everseeing_njpreub18_ESO wrote: »As a PVE player who dislikes PVP, as others said I would just skip those in a PVP area, there is enough for me to do in PVE zones. Any form of "forced" PVP (such as for a reward i actually want) is just a drudgery for me to slog through and be done.
My main reason is not PVP as a concept, I guess its the execution, I cant stand the repeated "pop from stealth, stun, hit hit dead" routine that seems to plague me in PVP, i suck at it, i have no interest in "getting gud", so i just leave it to hose who enjoy it.
If its your thing, great, but please don't try to mix them when its not needed.
I honestly never understood this kind of hate towards PvP.
Please stop this insane myth that pvp players don't spend money and don't buy dlcs.
Everyone I know caved and bought Blackwood to access the new mythics.
That's how powerful the urge is for serious pvpers to get ahead, they'll buy a whole zone to wear one piece of gear.
My feeling on the matter is, that the PVE players in this game are so adamantly against PVP, they wouldn't do the quests. On the flip side, PVP players already have to engage in an inordinate amount of PVE in order to PVP in the first place. People like me, that do both, probably wouldn't mind, but don't see it being a big hit, just more posts complaining about PVP quests taking the slot of PVE quests on the forums.
The only thing PVP needs in this game to make it great again... is performance. Get rid of the lag, random disconnects, slow bug, freezing, macro slices, etc... and that's all it needs.
...there is this new game out that allows you to flag up in the open world, it's pretty fun ....
myskyrim26 wrote: »I played several MMOs. If a game has a PVE-PVP zone, such zone is just DEAD. In ESO I will never buy a chapter or DLC with mixed PVE-PVP content. I don't PVP. I hate the fact that I can't explore Cyrodiil and IC now because of PVP players.
...there is this new game out that allows you to flag up in the open world, it's pretty fun ....
They need to make players feel safe at certain areas, which is exactly the opposite now.
Kiralyn2000 wrote: »...there is this new game out that allows you to flag up in the open world, it's pretty fun ....
Ah, that explains the article I saw yesterday about how they had to add a "please be nice to each other" splash screen. Because, as it turns out, when you have open-world/faction-based PvP, along with cross-faction chat & local area voice chat, people are awful to each other.
Surprising, I know.
When the monster sets in IC came out i killed a couple off the overworld roaming bosses together with a friend. I was the tank and on almost every boss i was attacked several times. It was always stealth gank attacks. I only survived because i was the tank and the bosses constant AoEs simply smashed them. Its the same with camping the front entrance of the base trying to farm off returning players.
VaranisArano wrote: »I see you've marked off Step 2, so I'll take a crack at Step 1.
Who do you see doing Step 1 - these "War Effort" quests?
Is it PVPers, who now need to do a bunch of unrelated PVE quests in order to get a fleeting buff?
Or is it PVEers, who are going to do these quests for a PVP buff that most of them don't care about and will never use because they don't play in Cyrodiil?
Kiralyn2000 wrote: »VaranisArano wrote: »I see you've marked off Step 2, so I'll take a crack at Step 1.
Who do you see doing Step 1 - these "War Effort" quests?
Is it PVPers, who now need to do a bunch of unrelated PVE quests in order to get a fleeting buff?
Or is it PVEers, who are going to do these quests for a PVP buff that most of them don't care about and will never use because they don't play in Cyrodiil?
I wonder if it's supposed to appeal to some sort of "faction patriotism" on the part of the PvE'ers? (along with providing Yet More Dailies).
But, honestly, at least for me? With us being able to quest anywhere, and not participating in the whole PvP thing? I don't really have any 'faction' connection to my characters. Before 1T, I made a character of each faction, so I could experience all of the questlines & stories.
Characters I've made since then (with Any Race/Any Alliance) were just picked by what race I wanted to make a character of, and which faction home city had the more convenient amenities.
So, yeah. Not a lot of Faction Loyalty to appeal to here in PvE land. I have no idea what faction is "winning" in Cyro, and I don't care if it's "mine" ('mine' shifting constantly as I switch between alts). It's really not all that important. /shrug
(and for new players, who go through whatever that year's Chapter tutorial & then the Chapter zone - rather than the main quest & sequence of faction zones - there's likely even less attachment to whichever 'faction' they picked at character creation.)
When the monster sets in IC came out i killed a couple off the overworld roaming bosses together with a friend. I was the tank and on almost every boss i was attacked several times. It was always stealth gank attacks. I only survived because i was the tank and the bosses constant AoEs simply smashed them. Its the same with camping the front entrance of the base trying to farm off returning players.
I do PvP but still dislike having no boundary. If there is some boundary and buffer that allow PvE players to prepare, which basically eliminate unexpected fights, they could be more willing to participate, especially if defenders are always aided, not only by DD NPCs but also healers and fast respawn near the location - which would be fair IMO that attackers always need to be more organized and numerous in order to capture some site.
My feeling on the matter is, that the PVE players in this game are so adamantly against PVP, they wouldn't do the quests. On the flip side, PVP players already have to engage in an inordinate amount of PVE in order to PVP in the first place. People like me, that do both, probably wouldn't mind, but don't see it being a big hit, just more posts complaining about PVP quests taking the slot of PVE quests on the forums.
The only thing PVP needs in this game to make it great again... is performance. Get rid of the lag, random disconnects, slow bug, freezing, macro slices, etc... and that's all it needs.
It's not just this game... It's about every MMO I've played. Players just have to accept it in most games, cause there usually is no choice - so they're not as vocal. But here the PvP and PvE modes are so separate everyone always tries to be vocal, cause " no no no, don't touch or affect my beautiful PvE gameplay ".
I honestly never understood this kind of hate towards PvP.
...there is this new game out that allows you to flag up in the open world, it's pretty fun ....