TheEndBringer wrote: »Yes, that wouldn't be abused at all to create OP characters.
Darian_Rath wrote: »It's a balancing nightmare that ends with a single "top build" that everyone would use.
Darian_Rath wrote: »It's a balancing nightmare that ends with a single "top build" that everyone would use.
TheEndBringer wrote: »Yes, that wouldn't be abused at all to create OP characters.
TheEndBringer wrote: »Yes, that wouldn't be abused at all to create OP characters.
no it wont.
morrowind had a classless system and so did oblivion, all they did was make it so you choose from a list of healing skill, damage skill and then magicka and stamina skill trees, it balanced in both those games and it will here as well.
TheEndBringer wrote: »Yes, that wouldn't be abused at all to create OP characters.
no it wont.
morrowind had a classless system and so did oblivion, all they did was make it so you choose from a list of healing skill, damage skill and then magicka and stamina skill trees, it balanced in both those games and it will here as well.
TheEndBringer wrote: »Yes, that wouldn't be abused at all to create OP characters.
no it wont.
morrowind had a classless system and so did oblivion, all they did was make it so you choose from a list of healing skill, damage skill and then magicka and stamina skill trees, it balanced in both those games and it will here as well.
Dark_Lord_Kuro wrote: »So everyone is told to use thes 3 skill line for a dps, these 3 for a heal and these other 3 for a tank
So instead of having 6 class×4 type of build we would get 3-4 type of build
Sorry but its one of the dumbest idea i heard of for this game
TheEndBringer wrote: »Yes, that wouldn't be abused at all to create OP characters.
no it wont.
morrowind had a classless system and so did oblivion, all they did was make it so you choose from a list of healing skill, damage skill and then magicka and stamina skill trees, it balanced in both those games and it will here as well.
With Armory system coming with U32 it is the right time! We already have world skill lines and weapons, so there is nothing impossibleAfter the abolition of a class system ZOS will finally be able to buff vampires and psijic order. There are already players who uses just weapon skills and non-class abilities and do content with no problem.
To earn former-class skill lines we can just do quests related to them:
— For a nightblade it may be the overwrighting DB's skill line
— Telvani quests for a sorcerer (as dunmers worship daedric princes)
— For a templar some knight orders in Daggerfall
— Same as previous for a dragonknight
— Wardens may come from some of the forest locations
— Elemental magic through mages guild
And so on. And it is still can be sold if someone worries about poor devsAs for me, all classes should be free for all.
Dark_Lord_Kuro wrote: »So everyone is told to use thes 3 skill line for a dps, these 3 for a heal and these other 3 for a tank
So instead of having 6 class×4 type of build we would get 3-4 type of build
Sorry but its one of the dumbest idea i heard of for this game
Red_Feather wrote: »Guild Wars used a dual profession system to great success. It had well thought out rules.
It prompted websites that listed the hundreds of builds used in game. https://gwpvx.fandom.com/wiki/Category:All_working_PvE_builds
Last year's anniversary event only added 10 new skills after years of nothing. And it caused a massive population resurgence. Just 10 skills.
It was the last greatest online rpg I've played. And it seems lately only Josh Strife Hayes has given it attention. Which is a shame because it was a system so well designed it could have gone on and on with such little effort required to keep players coming back.
Dark_Lord_Kuro wrote: »So everyone is told to use thes 3 skill line for a dps, these 3 for a heal and these other 3 for a tank
So instead of having 6 class×4 type of build we would get 3-4 type of build
Sorry but its one of the dumbest idea i heard of for this game
i think ZOS can balance classless system if they start, lets say - now, and finish like in 2025. By that time they can separate PvP from PvE like skills, CP and even some gear.It’s too late for a Classless System
TheEndBringer wrote: »Yes, that wouldn't be abused at all to create OP characters.
no it wont.
morrowind had a classless system and so did oblivion, all they did was make it so you choose from a list of healing skill, damage skill and then magicka and stamina skill trees, it balanced in both those games and it will here as well.