playing a necromancer "summoner" (which is a laughable description btw.. I see people running around with Daedra pets, Demon pets, bear pets.. I however, the "master" of the undead.. cant keep a friggen skeleton pet.. oh no.. ) and here I am, almost level 40.. and literally EVERYTHING I kill is the same thing.. push 1, push 2, push 3, push 4, push 5, push 1, push 1 till dead. Doesnt matter what it is, everything takes forever to die, and no matter where I go, I feel like a complete scrub unable to really get into the combat system. Gear is completely irrelevant, powers dont do any actual damage, just %'s. So where is the actual progression here? When do I get to kill something without it being some life or death struggle? Cause honest to god Im just not seeing the relevance here of EVERYTHING I do, EVERYTHING I gather, EVERYTHING I fight, being my "equal". There's no challenge whatsoever. 1,2,3,4,5,1,1.. next mob. Im practically falling asleep.

    If it wasnt for this game's amazing writing and storytelling, I'd have re-quit this game 2 hours after I came back.

    Oh... I should probably mention.. I played this game during launch. Got the Imperial Edition and everything. Put up a MASSIVE post on these very forums listing the games (at the time) many many faults.. mainly their inaction against the chinese gold bot farmer armada. (turns out I was right there.. they basically killed the entire game..)
    Come back to find out they took what was once a pretty damn good game and turned it into Skyrim 2.0.. I beat Skyrim at level 1. I feel the same way here. Everywhere I go, I feel like a level 1. I havent even left the first area out of Davons Watch.. and Im already at 40. Do they really think Im going to grind through all of this content across 5 or 6 expansions.. when EVERYTHING is my level, EVERY combat is a cookie cutter experience.. just for a story Im only about 50% invested in even continuing? All while the abysmally small "max" level keeps me capped with no way to progress forward?

    Because honest to god Im looking for ANY justification to even log back in right now and rationalize the money Ive spent in the last few days. Am I missing anything here? Is there some light at this end of this tedium tunnel?
    Just about everything to be blunt, by the sound of it. First of all, gear matters. Second, by your description of "push buttons" I assume you don't weave. Not that weaving is required against mudcrabs but look it up, along with some build guides perhaps - if you can't mow down normal mobs let alone critters even just with leveling gear, there must be something seriously wrong with your build. With the right gear and build you should be easily able to pull dozens of mobs, including 3-4 elites, and mow them down quickly, people do that while leveling in the Spellscar. Without gear and CP it's still doable with normal zombies. As soon as you hit 50/160 which should take the blink of an eye, get some decent overland and/or crafted sets - either buy them or craft them yourself, or ask in a guild, people in a helping guild - and there are many - won't refuse you a set of blue items for a symbolic sum or even for free. With that gear and a proper build you'll notice a huge spike in power even without weaving (though you should practice it). Given enough experience with mechanics which honestly you seem to have gotten all wrong, you'll be steamrolling your way through most stuff. You should get to a point where you'll have to slow down DPS on story "bosses" in order to hear their lines before they get vaporized.
    I get a funny feeling reading the mudcrab thing and then "there's no challenge whatsoever" right after it though, almost as if you're pulling my leg. Perhaps this is satire aimed at people who'd want a more challenging experience, such as quest bosses that don't get annihilated before they can begin to say whatever lines they're supposed to say?
  • Artim_X
    Artim_X
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    Sounds like you don't like the class you picked. Necro has temporary pets for skills and ult, sorcerers have permanent pets as skills and a temporary pet ult, while warden has temporary pet skills with a permanent pet ult. Those are just a few examples of how each class plays a bit differently from one another.

    You need a rotation. Just using skills won't cut it. Crafting gear is ideal at low level to get power fast, but unless you're leveling the crafting skills and researching traits you won't be able to make full use of it. For now use whatever gear you pick up and try to match sets as much as possible.

