In light of recent discussions about Overland here’s an idea I had.
Cannot do Vet Overland? Ok, then implement more interesting enemies that we encounter in open world
Not World Bosses
Make different types of Tougher NPCs & Mini-Bosses who use varying mechanics. Then sprinkle them throughout the zones for more encounters, Not too much but just enough to spice up the gameplay.
It does not require zone instances, layers, switches, options, nerfs, or buff food, and it does not drastically change entire zones
Examples:
Really take a look at enemies with mechanics we see from Mini-Bosses in the story.
Disappointing in the story but they’d better serve in general overland.
Those guys are designed for solo play that anyone can do so just scatter them throughout the zone.
The problem with “Tougher Enemies” today is that they’re too rare in exploration and only their health and damage is buffed.
So they’re still boring because they don’t do anything different and don’t utilize ESO mechanics. They aren’t interesting and therefore not Fun.
However, Mini-bosses like Nathari would be a great base for a “Master Necromancer” overland encounter.
Video 17:47 mark
Or Zumog Phoom
Imagine exploring the wild and encountering a Master Necromancer who summons a Bone Colossus, does a wide ring area affect, and/or possibly transforms into a Lich or Bone Colossus.
Other types they can do
- Bandit Chiefs
- Master Assassin
- Pyromancer
- Cryomancer
- Briar Hearts (they exist but need adjustments)
- Beast Master
- Minotaur Champion
- Werewolf Behemoth (or others)
-
All of which are faster, attack & use abilities more frequently, have more abilities - some of which cover more ground.
Have one of those with a mob every 1 out 5-8 encounters and that changes things up at a reasonable rate without being overdone.
Also the wide variety of different types which would help keep the random encounters more interesting.