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The elder Dark convergence online

Mrtoobyy
Mrtoobyy
✭✭✭✭
So I haven't had the chance to test it out with the new changes on the PTS. I just wanted to see what the people who have tried it out after the changes think of it since they are going live on monday if I am not mistaken.
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    Technically when only one person is using it in an area it isn't too hard to avoid, just block and walk out of it, but way too many people are using it and it hurts a lot even if you're the only one getting hit. After the patch it will definitely be much more balanced in terms of what it is intended to do.
    Dark Convergence:
    • Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    • Reduced the radius of the effect to 10 meters, down from 12.
    • This set now pulls once after its delay, rather than twice over its duration.
    • The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
    Developer Comment:
    This set is currently seeing a lot of success in its original target area of killing large groups and players who don't respect the Area of Effect. However, it's doing its job a little too well and being run in situations of low target counts, which has led to situations where the set feels too good at a general purpose rather than something more niche like Vicious Death. We're reigning in the damage a bit so it's less effective against small player counts, the radius to better match its visual effects, and the pull to reduce situations of being yo-yoed around.

    In a 1v1 scenario even if you take the hit you shouldn't be hurt too badly. Against groups the set will start hitting its original numbers and serve as a group buster. The radius will be reduced by a bit, which will hopefully reduce the likelihood of randomly being pulled into a group of players. Perhaps the biggest and IMO best nerf is that it will only pull once, which means after that first pull you can technically just walk/run/roll/streak/etc. right out of it without having to continue holding block. There is no longer a cap for the pull, which should be interesting if it helps solidify the group busting aspect of the set.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Mrtoobyy
    Mrtoobyy
    ✭✭✭✭
    Artim_X wrote: »
    Technically when only one person is using it in an area it isn't too hard to avoid, just block and walk out of it, but way too many people are using it and it hurts a lot even if you're the only one getting hit. After the patch it will definitely be much more balanced in terms of what it is intended to do.
    Dark Convergence:
    • Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    • Reduced the radius of the effect to 10 meters, down from 12.
    • This set now pulls once after its delay, rather than twice over its duration.
    • The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
    Developer Comment:
    This set is currently seeing a lot of success in its original target area of killing large groups and players who don't respect the Area of Effect. However, it's doing its job a little too well and being run in situations of low target counts, which has led to situations where the set feels too good at a general purpose rather than something more niche like Vicious Death. We're reigning in the damage a bit so it's less effective against small player counts, the radius to better match its visual effects, and the pull to reduce situations of being yo-yoed around.

    In a 1v1 scenario even if you take the hit you shouldn't be hurt too badly. Against groups the set will start hitting its original numbers and serve as a group buster. The radius will be reduced by a bit, which will hopefully reduce the likelihood of randomly being pulled into a group of players. Perhaps the biggest and IMO best nerf is that it will only pull once, which means after that first pull you can technically just walk/run/roll/streak/etc. right out of it without having to continue holding block. There is no longer a cap for the pull, which should be interesting if it helps solidify the group busting aspect of the set.

    Yeah that double pull is the worst especially when there are 2-3 going off at the same time. I take it you're optimistic about the change then? Do you think people will use the set more or less after the change?
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    Mrtoobyy wrote: »
    Yeah that double pull is the worst especially when there are 2-3 going off at the same time. I take it you're optimistic about the change then? Do you think people will use the set more or less after the change?

    I think it'll still be used cause that single pull and damage is still providing anti-group utility. Also the other stat based benefits are quite nice for many builds (damage, penetration, and magicka). Of course, when people start noticing that it is no longer as powerful as it once was and is much more easy to counter, they might pick a different damage proc set that better compliments their playstyle.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • kuschlwuschl116
    kuschlwuschl116
    Soul Shriven
    I think that they would have to remove the pull completely to make it balanced. Replace it with something like an AOE buff shear. Come on ZOS, I know that you know what that is...
  • dogmycats
    dogmycats
    ✭✭✭
    I used it before and not using it now.
    It's powerful for some not familiar with pvp at the begining, but now i used a different build and can avoid the effect other players used on me.
    And I find it funny in pve dungeon.
  • Mrtoobyy
    Mrtoobyy
    ✭✭✭✭
    I really hope we will see less usage of the set in PVP. Tomorrow I'll try some BG and Cyrodil and hopefully I'll not get as frustrated as I've been last 2 months
  • techyeshic
    techyeshic
    ✭✭✭✭✭
    dogmycats wrote: »
    I used it before and not using it now.
    It's powerful for some not familiar with pvp at the begining, but now i used a different build and can avoid the effect other players used on me.
    And I find it funny in pve dungeon.