    Once you are properly geared up with full sets, the right food, mundus, enchants, champion points, etc. That mudcdab will melt at the sight of you.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Amottica
    Amottica
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    I am going to suggest finding a decent guild or even post your build and what you do in this thread. In any MMORPG there is much that can be learned to help improve one's performance in-game.

    The best avenue though is finding a good guild which may require kissing some frogs before finding a good one. I have seen many guilds that were nothing more than a guild in name. In a good guild you will be able to find people to run with and discuss the game with them, what is not working, and finding out new things helps raise the bar of what we can get out of this game.

    I do wish you the best.
  • Magio_
    Magio_
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    Tbh, the overland in this game is way too easy. It's made for casual Skyrim stans.
  • CmdrJohn86
    I just dont get how you people do this day after day after day...

    Oh EVERYTHING is *YOUR* level!

    "Come back to newbie island at level 50.. still take 60% of your mana to kill a mudcrab! Arent you excited???"

    No.. no im honest to god REALLY not. Im bored to absolute tears. Playing a necromancer "summoner" (which is a laughable description btw.. I see people running around with Daedra pets, Demon pets, bear pets.. I however, the "master" of the undead.. cant keep a friggen skeleton pet.. oh no.. ) and here I am, almost level 40.. and literally EVERYTHING I kill is the same thing.. push 1, push 2, push 3, push 4, push 5, push 1, push 1 till dead. Doesnt matter what it is, everything takes forever to die, and no matter where I go, I feel like a complete scrub unable to really get into the combat system. Gear is completely irrelevant, powers dont do any actual damage, just %'s. So where is the actual progression here? When do I get to kill something without it being some life or death struggle? Cause honest to god Im just not seeing the relevance here of EVERYTHING I do, EVERYTHING I gather, EVERYTHING I fight, being my "equal". There's no challenge whatsoever. 1,2,3,4,5,1,1.. next mob. Im practically falling asleep.

    If it wasnt for this game's amazing writing and storytelling, I'd have re-quit this game 2 hours after I came back.

    Oh... I should probably mention.. I played this game during launch. Got the Imperial Edition and everything. Put up a MASSIVE post on these very forums listing the games (at the time) many many faults.. mainly their inaction against the chinese gold bot farmer armada. (turns out I was right there.. they basically killed the entire game..)
    Come back to find out they took what was once a pretty damn good game and turned it into Skyrim 2.0.. I beat Skyrim at level 1. I feel the same way here. Everywhere I go, I feel like a level 1. I havent even left the first area out of Davons Watch.. and Im already at 40. Do they really think Im going to grind through all of this content across 5 or 6 expansions.. when EVERYTHING is my level, EVERY combat is a cookie cutter experience.. just for a story Im only about 50% invested in even continuing? All while the abysmally small "max" level keeps me capped with no way to progress forward?

    Because honest to god Im looking for ANY justification to even log back in right now and rationalize the money Ive spent in the last few days. Am I missing anything here? Is there some light at this end of this tedium tunnel?

    ???...go back to newbie island at lvl 50...but here you are almost lvl 40 and everything you kill is the same thing? What?
  • James-Wayne
    James-Wayne
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    I'm guessing you dont have any CP which means your not going to feel very powerful at level 40, you have a long way to go my friend but thankfully once you hit Level 50 and start getting CP things will move along much faster for you... keep going, you will feel powerful soon young padawan.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
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  • LadyDestiny
    LadyDestiny
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    I just dont get how you people do this day after day after day...

    Oh EVERYTHING is *YOUR* level!

    "Come back to newbie island at level 50.. still take 60% of your mana to kill a mudcrab! Arent you excited???"

