Charged staff with force shock spammable is great for any class in pvp, I switched to this on my magplar. 78% chance per force shock to apply burning dot, 5% damage taken, 5% reduced damage done, and a nasty snare from chilled, plus minor brittle.
Chilly-McFreeze wrote: »Bl4ckR3alm93 wrote: »FeedbackOnly wrote: »Bl4ckR3alm93 wrote: »Nirntrotter wrote: »This sort of class flavour should be more prevalent for all classes imho.
Well Sorcs get more buffs and a execute compared to Dragonknight so I dont see the problem. Every class has unique trait that makes them stand out compared to other classes and Dragonknights is DoTs and Status. Plus Sorcs are already the highest dealing damage class still after this patch
What buffs? Sorc class has least amount of them no?
Dk got stagger, engulfing, group weapon and spell damage
DK offers minor brutality , Major brutality, Stagger, engulfing and sorcery.
Sorcs offers minor intellect, major berserk, minor prophecy, minor invulnerability (through shock). Plus Sorcs already do the highest damage, have long range while DK has to be in melee range, self buffs that give major brutality and sorcery for Sorcs. They also have health and damage passives along with 1 Mini execute ( Twilight Pet ) and a actual execute. Also theres already videos from YouTubers such as Nefas and SkinnyCheeks that test this and Charge trait works very well with all classes not just DK. Other players on PC are also reporting the same thing so this thread is answered already. No need for the other people to complaining anymore since every class benefits from this
Wrong on so many levels.
Then explain why it is, please?
YandereGirlfriend wrote: »Huh? It's an AoE DoT so it begins with a 1% base chance per tick of damage. If you're using a 2H Charged weapon then that number is only getting increased to 100% + 480+ = 580% * 0.01 = 5.8% per tick of damage. That isn't very high. If you're only fighting against a single target then you will only rarely see it proc but it will activate more often if you're within a pack of enemies.
Every class benefits from the change, it is perhaps my most favorite change of the entire patch. And I play A LOT of classes.
Shokasegambit1 wrote: »YandereGirlfriend wrote: »Huh? It's an AoE DoT so it begins with a 1% base chance per tick of damage. If you're using a 2H Charged weapon then that number is only getting increased to 100% + 480+ = 580% * 0.01 = 5.8% per tick of damage. That isn't very high. If you're only fighting against a single target then you will only rarely see it proc but it will activate more often if you're within a pack of enemies.
Every class benefits from the change, it is perhaps my most favorite change of the entire patch. And I play A LOT of classes.
I stood next to a test dummy, an NPC, and an enemy player for 20 min. With Charged backbar spamming boundless and it didn't proc MV once.
Even went to a mob * nothing on them also... I don't care about the damage I want the debuff.
YandereGirlfriend wrote: »Shokasegambit1 wrote: »YandereGirlfriend wrote: »Huh? It's an AoE DoT so it begins with a 1% base chance per tick of damage. If you're using a 2H Charged weapon then that number is only getting increased to 100% + 480+ = 580% * 0.01 = 5.8% per tick of damage. That isn't very high. If you're only fighting against a single target then you will only rarely see it proc but it will activate more often if you're within a pack of enemies.
Every class benefits from the change, it is perhaps my most favorite change of the entire patch. And I play A LOT of classes.
I stood next to a test dummy, an NPC, and an enemy player for 20 min. With Charged backbar spamming boundless and it didn't proc MV once.
Even went to a mob * nothing on them also... I don't care about the damage I want the debuff.
Were you bar-swapping? Because Charged only works if it's your active bar.
Otherwise, it sounds like a bug. I reported a bug with the status effect chance for DK's Volatile Armor but I haven't been able to test it yet to see if they fixed it in time for the patch.
In either case, your post title was pretty hyperbolic relative to the actual issue at-hand, which seems to be a bug (or simply extremely poor RNG). It's not like the developers sat down and said, "Yeah, let's just not have this work with any Sorc skills."
Shokasegambit1 wrote: »YandereGirlfriend wrote: »Shokasegambit1 wrote: »YandereGirlfriend wrote: »Huh? It's an AoE DoT so it begins with a 1% base chance per tick of damage. If you're using a 2H Charged weapon then that number is only getting increased to 100% + 480+ = 580% * 0.01 = 5.8% per tick of damage. That isn't very high. If you're only fighting against a single target then you will only rarely see it proc but it will activate more often if you're within a pack of enemies.
Every class benefits from the change, it is perhaps my most favorite change of the entire patch. And I play A LOT of classes.
I stood next to a test dummy, an NPC, and an enemy player for 20 min. With Charged backbar spamming boundless and it didn't proc MV once.