    It's the mass quantity of it that is awful. [snip]

    [edited for inappropriate content]
    Edited by ZOS_Icy on October 31, 2021 6:07PM
  • Onyx_Werewolf_Gnome
    Onyx_Werewolf_Gnome
    ✭✭✭✭
    I'm interested in how nerfed it will be, I'm running it purely in PvE, & it is so much fun in a random daily dungeons. I love it but can see that it probably is rather annoying full powered in PvP at present
  • GetAgrippa
    GetAgrippa
    ✭✭✭✭✭
    Mrtoobyy wrote: »
    I really hope we will see less usage of the set in PVP. Tomorrow I'll try some BG and Cyrodil and hopefully I'll not get as frustrated as I've been last 2 months

    Please update us on how the set is post-nerf. Us console pvp players desperately need a light at the end of this dark tunnel.
  • drsalvation
    drsalvation
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    I'm still amazed at how wearing armor casts a powerful spell for free. DC should've been a player skill that costs lots of resources to cast, not something you get for free from the armor you're wearing. It's a pull skill you can throw or cast on your feet, how is that being cast by your armor? Even if it's not used for zerg destroyers, it's still a more effective way to disengage and loose your pursuers.
    Just get rid of the DC set completely and introduce a new skill line that you level up by collecting gear sets.
  • Atrael7
    Atrael7
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    I do hope it'll will be in a healthier place post-patch.. it's not very fun to play cyrodiil or bg's at all rn, especially as a melee build without getting yo-yoed around constantly. Sure there's ways to play around it, but when it's as popular as it is, you're not playing the game anymore, you're just fighting to get out of massive aoe circles all the time.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    There's been so much content on the forum regarding this set, it's mind boggling.

    Has there been any word on possible changes/being addressed?

    It seems to be a good debate subject, but I think the 'House Speaker' might need to settle this by now :)
  • Vevvev
    Vevvev
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    Youyouz06 wrote: »
    There's been so much content on the forum regarding this set, it's mind boggling.

    Has there been any word on possible changes/being addressed?

    It seems to be a good debate subject, but I think the 'House Speaker' might need to settle this by now :)

    They nerffed it on the PTS, but didn't take away the pain points of the set. Mainly the pull, the lack of CC immunity after the pull, and the fact before the stun lands you can get pulled by multiple Dark Convergences on the ground creating a "ping pong" effect. The set only pulls once now after the initial delay, but DC being spammed will still make it an issue when fielded by coordinated groups.
    Edited by Vevvev on October 31, 2021 7:40PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Gilvoth
    Gilvoth
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    the only people that dont like it are a very few and very Loud people on this forum.
    are they all the zerg and huge group members? no, some are battle ground players, but what ever playstye they are from is not whats important (although it should be considered because it was intended to Stop zergs and huge Groups)
    the rest of the players like myself and many others are just fine with it.
    theres millions of players in eso, but here on forums we only see like what? 50 of them make comments here on forums?
    it should be noted.
    if want a true and accurate reading of all the players thoughts on an subject in eso, then need to send email to every players account with a questionaire.
    Edited by Gilvoth on October 31, 2021 9:43PM
  • AJones43865
    AJones43865
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    Gilvoth wrote: »
    the only people that dont like it are a very few and very Loud people on this forum.
    are they all the zerg and huge group members? no, some are battle ground players, but what ever playstye they are from is not whats important (although it should be considered)
    the rest of the players like myself and many others are just fine with it.
    theres millions of players in eso, but here on forums we only see like what? 50 of them make comments here on forums?
    it should be noted.
    if want a true and accurate reading of all the players thoughts on an subject in eso, then need to send email to every players account with a questionaire.