    No.. no im honest to god REALLY not. Im bored to absolute tears. Playing a necromancer "summoner" (which is a laughable description btw.. I see people running around with Daedra pets, Demon pets, bear pets.. I however, the "master" of the undead.. cant keep a friggen skeleton pet.. oh no.. ) and here I am, almost level 40.. and literally EVERYTHING I kill is the same thing.. push 1, push 2, push 3, push 4, push 5, push 1, push 1 till dead. Doesnt matter what it is, everything takes forever to die, and no matter where I go, I feel like a complete scrub unable to really get into the combat system. Gear is completely irrelevant, powers dont do any actual damage, just %'s. So where is the actual progression here? When do I get to kill something without it being some life or death struggle? Cause honest to god Im just not seeing the relevance here of EVERYTHING I do, EVERYTHING I gather, EVERYTHING I fight, being my "equal". There's no challenge whatsoever. 1,2,3,4,5,1,1.. next mob. Im practically falling asleep.

    If it wasnt for this game's amazing writing and storytelling, I'd have re-quit this game 2 hours after I came back.

    Oh... I should probably mention.. I played this game during launch. Got the Imperial Edition and everything. Put up a MASSIVE post on these very forums listing the games (at the time) many many faults.. mainly their inaction against the chinese gold bot farmer armada. (turns out I was right there.. they basically killed the entire game..)
    Come back to find out they took what was once a pretty damn good game and turned it into Skyrim 2.0.. I beat Skyrim at level 1. I feel the same way here. Everywhere I go, I feel like a level 1. I havent even left the first area out of Davons Watch.. and Im already at 40. Do they really think Im going to grind through all of this content across 5 or 6 expansions.. when EVERYTHING is my level, EVERY combat is a cookie cutter experience.. just for a story Im only about 50% invested in even continuing? All while the abysmally small "max" level keeps me capped with no way to progress forward?

    Because honest to god Im looking for ANY justification to even log back in right now and rationalize the money Ive spent in the last few days. Am I missing anything here? Is there some light at this end of this tedium tunnel?

    I'm kind of on the fence about this. Some things are good with one tamriel update like harvesting. I did kind of like the old progression of leveling up each zone buttttt, I remember the days of having to practically having to complete the next zone just to level up a couple more levels to go back and be able to kill the last zones end boss. That was frustating on a few occasions and glad that doesn't happen anymore especially with grinding several classes.
    One thing I am not crazy about is being able to start at the current dlc. I think it's kind of nuts seeing level 3 bot farmers or players running around in the newest zone that never experienced any other part of the story. Just my two cents though.....
  • Grandchamp1989
    Grandchamp1989
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    ✭✭✭
    Well, to be fair the community have asked for veteran overland partly for the reasons you mentioned.

    Also if you want to feel more powerful you can always get people to craft you some level 40 gear.

    With hybrid stats now you can craft a set of Julianos with Hundings for an extra 600 spell dmg and decent bump in crit.
    Stats will probably be a bit lower since you're level 40 but you should notice an increase in performance.

    Then you can use the free 6 mill target dummy we all got with Deadlands and practice your rotation and light attack weaving.

    By the time you reach CP 160 and can get max level gear you should be quite powerful.
  • Darkstorne
    Darkstorne
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    ✭✭
    "Come back to newbie island at level 50.. still take 60% of your mana to kill a mudcrab! Arent you excited???"
    The original levelling system was equally bad in the other extreme though. A level 25 player could one-shot dwarven centurions and other boss-type enemies in starter zones, take on entire bandit groups and enemy armed forces as a one-man-army. But if that same player visited a level 40+ zone and so much as looked at a mudcrab the wrong way, he'd get massacred by the pincered devil in a heartbeat.

