MovesLikeJaguar wrote: »I mean sure that'd be cool, though it would require a lot of work to get all houses to have that. Plus if you want a house to look disheveled, you can do it yourself with time and effort put in. I could also see this as a way for ZoS to monetize it like the loot boxes, but more like a card game, with rarity of houses (commons to rares) and then the conditions being like rarity on top of that, with worse conditions being easier to unlock than the glorious version. Which would be a new loot box system that you'd have to pay for. Which would be the only way I can see them doing something like this, and none of us want to buy loot box houses when they're already so expensive.
Yeah houses could use some love to some extent, but locking houses behind random release windows, and houses themselves having horribly low furnishing caps need to be addressed first (the second more than the first).
Like an approach from Blood and Wine, the Witcher 3?
The house could be quest related:
- Accumulate gold or materials to renovate
- Armour mannequins
- Weapon plaques
- A Majordome
- A real garden with usable plants (medicinal/poison)
It would be a mix between Hearthfire (Skyrim) and Blood and Wine (TW3)
Sounds kinda fun
I'd love house defence mechanics too, but I think I'm dreaming.
- Like in Sykrim...someone get's kidnapped, attacked, robbed etc...
Give us "improve" option on housing.
Houses will have a few different "conditions"
- ruined
- abandoned
- old
- new
- glorious
Glorious houses will have no debris, and no potholes or pockmarks or warn out paint on walls.
Ruined houses will have max of those things.
AAAAALLLLLSOOOO
If you really wanna making housing great, give us a painting station allowing us to apply the dyes we know as paints to the walls
Ravensilver wrote: »Lucky Cat Landing would be *such* a lovely house, if it didn't give me a virtual asthma attack, every time I walk in there. I can *smell* the mold and mildew! >.<
I've thought about trying to replace all the wall - especially since we now have all those lovely Leyawiin walls... but it would completely change the feel of the house...
Could we get a non-moldy update, perhaps? *__*
I bought it, it's currently my main house. I was inspired by Auberic Dufont as a tourist, general Breton snobbery (my main character is a Breton) and a book about history of slumming. Poverty or misery tourism is very much a thing and Senchal happens to be one massive slum with a palace in the middle. Once I will find a good main residence for my character, Lucky Cat will become one of the summer houses. I never intended for it to be a permanent residence, I just wanted a bit of real privacy. Also I don't think it was supposed to be moldy. The growths on the walls look like lichens to me, most of them are not poisonous.Mandragora wrote: »That is the only house where I would ask who and why bought it
MovesLikeJaguar wrote: »I mean sure that'd be cool, though it would require a lot of work to get all houses to have that. Plus if you want a house to look disheveled, you can do it yourself with time and effort put in. I could also see this as a way for ZoS to monetize it like the loot boxes, but more like a card game, with rarity of houses (commons to rares) and then the conditions being like rarity on top of that, with worse conditions being easier to unlock than the glorious version. Which would be a new loot box system that you'd have to pay for. Which would be the only way I can see them doing something like this, and none of us want to buy loot box houses when they're already so expensive.
Yeah houses could use some love to some extent, but locking houses behind random release windows, and houses themselves having horribly low furnishing caps need to be addressed first (the second more than the first).
Mandragora wrote: »
Did you buy Lucky Cat and then regret it?That is the only house where I would ask who and why bought it