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Can we disable hammer when a faction has low pop bonus?

Vizirith
Vizirith
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As fun as it is making the dominant zerg be able to take keeps even easier and faster, it really should be looked at. That's not even pointing out that it spawning near the trikeeps of the zerg faction that owns 99% of the map is definitely not helping.
  • CrashTest
    CrashTest
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    Just remove the hammer entirely.

    It does nothing but make the dominant faction faceroll the low pop factions even more.

    It's not even fun when all pop bars are the same for each faction.
  • AJones43865
    AJones43865
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    CrashTest wrote: »
    Just remove the hammer entirely.

    It does nothing but make the dominant faction faceroll the low pop factions even more.

    It's not even fun when all pop bars are the same for each faction.

    I agree. The hammer mostly seems to promote lag and zerging. It creates chaos and balls the whole map up in one location, which in turn creates server issues. This seems like another case of the best solution being removal from the game. (same as Dark Convergence. It's just too broken to try and fix. Sometimes you have to go back to the drawing board and reconsider the actions taken in life)
    Edited by AJones43865 on October 21, 2021 12:40PM
  • Vizirith
    Vizirith
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    CrashTest wrote: »
    Just remove the hammer entirely.

    It does nothing but make the dominant faction faceroll the low pop factions even more.

    It's not even fun when all pop bars are the same for each faction.

    Or at the very least significantly tune down the damage it does to walls. The dmg and ult when fighting players is good but not OP imo. But makes defending almost irrelevant when you can simply run to a different wall, hit it for 10 secs and it's down. Takes 10 secs to make a second breach too.
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