    I've always liked the idea of something between these two extremes. Where enemies scale between set ranges. Eg:
    • Mudcrabs and skeevers/rats scale up to level 10.
    • Most regular enemies (bandits, wolves, etc) scale up to 40ish.
    • Harder "regular" mobs (bears, dwarven mechas, ayleids, etc) scale from 30-50 to represent a minor sense of progression in terms of what you can face up against, and open up new exploration opportunities and diversity from mid-way through the game.
    • End-game content like giant camps, dremora, ancient vampires etc being strictly level 50 enemies, but still found in all zones, just in areas well-off the main roads. So you can still run into them at low levels if you explore a lot but know to keep your distance and to return to battle them at max level (kind of like how new players in Skyrim learn to avoid giant camps around Whiterun until they're a much higher level, and how Morrowind players knew to stay the hell away from Daedric Ruins until higher level).
  • Muttsmutt
    Muttsmutt
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    I am, almost level 40

    there's your problem.
    overland, what you're doing right now, is literally the least mechanically engaging part of eso.

    keep playing.
    you'll feel powerful in a few months when you manage to complete your first solo arena, or your first trial, or whatever you'll choose to do.
    PC-EU // UNDEAD
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I just dont get how you people do this day after day after day...

    Oh EVERYTHING is *YOUR* level!

    "Come back to newbie island at level 50.. still take 60% of your mana to kill a mudcrab! Arent you excited???"

    No.. no im honest to god REALLY not. Im bored to absolute tears. Playing a necromancer "summoner" (which is a laughable description btw.. I see people running around with Daedra pets, Demon pets, bear pets.. I however, the "master" of the undead.. cant keep a friggen skeleton pet.. oh no.. ) and here I am, almost level 40.. and literally EVERYTHING I kill is the same thing.. push 1, push 2, push 3, push 4, push 5, push 1, push 1 till dead. Doesnt matter what it is, everything takes forever to die, and no matter where I go, I feel like a complete scrub unable to really get into the combat system. Gear is completely irrelevant, powers dont do any actual damage, just %'s. So where is the actual progression here? When do I get to kill something without it being some life or death struggle? Cause honest to god Im just not seeing the relevance here of EVERYTHING I do, EVERYTHING I gather, EVERYTHING I fight, being my "equal". There's no challenge whatsoever. 1,2,3,4,5,1,1.. next mob. Im practically falling asleep.

    If it wasnt for this game's amazing writing and storytelling, I'd have re-quit this game 2 hours after I came back.

    Oh... I should probably mention.. I played this game during launch. Got the Imperial Edition and everything. Put up a MASSIVE post on these very forums listing the games (at the time) many many faults.. mainly their inaction against the chinese gold bot farmer armada. (turns out I was right there.. they basically killed the entire game..)
    Come back to find out they took what was once a pretty damn good game and turned it into Skyrim 2.0.. I beat Skyrim at level 1. I feel the same way here. Everywhere I go, I feel like a level 1. I havent even left the first area out of Davons Watch.. and Im already at 40. Do they really think Im going to grind through all of this content across 5 or 6 expansions.. when EVERYTHING is my level, EVERY combat is a cookie cutter experience.. just for a story Im only about 50% invested in even continuing? All while the abysmally small "max" level keeps me capped with no way to progress forward?

    Because honest to god Im looking for ANY justification to even log back in right now and rationalize the money Ive spent in the last few days. Am I missing anything here? Is there some light at this end of this tedium tunnel?

    Not only is there a light at the end of the tunnel... but it's a nuclear explosion. Just wait till you are geared out with lots CP. You'll be surprised when something lives for more than a few seconds on the overland.
    Edited by Jeremy on November 4, 2021 9:11AM
  • baconoverlord
    baconoverlord
    ✭✭
    I just dont get how you people do this day after day after day...

    Oh EVERYTHING is *YOUR* level!

    "Come back to newbie island at level 50.. still take 60% of your mana to kill a mudcrab! Arent you excited???"

