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Idea dump #3

Off_The_Chain
No need.
Edited by Off_The_Chain on September 7, 2023 4:54PM
  • Amottica
    Amottica
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    Harmony - Zenimax has been trying to reduce the stress load on the server. Having the server do a server check on class and jewelry traits as well as a range for everyone in a group would increase that load. It would also be a constant check required for each action since members of groups can change at any time and distance between players can change.

    It would also have a negative effect on group types as some leaders would want players of the same class wearing that trait.

    Hold your ground - considering how strong tanks have been much of the time I do not think we need to buff them.

    Alternative healing system. ESO does not use cooldowns on skill afaik. Also, I am pretty sure every class has access to a heal already. I also think the idea would add more stress to the server being it would have to keep track of the cooldown.

    Zombie stomp If they are paper mache then any AoE will instantly kill them making them almost useless. I also do not see how this would help make IC more interesting overall.

    Just my quick thoughts on each one, though I do thank you for sharing your ideas.
  • Kwoung
    Kwoung
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    Oddly, I was thinking the same last night on the Hold Your Ground thing, but the exact opposite. There needs to be a ground based ability that ramps up massively the longer you simply stand in it, and it needs to bypass block and hinder healing.
    Tick 1: 25% of your health gone
    Ticks 2+: 50% of your remaining health gone

    I am so sick of tank builds just standing in one place holding block, they need to be forced to move out of danger.
  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
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    I would be in favor of the hold your ground thing if they add in a viable and effective way of killing tanks solo. Right now you can use oblivion damage enchants, knight slayer, sload's and that tank won't even feel it. Literally all the oblivion damage in the game and you can't even make a tank flinch.

    Maybe a mythic that converts your damage into oblivion damage, but comes at a cost of 30% damage or something. Doesn't scale off anything, just makes all your damage un resistible. People are walking around with such high mitigation right now it would probably be a buff against most opponents, but a tank killer set is really needed before we go buffing tanks. Tanks can have a role in pvp if we get a strong counter to said role.
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

    I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
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