The animation of showing the attack where it applies all 3 status effects, is applied on the first hit of Force shock/morphs, instead of the 2nd hit when it actually does apply all status effects. The animation is in the wrong order - animation is applied on the first hit (even after countdown grace period ends), and not the 2nd hit.
Not sure if this happens for the non-perfected staff.
Edited by Blackbird_V on October 24, 2021 2:47PM Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.