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Soloing Crow Boss on a Low Level

spartaxoxo
spartaxoxo
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Okay, I am making this thread to show people that this boss can be done solo without the best gear. That it doesn't require mastery of rotations or anything of the sort. It does require a good mastery of when to heal, move, block, and roll dodge.

About the character.

She is a low level character, only level 24. She doesn't have all of her skills leveled or unlocked. She is wearing a mix of gear, but does have one full set. Her gear is a random mix of traits, enchants, levels, etc. Some of her gear is even underleveled. When I make new characters, I just take whatever I find. She doesn't even have a mundus stone yet, just haven't bothered.

Her food is the free food you get from dailies, as is her potions.

You can click spoiler to see her setup and more info about me. It's nothing special.
wtcl52d2vr7j.jpg
qtfhvej5958c.jpg

The gear
https://youtu.be/Yg8HloUEFGQ

About the character. She is a low level character, only level 24. She doesn't have all of her skills leveled or unlocked. She is wearing a mix of gear, but does have one full set. Her gear is a random mix or traits, enchants, levels, etc. Some of her gear is even underleveled. When I make new characters, I just take whatever I find. She doesn't even have a mundus stone yet, just haven't bothered.
Now my account does have high cp and I doubt I could have done this on a completely fresh account. So a new player definitely should get a group! This fight wasn't face roll easy with these obstacles, I almost messed up and died a number of times!

I am not an elite player. I have never beat a vet dlc trial (although have done individual bosses). I don't have all my arena achievements yet. I am however better than average. I have completed vet arenas, have some dungeon skins, and beat some of the tougher hard modes such as Scalecaller Peak.

The fight unedited, first try
https://youtu.be/WbMNPe6hxWY

Some tips for beating it:

Use your companion! They can make things easier while you sort out the rhythm of the fight. If they die, that's okay just leave em dead. You don't need them.

Pay attention to your health: You can get hit by a lot of damage all at once.

Have good self heals (self explanatory)

Keep Moving. Don't linger in one spot too much.

Focus Adds and let boss die to AOE/DOTs. These can pile up really badly and overwhelm you if you're not constantly killing tombstones and adds, especially at the end. If you can't just effortlessly nuke the boss at execute, don't feel you have to and continue to focus adds while letting boss die to aoe/dots.

A lot of experienced players can do this alone, if you want the challenge. But, also don't hesistate to grab a group too! This fight can drag without a group and vet gear! That's perfectly valid way of tackling him and there are plenty of people who would be willing to help! All you gotta do is ask!
Edited by spartaxoxo on October 23, 2021 12:06AM
  • Skullstachio
    Skullstachio
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    As a Stamina warden, This can be “somewhat” easy, If your running two-handed, Brawler is your best friend here since more adds would equal greater shield strength, but otherwise, heres how I solo’ed that feathered horror.
    • Double-barred eternal guardian due to the piercing cold passive giving eternal guardian damage that slightly surpasses wild guardian, plus resurrecting once every 2 minutes helps. (#MakeWildGuardianGreatAgain.)
    • Backbar, I use barbed trap for the extra crit damage and mainly use winters revenge as a debuffer via chilled/glacial presence while also using arrow barrage on top of winters revenge and if needed, I heal with echoing vigor and polar wind not just for myself but for my bear.
    • Frontbar, I use Growing swarm as a debuffer for minor vulnerability and some small AOE Damage while keeping up bull netch (also on front bar), I don’t use bird of prey directly but I slot it for minor berserk and the added 2% increase in damage for every AC ability slotted, I use subterranean assault for massive burst damage but the delay means I use brawler for the time as a main spammable which becomes stronger for each enemy hit in range which makes for easier breathing space, even more so if echoing vigor is still in play for a bit (I also use the CP skill that heals for 7% of all direct damage done.)
    • Always remember to heavy attack, mostly when stamina is at or below 50%, you never know when it might get a little too problematic.