    Except I read the same zone chat you do Gilvoth, and you are not relaying what is said in zone about Dark Convergence accurately. While you are camping at Cropsford on PC NA Greyhost nearly 100% of the comments in zone chat regarding Dark Convergence are highly negative in nature. The only people who like the set in PvP are cloakblades and necro's crutching on the set.

    It is a total misrepresentation to assert that most like Dark Convergence in PvP. Most hate it and can't wait for the nerf. Many have stopped PvP all together until Dark Convergence can at least be nerfed. In fact, most think the nerf is not sufficient as the pull effect needs to be removed in it's entirety to keep the set from being a god mode set.
  • AJones43865
    AJones43865
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    Vevvev wrote: »
    Youyouz06 wrote: »
    There's been so much content on the forum regarding this set, it's mind boggling.

    Has there been any word on possible changes/being addressed?

    It seems to be a good debate subject, but I think the 'House Speaker' might need to settle this by now :)

    They nerffed it on the PTS, but didn't take away the pain points of the set. Mainly the pull, the lack of CC immunity after the pull, and the fact before the stun lands you can get pulled by multiple Dark Convergences on the ground creating a "ping pong" effect. The set only pulls once now after the initial delay, but DC being spammed will still make it an issue when fielded by coordinated groups.

    The "nerf" on PTS isn't much of a nerf at all. It's still a god mode set and will be abused by ball groups.
  • geonsocal
    geonsocal
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    I like the fact that players are dying more in cyrodiil...

    i expect convergence is a serious pain though for the folks whom enjoy battlegrounds...

    it can get annoying in cyrodiil, particularly when you get yanked off walls and lose your lancers or cold-fire siege equipment...

    but, it's here, everyone is using it (about 12 of my total 17 builds across both servers are using it now), so like every other thing that happens in this game - if you really enjoy a particular activity or environment - you learn to adapt and keep on keeping on...
    Edited by geonsocal on October 31, 2021 10:37PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • JJOtterBear
    JJOtterBear
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    geonsocal wrote: »
    I like the fact that players are dying more in cyrodiil...

    i expect convergence is a serious pain though for the folks whom enjoy battlegrounds...

    it can get annoying in cyrodiil, particularly when you get yanked off walls and lose your lancers or cold-fire siege equipment...

    but, it's here, everyone is using it (about 12 of my total 17 builds across both servers are using it now), so like every other thing that happens in this game - if you really enjoy a particular activity or environment - you learn to adapt and keep on keeping on...

    exactly. i find it fascinating that the same people who always say "git gud" and "adapt and over come" because they are so skilled are complaining about an armor.

    git gud guys. adapt and overcome!
  • xeNNNNN
    xeNNNNN
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    Artim_X wrote: »
    Technically when only one person is using it in an area it isn't too hard to avoid, just block and walk out of it, but way too many people are using it and it hurts a lot even if you're the only one getting hit. After the patch it will definitely be much more balanced in terms of what it is intended to do.
    Dark Convergence:
    • Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    • Reduced the radius of the effect to 10 meters, down from 12.
    • This set now pulls once after its delay, rather than twice over its duration.
    • The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
    Developer Comment:
    This set is currently seeing a lot of success in its original target area of killing large groups and players who don't respect the Area of Effect. However, it's doing its job a little too well and being run in situations of low target counts, which has led to situations where the set feels too good at a general purpose rather than something more niche like Vicious Death. We're reigning in the damage a bit so it's less effective against small player counts, the radius to better match its visual effects, and the pull to reduce situations of being yo-yoed around.

    In a 1v1 scenario even if you take the hit you shouldn't be hurt too badly. Against groups the set will start hitting its original numbers and serve as a group buster. The radius will be reduced by a bit, which will hopefully reduce the likelihood of randomly being pulled into a group of players. Perhaps the biggest and IMO best nerf is that it will only pull once, which means after that first pull you can technically just walk/run/roll/streak/etc. right out of it without having to continue holding block. There is no longer a cap for the pull, which should be interesting if it helps solidify the group busting aspect of the set.