    No.. no im honest to god REALLY not. Im bored to absolute tears. Playing a necromancer "summoner" (which is a laughable description btw.. I see people running around with Daedra pets, Demon pets, bear pets.. I however, the "master" of the undead.. cant keep a friggen skeleton pet.. oh no.. ) and here I am, almost level 40.. and literally EVERYTHING I kill is the same thing.. push 1, push 2, push 3, push 4, push 5, push 1, push 1 till dead. Doesnt matter what it is, everything takes forever to die, and no matter where I go, I feel like a complete scrub unable to really get into the combat system. Gear is completely irrelevant, powers dont do any actual damage, just %'s. So where is the actual progression here? When do I get to kill something without it being some life or death struggle? Cause honest to god Im just not seeing the relevance here of EVERYTHING I do, EVERYTHING I gather, EVERYTHING I fight, being my "equal". There's no challenge whatsoever. 1,2,3,4,5,1,1.. next mob. Im practically falling asleep.

    If it wasnt for this game's amazing writing and storytelling, I'd have re-quit this game 2 hours after I came back.

    Oh... I should probably mention.. I played this game during launch. Got the Imperial Edition and everything. Put up a MASSIVE post on these very forums listing the games (at the time) many many faults.. mainly their inaction against the chinese gold bot farmer armada. (turns out I was right there.. they basically killed the entire game..)
    Come back to find out they took what was once a pretty damn good game and turned it into Skyrim 2.0.. I beat Skyrim at level 1. I feel the same way here. Everywhere I go, I feel like a level 1. I havent even left the first area out of Davons Watch.. and Im already at 40. Do they really think Im going to grind through all of this content across 5 or 6 expansions.. when EVERYTHING is my level, EVERY combat is a cookie cutter experience.. just for a story Im only about 50% invested in even continuing? All while the abysmally small "max" level keeps me capped with no way to progress forward?

    Because honest to god Im looking for ANY justification to even log back in right now and rationalize the money Ive spent in the last few days. Am I missing anything here? Is there some light at this end of this tedium tunnel?

    [snip]

    Making zones scale to a specific level format is far more interesting and allows people whose character isn't quite up to snuff yet to spend more time before progressing.

    But, the whole idea that if you are below cp 160 and you gain a level you are immediately LESS POWERFUL than the monsters you were already fighting (due to lack of same-level armor and weapons) is laughable.

    I get it after cp 160... I don't agree with it, but I get it since the cap is 3600.

    [snip]
    [edited for bashing]
    Edited by ZOS_Icy on November 5, 2021 1:50PM
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    I just dont get how you people do this day after day after day...

    Oh EVERYTHING is *YOUR* level!

    "Come back to newbie island at level 50.. still take 60% of your mana to kill a mudcrab! Arent you excited???"

    No.. no im honest to god REALLY not. Im bored to absolute tears. Playing a necromancer "summoner" (which is a laughable description btw.. I see people running around with Daedra pets, Demon pets, bear pets.. I however, the "master" of the undead.. cant keep a friggen skeleton pet.. oh no.. ) and here I am, almost level 40.. and literally EVERYTHING I kill is the same thing.. push 1, push 2, push 3, push 4, push 5, push 1, push 1 till dead. Doesnt matter what it is, everything takes forever to die, and no matter where I go, I feel like a complete scrub unable to really get into the combat system. Gear is completely irrelevant, powers dont do any actual damage, just %'s. So where is the actual progression here? When do I get to kill something without it being some life or death struggle? Cause honest to god Im just not seeing the relevance here of EVERYTHING I do, EVERYTHING I gather, EVERYTHING I fight, being my "equal". There's no challenge whatsoever. 1,2,3,4,5,1,1.. next mob. Im practically falling asleep.

    If it wasnt for this game's amazing writing and storytelling, I'd have re-quit this game 2 hours after I came back.