Even went to a mob * nothing on them also... I don't care about the damage I want the debuff.
Were you bar-swapping? Because Charged only works if it's your active bar.
Otherwise, it sounds like a bug. I reported a bug with the status effect chance for DK's Volatile Armor but I haven't been able to test it yet to see if they fixed it in time for the patch.
In either case, your post title was pretty hyperbolic relative to the actual issue at-hand, which seems to be a bug (or simply extremely poor RNG). It's not like the developers sat down and said, "Yeah, let's just not have this work with any Sorc skills."
Nope boundless back bar active /w charged.
Nirntrotter wrote: »This sort of class flavour should be more prevalent for all classes imho.
Nirntrotter wrote: »This sort of class flavour should be more prevalent for all classes imho.
Shokasegambit1 wrote: »Seems charged doesn't proc the status effect from shock / boundless storm.
Really sad...
FeedbackOnly wrote: »Shokasegambit1 wrote: »Seems charged doesn't proc the status effect from shock / boundless storm.
Really sad...
It's really ridiculous that the class with skill line has worst chance to proc status effect for shock, then Nb, warden, and even Necro!
Charged staff with force shock spammable is great for any class in pvp, I switched to this on my magplar. 78% chance per force shock to apply burning dot, 5% damage taken, 5% reduced damage done, and a nasty snare from chilled, plus minor brittle.
Bl4ckR3alm93 wrote: »Nirntrotter wrote: »This sort of class flavour should be more prevalent for all classes imho.
Well Sorcs get more buffs and a execute compared to Dragonknight so I dont see the problem. Every class has unique trait that makes them stand out compared to other classes and Dragonknights is DoTs and Status. Plus Sorcs are already the highest dealing damage class still after this patch
FeedbackOnly wrote: »Bl4ckR3alm93 wrote: »Nirntrotter wrote: »This sort of class flavour should be more prevalent for all classes imho.
Well Sorcs get more buffs and a execute compared to Dragonknight so I dont see the problem. Every class has unique trait that makes them stand out compared to other classes and Dragonknights is DoTs and Status. Plus Sorcs are already the highest dealing damage class still after this patch
What buffs? Sorc class has least amount of them no?
Dk got stagger, engulfing, group weapon and spell damage
Bl4ckR3alm93 wrote: »FeedbackOnly wrote: »Bl4ckR3alm93 wrote: »Nirntrotter wrote: »This sort of class flavour should be more prevalent for all classes imho.
Well Sorcs get more buffs and a execute compared to Dragonknight so I dont see the problem. Every class has unique trait that makes them stand out compared to other classes and Dragonknights is DoTs and Status. Plus Sorcs are already the highest dealing damage class still after this patch
What buffs? Sorc class has least amount of them no?
Dk got stagger, engulfing, group weapon and spell damage
DK offers minor brutality , Major brutality, Stagger, engulfing and sorcery.
Sorcs offers minor intellect, major berserk, minor prophecy, minor invulnerability (through shock). Plus Sorcs already do the highest damage, have long range while DK has to be in melee range, self buffs that give major brutality and sorcery for Sorcs. They also have health and damage passives along with 1 Mini execute ( Twilight Pet ) and a actual execute. Also theres already videos from YouTubers such as Nefas and SkinnyCheeks that test this and Charge trait works very well with all classes not just DK. Other players on PC are also reporting the same thing so this thread is answered already. No need for the other people to complaining anymore since every class benefits from this
Chilly-McFreeze wrote: »Bl4ckR3alm93 wrote: »FeedbackOnly wrote: »Bl4ckR3alm93 wrote: »Nirntrotter wrote: »This sort of class flavour should be more prevalent for all classes imho.
Well Sorcs get more buffs and a execute compared to Dragonknight so I dont see the problem. Every class has unique trait that makes them stand out compared to other classes and Dragonknights is DoTs and Status. Plus Sorcs are already the highest dealing damage class still after this patch
What buffs? Sorc class has least amount of them no?
Dk got stagger, engulfing, group weapon and spell damage
DK offers minor brutality , Major brutality, Stagger, engulfing and sorcery.
Sorcs offers minor intellect, major berserk, minor prophecy, minor invulnerability (through shock). Plus Sorcs already do the highest damage, have long range while DK has to be in melee range, self buffs that give major brutality and sorcery for Sorcs. They also have health and damage passives along with 1 Mini execute ( Twilight Pet ) and a actual execute. Also theres already videos from YouTubers such as Nefas and SkinnyCheeks that test this and Charge trait works very well with all classes not just DK. Other players on PC are also reporting the same thing so this thread is answered already. No need for the other people to complaining anymore since every class benefits from this
Wrong on so many levels.