    The stupid thing is, the pull is the problem.

    I take more damage while I am being pulled than I do from being hit by the damned thing. The damage was never the problem at least not for me. My issue since playing again has every single time been the pull. Takes me out of block, cancels my abilities mid animation and half the time im not even in range and this isn't even in cyrodil where its likely targeted for use, this is in BGs. I dont mind zerg buster sets so long as they don't interfere with my small scale fights in other places. Cyrodil or BGs.

    The other thing is...groups will still use it. Its like yeah okay I get it, theres a zerg problem but..every single thing used by others to dismantle zergs & ball groups is used by those same ball groups. It just cancels its purpose out. At least with vicious death its purely a chained damage set. Where as this...its a stun, a slow, a pull and a high burst damage set... Could it be anymore bloated?
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • DestroyerPewnack
    DestroyerPewnack
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    xeNNNNN wrote: »
    Artim_X wrote: »
    Technically when only one person is using it in an area it isn't too hard to avoid, just block and walk out of it, but way too many people are using it and it hurts a lot even if you're the only one getting hit. After the patch it will definitely be much more balanced in terms of what it is intended to do.
    Dark Convergence:
    • Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    • Reduced the radius of the effect to 10 meters, down from 12.
    • This set now pulls once after its delay, rather than twice over its duration.
    • The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
    Developer Comment:
    This set is currently seeing a lot of success in its original target area of killing large groups and players who don't respect the Area of Effect. However, it's doing its job a little too well and being run in situations of low target counts, which has led to situations where the set feels too good at a general purpose rather than something more niche like Vicious Death. We're reigning in the damage a bit so it's less effective against small player counts, the radius to better match its visual effects, and the pull to reduce situations of being yo-yoed around.

    In a 1v1 scenario even if you take the hit you shouldn't be hurt too badly. Against groups the set will start hitting its original numbers and serve as a group buster. The radius will be reduced by a bit, which will hopefully reduce the likelihood of randomly being pulled into a group of players. Perhaps the biggest and IMO best nerf is that it will only pull once, which means after that first pull you can technically just walk/run/roll/streak/etc. right out of it without having to continue holding block. There is no longer a cap for the pull, which should be interesting if it helps solidify the group busting aspect of the set.

    The stupid thing is, the pull is the problem.

    I take more damage while I am being pulled than I do from being hit by the damned thing. The damage was never the problem at least not for me. My issue since playing again has every single time been the pull. Takes me out of block, cancels my abilities mid animation and half the time im not even in range and this isn't even in cyrodil where its likely targeted for use, this is in BGs. I dont mind zerg buster sets so long as they don't interfere with my small scale fights in other places. Cyrodil or BGs.

    The other thing is...groups will still use it. Its like yeah okay I get it, theres a zerg problem but..every single thing used by others to dismantle zergs & ball groups is used by those same ball groups. It just cancels its purpose out. At least with vicious death its purely a chained damage set. Where as this...its a stun, a slow, a pull and a high burst damage set... Could it be anymore bloated?

    Exactly! The pull is the real problem, especially because of all the lag. You know what you need to do to avoid dying, but you're lagging so badly that you can't do it. I'm glad they adjusted the damage too, but even if they didn't, the set would have been fine if they only removed the pull.

    But we are talking about the same people who thought it was a good idea to introduce that set in the first place... Can't expect much from them, and I'll leave the rest unsaid, as I don't want to get banned from the forums. :)
  • geonsocal
    geonsocal
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    just reading through folks' comments...

    so, the question becomes - if this is such a game breaking set that EVERYONE hates so much - why would zos introduce it, and only lightly nerf it after a couple of months...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Dojohoda
    Dojohoda
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    I can understand why people use Dark Convergence. It fires off AOE pull, AOE snare, AOE stun and AOE damage with little effort. It's ridiculous and after the patch, it will continue to be ridiculous.


    Below is a copy from the various patch notes for the adjustments and fixes to the set.

    v7.2.0 Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.

    v7.2.1 Dark Convergence: This set now has new visual effects to help better define its radius attack sources and timing of the detonation.

    v7.2.2 Dark Convergence:
    Fixed an issue where this set could hit targets outside of its line of sight or pull them from areas they should not have been.
    Fixed an issue where the ramping damage bonus from this set could fail against some targets in certain situations.