    Oh... I should probably mention.. I played this game during launch. Got the Imperial Edition and everything. Put up a MASSIVE post on these very forums listing the games (at the time) many many faults.. mainly their inaction against the chinese gold bot farmer armada. (turns out I was right there.. they basically killed the entire game..)
    Come back to find out they took what was once a pretty damn good game and turned it into Skyrim 2.0.. I beat Skyrim at level 1. I feel the same way here. Everywhere I go, I feel like a level 1. I havent even left the first area out of Davons Watch.. and Im already at 40. Do they really think Im going to grind through all of this content across 5 or 6 expansions.. when EVERYTHING is my level, EVERY combat is a cookie cutter experience.. just for a story Im only about 50% invested in even continuing? All while the abysmally small "max" level keeps me capped with no way to progress forward?

    Because honest to god Im looking for ANY justification to even log back in right now and rationalize the money Ive spent in the last few days. Am I missing anything here? Is there some light at this end of this tedium tunnel?

    [snip]

    Making zones scale to a specific level format is far more interesting and allows people whose character isn't quite up to snuff yet to spend more time before progressing.

    But, the whole idea that if you are below cp 160 and you gain a level you are immediately LESS POWERFUL than the monsters you were already fighting (due to lack of same-level armor and weapons) is laughable.

    I get it after cp 160... I don't agree with it, but I get it since the cap is 3600.

    [snip]

    It’s not lazy, it stops one of the most annoying things happening - being too high level for an area to get any benefit/xp.

    Differently levelled areas work in a solo player rpg, but not really in an open world mmo.

    [edited to remove quote]
    Edited by ZOS_Icy on November 5, 2021 1:51PM
  • baconoverlord
    baconoverlord
    ✭✭
    Hallothiel wrote: »
    I just dont get how you people do this day after day after day...

    Oh EVERYTHING is *YOUR* level!

    "Come back to newbie island at level 50.. still take 60% of your mana to kill a mudcrab! Arent you excited???"

    No.. no im honest to god REALLY not. Im bored to absolute tears. Playing a necromancer "summoner" (which is a laughable description btw.. I see people running around with Daedra pets, Demon pets, bear pets.. I however, the "master" of the undead.. cant keep a friggen skeleton pet.. oh no.. ) and here I am, almost level 40.. and literally EVERYTHING I kill is the same thing.. push 1, push 2, push 3, push 4, push 5, push 1, push 1 till dead. Doesnt matter what it is, everything takes forever to die, and no matter where I go, I feel like a complete scrub unable to really get into the combat system. Gear is completely irrelevant, powers dont do any actual damage, just %'s. So where is the actual progression here? When do I get to kill something without it being some life or death struggle? Cause honest to god Im just not seeing the relevance here of EVERYTHING I do, EVERYTHING I gather, EVERYTHING I fight, being my "equal". There's no challenge whatsoever. 1,2,3,4,5,1,1.. next mob. Im practically falling asleep.

    If it wasnt for this game's amazing writing and storytelling, I'd have re-quit this game 2 hours after I came back.

    Oh... I should probably mention.. I played this game during launch. Got the Imperial Edition and everything. Put up a MASSIVE post on these very forums listing the games (at the time) many many faults.. mainly their inaction against the chinese gold bot farmer armada. (turns out I was right there.. they basically killed the entire game..)
    Come back to find out they took what was once a pretty damn good game and turned it into Skyrim 2.0.. I beat Skyrim at level 1. I feel the same way here. Everywhere I go, I feel like a level 1. I havent even left the first area out of Davons Watch.. and Im already at 40. Do they really think Im going to grind through all of this content across 5 or 6 expansions.. when EVERYTHING is my level, EVERY combat is a cookie cutter experience.. just for a story Im only about 50% invested in even continuing? All while the abysmally small "max" level keeps me capped with no way to progress forward?

    Because honest to god Im looking for ANY justification to even log back in right now and rationalize the money Ive spent in the last few days. Am I missing anything here? Is there some light at this end of this tedium tunnel?

    [snip]

    Making zones scale to a specific level format is far more interesting and allows people whose character isn't quite up to snuff yet to spend more time before progressing.

