Narvuntien wrote: »Because it is overland content...
Sometimes I do the dragons just because I like fighting them.
Overland weapons and motifs are worth a lot of gold sometimes.
VaranisArano wrote: »ZOS typically hands out the extra rewards you want for doing the group overland events/zone dailies during Events.
Think about it in terms of the lifespan of an MMO. Content starts off new and shiny, and players need little incentive to do the dailies to get new rewards like motifs. Then, as the content becomes old, players move on to whatever DLC and Chapter is new and shiny. You can temporarily lure players back to old content with special events and new shiny rewards, but the effect of extra rewards would be diminished if you handed them out all the time.
So apply that to Geysers. When Summerset launched, everyone did Geysers. Geysers were just swarmed with players. Why? Because it was new, players wanted the Alchemy reagents, and the wanted the daily rewards. Now, three years later, relatively few players do Geysers because most people already got the reward they wanted within the last two years.
Does that mean ZOS needs to up the rewards for Geysers
Why would they? The same type of players who swarmed the Geysers three years ago are now swarming the new Oblivion Portals and will swarm the new Deadlands bosses and dailies.
It makes more sense to let players get the normal rewards for the new content. It's new. It's shiny. Players want to do it. No extra rewards (bribes, really) needed.
But what about poor three year old Summerset and empty Geysers? Well, fear not, ZOS will bribe players with Event Coffers in the upcoming Daedric Wars Event, currently being tested on the PTS. Having been sufficiently bribed with new rewards to go back to old content, players will once again swarm the Geysers and drive the sloads back into the sea.
And then, because it's an event, when the rewards/bribes end, they'll leave and go back to the new content they bought. This is just fine for ZOS.
However, if you throw in extra rewards for the Geysers all the time, you aren't going to attract players to swarm them all the time. Players will get enough of what they want and stop, and then you have the same problem as before. Or they'll swarm the relatively easier Geysers and avoid the harder Harrowstorms for the same rewards. There's plenty of unintended side effects that adding extra, long term rewards has for the game.
If you want extra rewards, or you just want to farm Dragon hunts while everyone is fighting them, it's going to be most efficient to wait for Dragons to be featured in another event. Or the Anniversary Event, where every daily quest gives you extra rewards.
And finally, if you want transmute crystals, your best bet is to do normal group dungeons or PVP. I see that attempt to get an easy source of crystals from non-grouped PVE dailies and I think its quite unlikely to happen.
VaranisArano wrote: »ZOS typically hands out the extra rewards you want for doing the group overland events/zone dailies during Events.
Think about it in terms of the lifespan of an MMO. Content starts off new and shiny, and players need little incentive to do the dailies to get new rewards like motifs. Then, as the content becomes old, players move on to whatever DLC and Chapter is new and shiny. You can temporarily lure players back to old content with special events and new shiny rewards, but the effect of extra rewards would be diminished if you handed them out all the time.
So apply that to Geysers. When Summerset launched, everyone did Geysers. Geysers were just swarmed with players. Why? Because it was new, players wanted the Alchemy reagents, and the wanted the daily rewards. Now, three years later, relatively few players do Geysers because most people already got the reward they wanted within the last two years.
Does that mean ZOS needs to up the rewards for Geysers
Why would they? The same type of players who swarmed the Geysers three years ago are now swarming the new Oblivion Portals and will swarm the new Deadlands bosses and dailies.
It makes more sense to let players get the normal rewards for the new content. It's new. It's shiny. Players want to do it. No extra rewards (bribes, really) needed.
But what about poor three year old Summerset and empty Geysers? Well, fear not, ZOS will bribe players with Event Coffers in the upcoming Daedric Wars Event, currently being tested on the PTS. Having been sufficiently bribed with new rewards to go back to old content, players will once again swarm the Geysers and drive the sloads back into the sea.
And then, because it's an event, when the rewards/bribes end, they'll leave and go back to the new content they bought. This is just fine for ZOS.
However, if you throw in extra rewards for the Geysers all the time, you aren't going to attract players to swarm them all the time. Players will get enough of what they want and stop, and then you have the same problem as before. Or they'll swarm the relatively easier Geysers and avoid the harder Harrowstorms for the same rewards. There's plenty of unintended side effects that adding extra, long term rewards has for the game.
If you want extra rewards, or you just want to farm Dragon hunts while everyone is fighting them, it's going to be most efficient to wait for Dragons to be featured in another event. Or the Anniversary Event, where every daily quest gives you extra rewards.
And finally, if you want transmute crystals, your best bet is to do normal group dungeons or PVP. I see that attempt to get an easy source of crystals from non-grouped PVE dailies and I think its quite unlikely to happen.
Thanks for your comprehensive answer! I do get your point and my intent wasn't to make rewards that would make players swarm the content all the time. This would of course result in the negative side effect that you are referring to. What I would like to see is that he rewards from this kind of content became a bit more attractive for those of us who isn't interested in motifs, overland gear, furniture etc. I actually want the opposite than making players farm the same content over and over again. That is why I suggested that the "new reward" should just be for the first dragon, harrowstorm, geyser you did each day and maybe only on one character a day so you had to visit different zones but it couldn't actually be farmed.
I aren't interested in extra rewards (please trust me on this) and don't really like doing the overland content doing the events because it seems like the content wasn't meant to be encountered by so many players which takes the fun part out of it for me. And again i don't really have any big interest in the event rewards and it would be nice if you could actually trade your tickets for transmutes, alliance point or tel var stones so that the events would be more compelling to all kinds of players. I feel like there is some kind of discrepancy between the content and rewards. With dragons and overland bosses being attractive content for skilled players who likes progression and the rewards which are targeting players who likes houses, fashion and that stuff (of course many players like both i know that)
Considering the transmute crystals i suggested those because these could both be attractive for those who already got it all and for those who aren't interested in the existing rewards. I really don't want i to be an easy source but just an alternative source. It's already quite easy to get them if you wan't to use all your time doing normal dungoens. The problem is that it is boring to do the same over an over again and i dont think this way of farming them are healthy for the game considering the fake tank problem, players leaving when they get a DLC dungeon and high CP players who rush the dungeons despite being grouped with new players. It could be 2 crystals for the first group event you did in each DLC zone a day (maybe 3 for dragons) but only on one character. Even if they also added 1 crystal for the first world boss you did each day in every zone it would still not be more effective that just running normal dungoens over and over again with a low level char in your group.