    For my armor sets, I used mechanical acuity and kvatch gladiator along with the molag kena monster helm, fair note to readers, try not to copy/paste what I do, but instead, if you do, find ways to refine it change it up a little according to your standards (no DK pun intended) and make it your own that is ideal to your play style.

    Other than that, @spartaxoxo is quite correct, you keep kiting the boss, not just the adds if necessary, have a few good heals or cp skills like reaving blows, a few damage shield skills like brawler are your best friend here, most enemies are also melee based so get ‘em to follow you to your aoes placed on the boss for easy cleaning, but some are ranged so you may want to watch it, and if all else fails, find a group of like minded players however you need to as it is designated as a group delve like some of the ones in craglorn.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • katanagirl1
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    I am impressed with you soloing it, I tried but didn’t last long even with all my cp.

    Even with another high cp both our companions (two Bastions as s&b) died rather quickly.

    This is not the sort of thing I find challenging though, with such poor rewards.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Lintashi
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    I wonder, it it was your first character, and only account. I have seen many low level characters being way stronger than their high level peers, but in most times, player either migrated from other server, where they already had experienced veteran character, or it was player leveling an alt after being really good already. If it is absolute newbie of level 24, they typically lack situational awarness, and unable to move as efficent as players who regularly clear vet trials. While this post is a good example of what could be achieved, I doubt real newbie player could clear it solo.
  • Troodon80
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    I did this on magblade, magsorc, magplar, stamDK, and stamcro. For the first two, it was pretty easy. I also walked a friend of mine with only around 250 CP through this fight. Swallow Soul/Frag spam kept health at full and I just ignored adds until they built up a bit and use either Sap Essence or destro. Magplar and stam were at a slight disadvantage here as my main heal on templar was Sweeps and stamina was Brawler/Vigor, which forced me to direct my attacks more.

    I wasn't using Ring of the Pale Order and the build was a mix of my usual trial build and a little extra penetration since I wasn't using any form of Breach on magicka (Bahsei/Medusa + 1x Skoria/Slimecraw), so it definitely wasn't as optimised as it could have been (nor did I particularly care (I also forgot to take off Backstabber; fat lot of good that was doing)). I believe it would have made the fight a lot easier than it already was for me to use Pale Order annd just face-tank all incoming damage and heal through it, but was largely unnecessary and would have meant I had to sacrifice either crit or pen. Build changed a bit for stamina, obviously, as I had sources of Breach. For stamina, I used Kinra+VO. In terms of gear, what is "the best" for this particular fight is highly debatable. Certainly not trial gear as you should not be getting Minor/Major Slayer (in theory).

    The first key to this fight, I think, is mitigation: rather, damage avoidance. The less damage you take, the less you have to care and the more you can just spam your skills. AoEs "spill" out of the central cauldron and go in a straight line to the outer edge of the arena. Like most AoEs, you can roll dodge through them to avoid any damage. Pay attention to the "splash" animation from the cauldron and which direction they're going. The AoEs don't even do that much damage and you don't have to dodge them.

    Second, don't kite the boss around. Move around the boss, but don't kite it. Keep it mostly stationary. People don't seem to realise that most bosses have a fairly large reach on their attacks. You're kiting and still taking damage. Just stand and heal/shield. Unless it is eating your dust and you're keeping significant distance between you and the boss, kiting is almost pointless. This also goes for dungeons. The more you kite, the less damage it is going to take and the longer the fight is going to take. Only kite as a last resort.

    Adds don't do that much damage and have minimal health. They should be killable with some very basic AoE skills. Or you can save a destro ultimate or dawnbreaker for them if you feel like you're getting overrun and you don't have the damage to deal with them otherwise. The worst add is the ghost, which, when it gets close enough, will do a large AoE (telegraphed) fear. If you keep moving, this also isn't an issue. The ghost also has more health than the other adds.

    Watch for when the boss does its "heavy" telegraph, which is a dive bomb or strafe style attack. Roll dodge to avoid any damage.