    But, the whole idea that if you are below cp 160 and you gain a level you are immediately LESS POWERFUL than the monsters you were already fighting (due to lack of same-level armor and weapons) is laughable.

    I get it after cp 160... I don't agree with it, but I get it since the cap is 3600.

    [snip]

    It’s not lazy, it stops one of the most annoying things happening - being too high level for an area to get any benefit/xp.

    Differently levelled areas work in a solo player rpg, but not really in an open world mmo.

    Most people.. and I speak about this in the most general terms: Know when to move areas.

    So, that's not at all.. in any way, not even slightly the issue or a good excuse for blanket scaling, lol.

    [edited to remove quote]
    Edited by ZOS_Icy on November 5, 2021 1:51PM
  • Hallothiel
    Hallothiel
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    ✭✭
    That means you have to do areas in a certain order. Not really much fun in an open world mmo.

    For instance, dragging my mind back to pre-One Tamriel days, you had to do the zones in order, and not skip them like you can now.

    Edit: Yep - when Thieves Guild dlc came out it was before 1T so had to give careful thought to actually playing it as it would increase my level too much for me as I hadn’t completed Cadwell’s Gold by that time.

    So its not about knowing when to move areas (not actually an idiot, thanks) but it having an impact on how you play the game.

    Much prefer auto-levelling. Means I can roam anywhere.
    Edited by Hallothiel on November 4, 2021 9:48AM
  • baconoverlord
    baconoverlord
    ✭✭
    Hallothiel wrote: »
    That means you have to do areas in a certain order. Not really much fun in an open world mmo.

    For instance, dragging my mind back to pre-One Tamriel days, you had to do the zones in order, and not skip them like you can now.

    Who said anything about skipping anything. You can actually break up zones into areas that are more dangerous than others. Every single zone can have all player levels represented. Or they can be broken up and less segregated. It would take a lot of work to do it right.

    But, that's what's being avoided here.
    Edited by baconoverlord on November 4, 2021 9:43AM
  • Larcomar
    Larcomar
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    1-50 the levelling algorithm means oddly that you sort of get weaker the higher you go. Basically at level 1 you're super buff, and then it wears off. If you're wearing out of date gear and don't have a decent dps set up, then it's going to feel pretty weak. Once you get to cp160, get decent gear ahd have a few cp, you'll feel overpowers. In the meantime you shouldn't feel *that* weak; try opening fights by putting wall of elements and boneyward down on the ground (ideally with an infused staff with a weapon damage enchant), then switch to youree front bar and spamming skull/force pulse while using the skeleton whenever it pops.

  • markulrich1966
    markulrich1966
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    I remember well my frustration when I failed to kill a simple delve boss in Glenumbra when I started. Was maybe level 20.

    Meanwhile I am cp1600, but just started a second account to enjoy the beginner feeling again.
    As my experience now helps to avoid the beginner mistakes from last time, I feel much more powerfull, even soloed my first worldboss at level 15 (Naruzz).

    Some simple hints:

    keep your gear up to date, especially the weapons. Their level never should be more than 5 levels below your character levels. For armor, 10 levels difference is ok.

    Use enchanted weapons. If you use white random weapons that drop from mobs, they are weak, you will need the better ones like green with a trait and enchantment.

    Use a mundus stone. For example the apprentice increases your spell damage. Join a guild, as most guilds have the mundus stones in the guildhall, otherwise you had to google to find the locations.
    Your attribute points should go ALL into one like all magica or all stamina, as your damage scales with the maximum. Do not mix mag and stam.
    Important too: use food to increase your health, even if it is just simple bread you find in delves. It really makes the difference to die or not.

    Sets: learn to research 3 traits of the gear you use.
    For weapons infused, precise, training
    For armor training, divines, impenetrable

    Especially divines and infused are the most helpfull at lower levels.
    Then use a set station like Torugs Pact (in the center of Stormhaven or a guildhall) to create 5 pieces that increase your staff damage.

