I agree to a point. It is easy if you have the DPS and health. but that brings us to my first point: no challegnging/interesting game mechanic, just a DPS /health check. MA is a lot easier but also more interesting.
Breaking the ghost chain requires about 10k dps. That's all the requirements you have there. Everything else can be solved by good moving and avoiding mechanics. There is absolutely NO need for meta gear, high dps or high health whatsoever. [snip]
edit: also keep in mind that you have access to the health and magicka/stamina orbs for a whopping buff... and ROTPO and sigils.
[edited for baiting]
Grandchamp1989 wrote: »I enjoy that they tried something new but I gotta be honest, I much prefer Maelstrom.
It seems to me they tried to go for a solo dungeon feel instead of arena with waves which is neat. For me it worked quite neatly up until the final fight that became too long and punishing if you failed. Having the boss regain her health 3 times made it (for me) a chore, if I for any reason had to restart the fight.
I don't mind it being punishing if I don't feel like I waste a lot of time if I have to start over.
I much prefer a shorter difficult fight than a drawn out one which I felt like it became at times.
That being said I like Vateshran, but I do admit I play Maelstrom much more.
Yes, you can. But why would you waste a skill slot just to avoid one mechanic that's as easy as it can get? Like I said, 10k dps is all you need. And if you're clever and kill the golems first instead of nuking the boss, it's even easier.
spartaxoxo wrote: »Solo content is roleless, and should be completeable in a variety of builds imo. Perhaps a tanky build shouldn't be able to get the achievement for killing fast, but it should in theory have an easier time getting the no death imo.
The_Wunderboy wrote: »I liked it, but I play sorc main so easy mode on last boss.
Ippokrates wrote: »spartaxoxo wrote: »Solo content is roleless, and should be completeable in a variety of builds imo. Perhaps a tanky build shouldn't be able to get the achievement for killing fast, but it should in theory have an easier time getting the no death imo.
Yeah, in theory. In practice, and i have checked it, dedicated tank will be easily overwhelmed by the constantly spawned mobs to the point where it will be no longer able to sustain & survive.
So sure, DD have small advantage thanks to RotPO but even then they still need to keep decent shield, burst healing and sustain.The_Wunderboy wrote: »I liked it, but I play sorc main so easy mode on last boss.
Actually, Sorc, NB & DK have much easier time due to options for avoiding dps check, then othee classes. Especially Templar that must eliminate babushka in melee range, usually surrounded by collosuses and with minotaur aoe below feets.
And yes, VH, especially in vet mode is the best arena we have by now. Maelstrom, DSA & BRP are so looong and boring. Plus VH has amazing achievements. Got a lot of fun making them ^^
Gleitfrosch wrote: »The design of the final Boss is a great example for the lack of ideas for challenging game mechanics and the attempt to compensate this by spamming the area with AOE and enemies what in the end reduces the whole fight to a simple DPS and Health check.
Such design forces players towards meta skills and sets which provide enough DPS and health to survive the fight and punishes everyone who tries something different, especially during the last stage (after killing all three minibossses).
Additionally there are no levels/rounds like in the maelstorm arena, if a player dies, he has to start the fight from the beginning. Even is it would be easy to add a restart point after every miniboss, like the levles in the maelstorm arena.
EDIT:
As correctly noted in a post below:
This post does not aim at the whole arena, just the last boss fight
Yes, you can. But why would you waste a skill slot just to avoid one mechanic that's as easy as it can get? Like I said, 10k dps is all you need. And if you're clever and kill the golems first instead of nuking the boss, it's even easier.
I would say more like 15k bare minimum
Parasaurolophus wrote: »Gleitfrosch wrote: »The design of the final Boss is a great example for the lack of ideas for challenging game mechanics and the attempt to compensate this by spamming the area with AOE and enemies what in the end reduces the whole fight to a simple DPS and Health check.
Such design forces players towards meta skills and sets which provide enough DPS and health to survive the fight and punishes everyone who tries something different, especially during the last stage (after killing all three minibossses).
Additionally there are no levels/rounds like in the maelstorm arena, if a player dies, he has to start the fight from the beginning. Even is it would be easy to add a restart point after every miniboss, like the levles in the maelstorm arena.
[snip] Veteshran is one of the easiest content in the game, and the triple achievement from there is the most common.
It’s easy for dps. The major thing I dislike about the format; is zos is placing healer/tank role items into the award pool. Image being a fully devoted tank and a useful puling tool is placed behind an aggressive dps check. Then people telling you just to make a dps build. When has dps players have build fully geared tank builds in order get their set awards?
[edited to remove quote]
Parasaurolophus wrote: »Gleitfrosch wrote: »The design of the final Boss is a great example for the lack of ideas for challenging game mechanics and the attempt to compensate this by spamming the area with AOE and enemies what in the end reduces the whole fight to a simple DPS and Health check.
Such design forces players towards meta skills and sets which provide enough DPS and health to survive the fight and punishes everyone who tries something different, especially during the last stage (after killing all three minibossses).
Additionally there are no levels/rounds like in the maelstorm arena, if a player dies, he has to start the fight from the beginning. Even is it would be easy to add a restart point after every miniboss, like the levles in the maelstorm arena.
[snip] Veteshran is one of the easiest content in the game, and the triple achievement from there is the most common.
It’s easy for dps. The major thing I dislike about the format; is zos is placing healer/tank role items into the award pool. Image being a fully devoted tank and a useful puling tool is placed behind an aggressive dps check. Then people telling you just to make a dps build. When has dps players have build fully geared tank builds in order get their set awards?
[edited to remove quote]
This, so much this.. Arena are just another insult to support player who are already not needed in most of the game when you get good....
That said, I found vVH easier than Maelstrom, done it in the 1st run w/o rotpo. But yeah, you need a dps char to do it.