    Kite the large AoE that is spawns from the boss. If you've fought any other Waith-of-Crows, especially those on Harrowstorms or Clockwork City, you know this circle is bad news if you stand in it. Kite it in a small circle around the boss/cauldron, keep the circle tight to minimise how much the boss will move; try to ensure it doesn't move out of your own AoEs.

    The gravestones can be ignored or at least you shouldn't waste time replacing AoEs on them. Try to keep your AoEs on the boss as much as possible. As a Warden, I would probably make the suggestion of using your Gate to pull stuff into your AoEs, if they needed to be focused at all. They only have around 30k health. Couple single target abilities (depending on class: Force Pulse/Swallow Soul/Racer/Poison Injection/Javelin/etc.) here should get rid of them. Keep AoEs/DoTs ticking on the boss. If you feel like sustain is a big issue, you can use Consuming Trap on some of the adds. They die fast and Consuming Trap will restore a lot. Depending on how much CP you have and how much focus you're giving the adds, you can also slot the CP that returns a resource when you kill something. You've also got the choice of False God/Vicious Ophidian here for sustain.

    It goes immune at certain points when it flies above the cauldron. I was heavy attacking here since there wasn't any point doing anything else. This also meant my Bahsei bonus on my magicka attempts was less than it could have been (I should have just used Mother's Sorrow/Medusa or BSW+Medusa or Mechanical Acuity+BSW). It was also the thing that prolonged the fight time more than anything else.

    So far as my own attempts go...
    https://youtu.be/Bma7CkfTEVU
    There are a number of things I would change: burning magicka for Bahsei before the fight, or swapping gear sets, change CP, starting off with ultimate, etc. But... I honestly couldn't be bothered. This is a fun little thing to solo (without companion), but overall not incredibly challenging. Not as challenging as some base game world bosses.

    So far as the fight goes, I think one of three things should happen here:
    • The AoEs from the cauldron should do more damage, apply a defile (or both), or a debuff like Fang Lair shalks. I'm not talking about scaled damage where it does 90% of your health. Just something more to incentivise not face-tanking the damage. I didn't even need to dodge most of the AoEs.
    • More adds or increase health on adds. You shouldn't be able to just completely ignore the adds.
    • More mechanics, or more meaningful mechanics. E.g. in my first attempt I didn't even notice there were graveyards. It didn't even occur to me that the graveyards were what spawned them. Make them spawn a Fang Lair style bone colossus if they're unchecked.
        Example:
      • First graveyard spawns at 90% boss health and every 10% thereafter.
      • Three adds spawn on 10 second timers; can be mostly ignored and killed via AoE; increased health by around 30k
      • 30 seconds after initial spawn, a ghost spawns, does the fear as it currently does and has more health; increase health by around 50k
      • 30 seconds later and it spawns a bone colossus; would have around 500k health, basically a miniboss
      • Another 30 seconds, and another colossus spawns (keeps spawning after 30 seconds)
      • Each graveyard would do this, meaning there's an incentive to actually destroy the graveyards and not let them spawn more things. Standing in a graveyard will also debuff with Major Breach, much like player Necromancer graveyards work.
    Granted, some of these options are somewhat prohibitive of soloing the boss. But, in my own opinion, it shouldn't be something you can solo with ease, no matter your skill level. It can be done as a group and if you're struggling to solo it that would be my suggestion.
    Edited by Troodon80 on October 23, 2021 6:19PM
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • GreenhaloX
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    Cool.. nicely done. Now, step up and do a dragon. B)
  • Tandor
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    spartaxoxo wrote: »
    Now my account does have high cp and I doubt I could have done this on a completely fresh account. So a new player definitely should get a group!

    I stopped reading there. That says all that needs to be known about a topic on how to solo a boss mob at low level.
  • Kessra
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    Already soloed that boss on the first day of the event on my lvl 31 NB healer in roughly 7 minutes.

    I litterally ignored tombstones and adds. They just died in the elementary wall and refreshing path after a while. I tab-focused the boss himself. I later on noticed that tombstones allow adds to spawn, so maybe it would have been better to focus these, but it did workd out either way.