    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • geonsocal
    geonsocal
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    yep, for better or for worse, convergence ain't going anywhere anytime soon...

    I see glowing purple balls everywhere...

    starting to see plaguebreak show up more often on death recaps now...I guess people are back to using purge again...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • katanagirl1
    katanagirl1
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    Everyone wears this set now, got killed by a necro wearing it today.

    As if necro skills aren’t OP enough already.

    Some players just go for the easy way out regardless.
    Khajiit Stamblade
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP

    PS5 NA

  • Mrtoobyy
    Mrtoobyy
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    So it's D- day today "as we say in swedish" and we'll see when the maintenance is done so we can see the effect of the changes.
    One thing that people talk about in other threads or in game is that "well we already have a pull set, Vateshran 1S&B"

    People seem to forget to have that pull user must be wearing:
    One handed and shield
    Be in melee range
    IT IS TIED TO ONE SKILL
    It doesn't do damage
    It is locked behind a difficult DLC "arena"

    Dark convergence:
    Easy to obtain in every way
    Can be PAIRED with WHATEVER ground effect like ULTIMATES
    Does damage and have really great offensive 2-4 set bonuses

    If one wants to compare the accessibility, power and usage of these two sets I don't think it requires a rocket scientist to see WHY Dark convergence is a broken set.

    I have never tried it nor will I ever do it out of spite but I get why people like it in PVE. Keep it the way it is and make it so "It doesn't effect enemy players" Like other skills and sets do
    Edited by Mrtoobyy on November 1, 2021 7:07AM
  • biminirwb17_ESO
    biminirwb17_ESO
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    There are plenty of ways to die in Cyrodiil but being pulled off a wall cos someone flings caltrops should not be one of them. Removing the effectiveness of defensive siege is all I worry about.

    Maybe DC should proc off a meatbag, then proc Vicious Death to even things out?
  • Arunei
    Arunei
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    geonsocal wrote: »
    just reading through folks' comments...

    so, the question becomes - if this is such a game breaking set that EVERYONE hates so much - why would zos introduce it, and only lightly nerf it after a couple of months...
    It's ZOS, that should be all the answers you need. People point out issues with skills, sets, and other things in the PTS all the time, and 90% of them are never changed between the PTS and live. They get changed after the fact, for some reason. Just ZOS being ZOS.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Jaraal
    Jaraal
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    ✭✭✭✭✭
    GetAgrippa wrote: »
    Mrtoobyy wrote: »
    I really hope we will see less usage of the set in PVP. Tomorrow I'll try some BG and Cyrodil and hopefully I'll not get as frustrated as I've been last 2 months

    Please update us on how the set is post-nerf. Us console pvp players desperately need a light at the end of this dark tunnel.

    It looks better, does more damage to large groups of enemies, and now hits unlimited targets, instead of six. Plus, since they put a one second cooldown on procs, now you can stack three pulls 1,2,3 in three seconds with three pull sets (and no CC immunity) instead of multiple pulls being simultaneous and cancelling each other out. :)
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • AuraNebula
    AuraNebula
    ✭✭✭✭✭
    Jaraal wrote: »
    GetAgrippa wrote: »
    Mrtoobyy wrote: »
    I really hope we will see less usage of the set in PVP. Tomorrow I'll try some BG and Cyrodil and hopefully I'll not get as frustrated as I've been last 2 months

    Please update us on how the set is post-nerf. Us console pvp players desperately need a light at the end of this dark tunnel.

    It looks better, does more damage to large groups of enemies, and now hits unlimited targets, instead of six. Plus, since they put a one second cooldown on procs, now you can stack three pulls 1,2,3 in three seconds with three pull sets (and no CC immunity) instead of multiple pulls being simultaneous and cancelling each other out. :)

    🤦‍♀️
  • Jaraal
    Jaraal
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    On the plus side, you can now gather up all the guards at a resource or outpost and one shot them all, so there’s that.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
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