its the most childish thing ive seen ever in any mmo, receiving a penalty for anything in an mmo is just childish.
its the most childish thing ive seen ever in any mmo, receiving a penalty for anything in an mmo is just childish.
Often times, when players drop out, it can inconvenience those who remain. The decision to drop from a PUG needs to be a considered thoughtful decision. When you make the decision to drop out, you do it knowing that the timeout was preferred to staying in the group. This discourages a number of things, including PUG shopping.
drsalvation wrote: »its the most childish thing ive seen ever in any mmo, receiving a penalty for anything in an mmo is just childish.
Often times, when players drop out, it can inconvenience those who remain. The decision to drop from a PUG needs to be a considered thoughtful decision. When you make the decision to drop out, you do it knowing that the timeout was preferred to staying in the group. This discourages a number of things, including PUG shopping.
I agree about the inconvenience part, but to penalize a player for dropping out of a PUG when they were already at the final boss? Shouldn't the penalty be more related towards the time spent and progress you've made in the dungeon?
At this point, it's a bigger inconvenience for the player joining in for the final boss, since now the player has to replay the whole instance again.
drsalvation wrote: »its the most childish thing ive seen ever in any mmo, receiving a penalty for anything in an mmo is just childish.
Often times, when players drop out, it can inconvenience those who remain. The decision to drop from a PUG needs to be a considered thoughtful decision. When you make the decision to drop out, you do it knowing that the timeout was preferred to staying in the group. This discourages a number of things, including PUG shopping.
I agree about the inconvenience part, but to penalize a player for dropping out of a PUG when they were already at the final boss? Shouldn't the penalty be more related towards the time spent and progress you've made in the dungeon?
At this point, it's a bigger inconvenience for the player joining in for the final boss, since now the player has to replay the whole instance again.
Tbh, if they're at the last boss, might as well help them do it. It'll probably take you shorter than the standard 15 minutes cooldown (1 hour one does indeed sound like a bug), you'll have the good karma points for helping out people in need and you'll get fast and easy last boss loot (if it's dlc then maybe a motif page even).
That said, they should really re-do old dungeon pledge quests so they only require the last boss, like all new dlc ones do. I can't imagine this being hard and it would really help solve at least a few issues out there.
On mildly related note, if there's only 2 people left in group and you disband the group (I don't think you can just leave, group leader has to disband it) you won't get penalty. Whether that's intended or a bug I cannot say.