    @Troodon80 you missed the point here. This thread is about low-level chars not veteran chars with access to perfect gear. While your general advice is true, the spicy thing about this enounter is towards the end where your room is almost flooded with adds and slowing effects and what not. You basically skip all of that due to the damage you can output.
  • spartaxoxo
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    Lintashi wrote: »
    I wonder, it it was your first character, and only account. I have seen many low level characters being way stronger than their high level peers, but in most times, player either migrated from other server, where they already had experienced veteran character, or it was player leveling an alt after being really good already. If it is absolute newbie of level 24, they typically lack situational awarness, and unable to move as efficent as players who regularly clear vet trials. While this post is a good example of what could be achieved, I doubt real newbie player could clear it solo.

    This is why I stated this post is not really meant for low level, new players. I saw a lot of posts from players that were high CP but more casual that insisted you needed to be vet gear, antiquities, etc to solo it. And so I wanted to clear that misconception by doing this on a character that has a relatively low power level and more akin to what they are working with power wise. It's just meant to show that a lot more people can do this than maybe realize. That you don't need to be a part of the ".001%" (as I saw someone say) of the playerbase to solo this thing. It just takes following the mechs and being good at mitigating damage through self-heals, roll-dodging, blocking, etc.

    I didn't want people to feel discouraged after reading the forums, when so many players do have the tools to solo this themselves! But talking about easy it was for me on my toon with antiquities doesn't really help with that. Like of course it was easy for me on a high damage toon with enough self healing that I didn't have to move around a ton. That's not very helpful information. Seeing how to do it on a lower power toon and giving tips I think is more positive and encouraging.

    This toon's toon CP was basically the only large advantage that she had. The companion died at the hardest part of the fight, it didn't have a mundus stone, only one full set the rest was mismatched gear, the toon had multiple pieces that were low level, etc. It was nearly as low power as a high CP person gets, and about on par power wise with low CP but over 50 with decent gear. I just want people to know they can do this alone if that's the kind of challenge they enjoy. If they don't, that's okay. If they do, well they'll be pretty happy they beat this Haunted Hooligan.
    Edited by spartaxoxo on October 23, 2021 8:44PM
  • huntgod_ESO
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    If you have time to throw at it, it's very soloable, but it takes a lot longer than it needs to and aside from doing it once to just do it, the time investment isn't really worth the reward.

    If they'd tied an achievement to this or offered a better reward, then maybe I'd keep doing it.

    Also you can go in with a full trial group, so 12 folks...they really should have instanced this like they did Deadlands. For most players this is going to be a frustrating fight solo and if you aren't grouped BEFORE you go in, you can't group up after.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • spartaxoxo
    spartaxoxo
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    If you have time to throw at it, it's very soloable, but it takes a lot longer than it needs to and aside from doing it once to just do it, the time investment isn't really worth the reward.

    If they'd tied an achievement to this or offered a better reward, then maybe I'd keep doing it.

    Also you can go in with a full trial group, so 12 folks...they really should have instanced this like they did Deadlands. For most players this is going to be a frustrating fight solo and if you aren't grouped BEFORE you go in, you can't group up after.

