katanagirl1 wrote: »I assume you’re talking about Gray Host?
New campaign starts tomorrow sometime I think. We’ll see how many players have faction change tokens then I guess.
New campaigns start off with a bang but typically EP keeps zerging 24/7 until players in other factions start giving up and quit queueing up. As the campaign goes on my ranking keeps moving up despite playing the same number of hours each day, lol.
AuraStorm43 wrote: »katanagirl1 wrote: »I assume you’re talking about Gray Host?
New campaign starts tomorrow sometime I think. We’ll see how many players have faction change tokens then I guess.
New campaigns start off with a bang but typically EP keeps zerging 24/7 until players in other factions start giving up and quit queueing up. As the campaign goes on my ranking keeps moving up despite playing the same number of hours each day, lol.
And it makes it frustrating to play, honestly they need to add deterents to prevent overnight zerging
katanagirl1 wrote: »I assume you’re talking about Gray Host?
New campaign starts tomorrow sometime I think. We’ll see how many players have faction change tokens then I guess.
New campaigns start off with a bang but typically EP keeps zerging 24/7 until players in other factions start giving up and quit queueing up. As the campaign goes on my ranking keeps moving up despite playing the same number of hours each day, lol.
AuraStorm43 wrote: »katanagirl1 wrote: »I assume you’re talking about Gray Host?
New campaign starts tomorrow sometime I think. We’ll see how many players have faction change tokens then I guess.
New campaigns start off with a bang but typically EP keeps zerging 24/7 until players in other factions start giving up and quit queueing up. As the campaign goes on my ranking keeps moving up despite playing the same number of hours each day, lol.
And it makes it frustrating to play, honestly they need to add deterents to prevent overnight zerging
the whole concept of "overnight" is inaccurate with a global player base - hmmmmmm, maybe - "not primetime playtime"
the thought of limiting opportunities for people to play just because their alliance has more participants than the other two (combined in many cases) isn't really practical...
the low pop bonus needs to be consistent and functional...
maybe do something with the guard's strength, based on alliance pop...make it extremely difficult for an alliance with a crazy advantage in numbers to paint the whole map a single cover...
even if your alliance dies receive the hammer, if you're seriously outnumbered you can't even bring it out the gate...
cyrodiil needs some new rule sets to address the player population imbalances...