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FXAA VS DLAA Quick Comparison. Something wrong with DLAA.

Spartycuss
Spartycuss
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Watch the windows and the lamp on the bench. No problem with FXAA but DLAA is changing the appearance of the lighting and textures as you move.

https://www.youtube.com/watch?v=sTFlnArW_DA
  • Cirantille
    Cirantille
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    Edit: Nvm I found the solution to my question :D

    Edit2: Now I am able to try these, I dont understand the difference what is better? :D I feel like still TAA looks better, dlss and dlaa look a bit more blurry?

    Edited by Cirantille on November 2, 2021 12:58AM
  • Spartycuss
    Spartycuss
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    Cirantille wrote: »
    Edit: Nvm I found the solution to my question :D

    Edit2: Now I am able to try these, I dont understand the difference what is better? :D I feel like still TAA looks better, dlss and dlaa look a bit more blurry?


    DLSS is suppose to increase performance while still looking good (which it doesn't in this game, it looks like smeared Vaseline like dlss 1.0 even on quality preset)

    DLAA is suppose to keep same performance as regular TAA or an AA but use DLSS like tech for AA improvements but at native resolution, so its suppose to look real good, which it looks alright but in the video here you can see it has some early issues.
  • Cirantille
    Cirantille
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    Spartycuss wrote: »
    Cirantille wrote: »
    Edit: Nvm I found the solution to my question :D

    Edit2: Now I am able to try these, I dont understand the difference what is better? :D I feel like still TAA looks better, dlss and dlaa look a bit more blurry?


    DLSS is suppose to increase performance while still looking good (which it doesn't in this game, it looks like smeared Vaseline like dlss 1.0 even on quality preset)

    DLAA is suppose to keep same performance as regular TAA or an AA but use DLSS like tech for AA improvements but at native resolution, so its suppose to look real good, which it looks alright but in the video here you can see it has some early issues.


    I agree, it does not look good for me as well so I switched backed to TAA
    Maybe it needs improvement since this is the first time they added this option? Like the beta testing of Multi-thread rendering
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