    You can exit and get a group to help you. I do think they should a better job communicating that a group may be advantageous.
  • Troodon80
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    Kessra wrote: »
    @Troodon80 you missed the point here. This thread is about low-level chars not veteran chars with access to perfect gear. While your general advice is true, the spicy thing about this enounter is towards the end where your room is almost flooded with adds and slowing effects and what not. You basically skip all of that due to the damage you can output.
    Considering the OP has already stated that they are high CP, I fail to see how being low level really matters? Unless I missed something here, they have not said that CPs were not assigned? But for reference, I think you missed this point I made:
    Troodon80 wrote: »
    I also walked a friend of mine with only around 250 CP through this fight.
    The person did it in Julianos and Ancient Dragonguard and two piece from staves (Prophet staves). Mostly purple but with white jewellery. I crafted it for them but did not accompany them, I was helping via Discord screenshare. 247 CP casual player who rarely logs on outside of events. The advice does not consider the damage output as you need very little to prevent the room from being overrun.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Troodon80
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    spartaxoxo wrote: »
    You can exit and get a group to help you. I do think they should a better job communicating that a group may be advantageous.
    Couldn't agree more. The NPC dialogue, for example, didn't even hint at it being a potential group activity. Some other people I've seen who are not even CP are flailing around and dying on this fight because they are not aware that it is something you can do as a group.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Troodon80
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    @Kessra @Tandor
    Troodon80 wrote: »
    Kessra wrote: »
    @Troodon80 you missed the point here. This thread is about low-level chars not veteran chars with access to perfect gear. While your general advice is true, the spicy thing about this enounter is towards the end where your room is almost flooded with adds and slowing effects and what not. You basically skip all of that due to the damage you can output.
    Considering the OP has already stated that they are high CP, I fail to see how being low level really matters? Unless I missed something here, they have not said that CPs were not assigned? But for reference, I think you missed this point I made:
    Troodon80 wrote: »
    I also walked a friend of mine with only around 250 CP through this fight.
    The person did it in Julianos and Ancient Dragonguard and two piece from staves (Prophet staves). Mostly purple but with white jewellery. I crafted it for them but did not accompany them, I was helping via Discord screenshare. 247 CP casual player who rarely logs on outside of events. The advice does not consider the damage output as you need very little to prevent the room from being overrun.
    I asked them if they would be kind enough to go through it again. Here's a low level magsorc. Messy. Room gets swarmed because I told them to focus only on the boss, yet still diverted attention occasionally. Still only 247 CP. Only two CP stars assigned in blue and red. Perhaps this is sufficient so far as OP's topic goes to make the point that I've already made?