    If you know 6 traits, you can craft Law of Julianos (magica) or Hundings rage (stamina).


    Or ask in your guild if someone can create beginners sets for you.

    Hope this helps.

    Ah, concerning the classes: necro is a little more difficult to play than templar or sorcerer, but in the end you will need only 3 skills, the mage, blastbones and the skulls.
    First summon the mage, then cast blastbones, then spam the skulls. To increase the damage, insert light attacks in between the spells.
    Edited by markulrich1966 on November 4, 2021 10:17AM
  • Ippokrates
    Ippokrates
    ✭✭✭✭✭
    When i started ESO I had the same feeling. My poor templar had problems with some delve bosses ^^

    But i learn how to play. How to make a good mix of sets & skills, to keep buffs, use debuffs & dots, hit and avoid being hit... So when i started new game at different server as a Redguard Stamsorc I owned it and started to kill World Bosses before i even got to 160 CP ^^

  • Coatmagic
    Coatmagic
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    You're not missing anything. If you cannot find joy in the world, move along?
  • drsalvation
    drsalvation
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    I wholeheartedly agree with how easy the base game is.
    The real challenges are dungeons and trials... but that's it.
    You can grind dungeons to get better gear, but you only test that gear in more dungeons where you get more gear.
    It's redundant and completely unnecessary
    I made a thread about overland difficulty and I realized what my mistake was.

    Overland in veteran mode to feel more challenging is indeed a bad idea. Normal overland isn't challenging but it can be tedious, in veteran, the tedious parts will be even more tedious.

    Nah, overland can stay the same as it is right now.

    However, we DESPERATELY NEED a VETERAN STORY MODE
    It feels pointless to grind gear from dungeons only to test it on other dungeons.
    Also, story mode is played ONLY ONCE, and I often find myself holding back to make the final bosses feel more like the "world-ending threats" they're supposed to be and that the story keeps telling you about. I was as scared from Molag Bal himself as I'm scared from generic basic random delve bosses. But for some reason, Molag Bal's projection in the imperial city sewer is WAY MORE DANGEROUS than the actual Molag Bal, but there isn't much of a story to back this up?
    It's ludonarrative dissonance at best.

    With a veteran story mode, the gear you farm from dungeons and trials have a more significant use than just dungeons and trials, at least now you'd feel like you need to get more powerful by farming those dungeons to save tamriel from an actual threat. Make that single story experience an actual enjoyable one, and not one that players power through and skip through dialogues just because they want to get the collectible reward in the end or the skill points that some quests offer.
  • drsalvation
    drsalvation
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    Bu that said, there's already a thread about overland in pinned at the very top of the General section of the forums, so that all sorts of feedback could go in there.
  • BejaProphet
    BejaProphet
    ✭✭✭✭✭
    Original poster, you managed to tell us zero information that could help us help you.

    But you should know…

    First, as you are leveling, you are out leveling your gear. Your gear is getting weaker and weaker. You must replace/upgrade it.

    Second. At the start of the game you get invisible buffs to everything. You are tanking, do more damage etc. basically everything except sustain. As you level these diminish until they are gone. The idea is that as these buffs dissapear you replace that power by having a well thought out build. This creates an awkward spot where from level 40 up to the champion point 160 (CP go very fast), you are at your weakest. Because the beginning buffs are basically gone, but you are still out leveling your gear and can’t put a good build together.

    The good news: once you hit CP 160 and “IF” you learn how to put your character together well it is so insanely powerful you will be complaining that creatures are now trivial to kill.
  • Stanx
    Stanx
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    Is this... an overland is... too hard thread?

    I'm CP1400 and overland melts. Just an FYI if you think "gear is irrelevant" and "powers don't do any damage" then I think I've found the problem. This is literally how you build a strong toon. Make sure you're using a mundus, food/drink and pots to boot.

    There's a high chance that this game just isn't for you, though.
This discussion has been closed.