    https://youtu.be/Mqy1AXBhtMU

    Again, a few issues here. The build, if one could call it that, "worked," but I'm all for optimising within what is available.
    • Underlevelled gear (gear is level 24 versus character level 41, the gear was not intended for this character; level 40 gear would have helped here, but it didn't matter in the end)
    • Mostly training gear
      • It's far from "perfect." If I wanted to optimise for this one boss, I would have crafted a new set of level 40 in divines, front bar a precise weapon, etc. maybe even attempted nMA for an inferno staff to be proper try-hard, but again not necessary and wasn't done
    • Lightning staff back bar isn't ideal, but serves to help with adds in a small way
    • Lack of CP means losing quite a bit of damage, though not an issue as DPS isn't really a significant requirement here
    • Using The Lover mundus because of lack of crit from anything else, and lack of penetration at low level (destro staff and light armour passives missing)/CP
    • Most of the skills are not fully levelled and Surge wasn't even morphed
    • If I wanted a completely smooth run for them, I would have told them to prioritise the gravestones more (you can see that a single light attack+frag is enough to kill it, that's around 15k total health) or use Boundless Storm to help with AoE damage on adds, but this was more proof that getting overrun is largely meaningless and, later in the fight, you'll actually spend more time trying to destroy gravestones while still getting overrun than doing damage to the boss itself
    Few basic things to make note of:
    • Don't stand in nasty
      • You can see that dodge was used frequently, either when I said to or when an otherwise obvious danger was present, sometimes even pre-emptively and incorrectly; crown tri-stat food was used here because it's free and available from login rewards: bonus stamina for more dodges; if you're playing stamina, watch you sustain
    • Make sure everything else stands in your nasty; whatever AoEs you have, feel free to use them and try to make sure stuff stays in them -- make note that Unstable Wall (morph) can be used as an AoE spammable, the Wall explodes every time you recast it
    • Even if you kite the mobs a bit (in this case it was more to get a clear view of the boss), try to keep the boss in a somewhat stable position
      • It will fly at its target occasionally; nothing you can do about that, just hope it comes back to your AoEs otherwise replace them on the new position
    • Archers don't do anything really meaningful here, nothing like Taking Aim, and so can be mostly ignored
    • Even if you do want to prioritise gravestones, do not go melee; use ranged abilities here: Force Pulse, Frags, Injection, Hidden Blade, Soul Trap, etc.
    • Slot a shield if necessary (Sorc shield used here but wasn't necessary, though Force Pulse would have been better for cleave damage; Brawler on stamina works wonders here given how many enemies you can hit)
    • Slot a heal if necessary (Surge was used here; Vigor on stamina is great)
    • Use Pale Order if you think it will help and have access to the DLC for it (no mythic items were used here, obviously, nor does this apply to low levels)
    You can brute force this even with low level and low CP.
    spartaxoxo wrote: »
    This is why I stated this post is not really meant for low level, new players. I saw a lot of posts from players that were high CP but more casual that insisted you needed to be vet gear, antiquities, etc to solo it. And so I wanted to clear that misconception by doing this on a character that has a relatively low power level and more akin to what they are working with power wise.
    I just want to add to this, by the way. Anyone saying that this fight requires high CP is categorically incorrect. This isn't a veteran trial. It's not Godslayer or Planesbreaker. As you can see in this video, CP played a very minor role. Knowledge is what matters here. This fight time was still under 6 minutes with 247 CP (not even 250 CP) at level 41 with level 24 gear. With some relatively small optimisations, this fight time would be much less.
    Edited by Troodon80 on October 24, 2021 2:38AM
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • jaws343
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    Troodon80 wrote: »
    @Kessra @Tandor
    Troodon80 wrote: »
    Kessra wrote: »
    @Troodon80 you missed the point here. This thread is about low-level chars not veteran chars with access to perfect gear. While your general advice is true, the spicy thing about this enounter is towards the end where your room is almost flooded with adds and slowing effects and what not. You basically skip all of that due to the damage you can output.
    Considering the OP has already stated that they are high CP, I fail to see how being low level really matters? Unless I missed something here, they have not said that CPs were not assigned? But for reference, I think you missed this point I made:
    Troodon80 wrote: »
    I also walked a friend of mine with only around 250 CP through this fight.
    The person did it in Julianos and Ancient Dragonguard and two piece from staves (Prophet staves). Mostly purple but with white jewellery. I crafted it for them but did not accompany them, I was helping via Discord screenshare. 247 CP casual player who rarely logs on outside of events. The advice does not consider the damage output as you need very little to prevent the room from being overrun.
    I asked them if they would be kinda enough to go through it again. Here's a low level magsorc. Messy. Room gets swarmed because I told them to focus only on the boss, yet still diverted attention occasionally. Still only 247 CP. Only two CP stars assigned in blue and red. Perhaps this is sufficient so far as OP's topic goes to make the point that I've already made?

    https://youtu.be/Mqy1AXBhtMU

    Again, a few issues here. The build, if one could call it that, "worked," but I'm all for optimising within what is available.
    • Underlevelled gear (gear is level 24 versus character level 41, the gear was not intended for this character; level 40 gear would have helped here, but it didn't matter in the end)
    • Mostly training gear
      • It's far from "perfect." If I wanted to optimise for this one boss, I would have crafted a new set of level 40 in divines, front bar a precise weapon, etc. maybe even attempted nMA for an inferno staff to be proper try-hard, but again not necessary and wasn't done
    • Lightning staff back bar isn't ideal, but serves to help with adds in a small way
    • Lack of CP means losing quite a bit of damage, though not an issue as DPS isn't really a significant requirement here
    • Using The Lover mundus because of lack of crit from anything else, and lack of penetration at low level (destro staff and light armour passives missing)/CP
    • Most of the skills are not fully levelled and Surge wasn't even morphed
    • If I wanted a completely smooth run for them, I would have told them to prioritise the gravestones more (you can see that a single light attack+frag is enough to kill it, that's around 15k total health) or use Boundless Storm to help with AoE damage on adds, but this was more proof that getting overrun is largely meaningless and, later in the fight, you'll actually spend more time trying to destroy gravestones while still getting overrun than doing damage to the boss itself
    Few basic things to make note of:
    • Don't stand in nasty
      • You can see that dodge was used frequently, either when I said to or when an otherwise obvious danger was present, sometimes even pre-emptively and incorrectly; crown tri-stat food was used here because it's free and available from login rewards: bonus stamina for more dodges; if you're playing stamina, watch you sustain
    • Make sure everything else stands in your nasty; whatever AoEs you have, feel free to use them and try to make sure stuff stays in them -- make note that Unstable Wall (morph) can be used as an AoE spammable, the Wall explodes every time you recast it
    • Even if you kite the mobs a bit (in this case it was more to get a clear view of the boss), try to keep the boss in a somewhat stable position
      • It will fly at its target occasionally; nothing you can do about that, just hope it comes back to your AoEs otherwise replace them on the new position
    • Archers don't do anything really meaningful here, nothing like Taking Aim, and so can be mostly ignored
    • Even if you do want to prioritise gravestones, do not go melee; use ranged abilities here: Force Pulse, Frags, Injection, Hidden Blade, Soul Trap, etc.
    • Slot a shield if necessary (Sorc shield used here but wasn't necessary, though Force Pulse would have been better for cleave damage; Brawler on stamina works wonders here given how many enemies you can hit)
    • Slot a heal if necessary (Surge was used here; Vigor on stamina is great)
    • Use Pale Order if you think it will help and have access to the DLC for it (no mythic items were used here, obviously, nor does this apply to low levels)
    You can brute force this even with low level and low CP.
    spartaxoxo wrote: »
    This is why I stated this post is not really meant for low level, new players. I saw a lot of posts from players that were high CP but more casual that insisted you needed to be vet gear, antiquities, etc to solo it. And so I wanted to clear that misconception by doing this on a character that has a relatively low power level and more akin to what they are working with power wise.
    I just want to add to this, by the way. Anyone saying that this fight requires high CP is categorically incorrect. This isn't a veteran trial. It's not Godslayer or Planesbreaker. As you can see in this video, CP played a very minor role. Knowledge is what matters here. This fight time was still under 6 minutes with 247 CP (not even 250 CP) at level 41 with level 24 gear. With some relatively small optimisations, this fight time would be much less.

    It takes me around 3 minutes. Timed it this morning. And that is running a lower damage solo build. A full trial setup could push this quicker.
  • Vevvev
    Vevvev
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    Takes me about three minutes to complete as well, and on lower levels closer to 5-6. I did try a no gear run with the exception of a level 1 inferno and level 1 resto staff buuuuuut..... I think that was going a bit too far lol. The lack of the armor passives led to massive sustain issues and almost 12 minutes in once the boss was at 10% HP I got caught in a stun with low stamina and died.

    Trick to this fight is self healing and target priorities. The tombstones seem to spawn faster than I can deal with them so I found bunching everything up and hitting them with AoEs to be a pretty valid tactic at easing up the pressure being thrown at you if you lack a lot of damage and survivability.
    Edited by Vevvev on October 24, 2021 1:50AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Troodon80
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    jaws343 wrote: »
    It takes me around 3 minutes. Timed it this morning. And that is running a lower damage solo build. A full trial setup could push this quicker.
    Like I showed earlier, a full trial setup should have no trouble doing this easily in under 2 minutes. Faster if you go in with ultimate, etc. The post you quoted was from a CP ~250. Not in any way optimised. Could probably get to 3-4 minutes with the optimisations I suggested. After all that is done, CP would be the last limiting factor. But the point wasn't for speed, the point was to show relative ease at low levels despite people saying you have to be high CP to solo it. You absolutely do not. Nor do you need insanely high DPS.
    Edited by Troodon80 on October 24, 2021 2:41AM
    @Troodon80 PC | EU
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    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
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