I personally would like to change it from "kill an enemy" to "stun an enemy"
This way if I go into a huge ball zerg and hit dawnbreaker of smiting, it will give me the almost full stacks.
I'll be taking almost 2k oblivion damage per second. That would feel like a great risk vs reward.
If it's a 1 v 1, stunning can only happen maybe every what? 8 seconds? so in a sense there's an 8 second CD to get the next tick.
Killing an enemy in 10 seconds is impractical...UNLESS you are a ganker which doesn't need any more strenght, ride the wave of a zerg or are fighting weak monsters in pve.
The set is more worthless now than what it was before. If there is ANYONE who is having success with Pelinal in its current state please tell me NOW so I can be swayed.
Now we could change it back to it's original way and put "Makes your weapon and spell damage equal, whatever is the higher of the two AND Makes your stamina or magica equal, whatever is the higher of the 2. "
There is probably a mythic I am forgetting that would make this too op. I am still running sets pre mythic.
I'll wait about 3 months then it's off to the destruction table for Pelinal. I can't have trash cluttering my valuable space.
New Moon Alcolyte is junk. There is Zero reason why anyone would use that set and get a 5% cost. Unfortunately I golded that and it's going to have to take valuable space. There are far better sets that give stats better than NMA and doesn't incur a cost. I mean come on 150-200 Weapon damage less buffed? I'll take the hit over NMA. All these other sets like fury, truth, ravaging, briarhart, etc are gimmicks. There are sets that give you static stats and not have to deal with the BS of it moving up and down. I felt so stupid farming truth just to find out again it was only 150-200 weapon damage more than my static stats build.
So now that there is a HARD CAP on stat builds....you realize we must get these proc sets and special 1 piece sets to that do more damage. That means people without it, lose. No amount of skill will overcome having sets that give a 6th or 7th skill that costs no slots and no stat AND an extra 3 or 5 set that costs only one slot.
What am I saying? I knew this...a lot of sets are not good anymore.
Pelinal is an on paper change that looks cool but does absolutely nothing.
How many more times is ZoS going to revamp sets to do more of nothing or not update them at all? In my eyes, they to keep them more competitive to the new stuff they put out.
Now that question may be premature because ZoS said they are revamping the sets for the inclusion of hybrid builds. I will warn you, if you think changing things a little bit here and there is the solution. You will be wrong. You'll have a lot of on paper looks cool but in practice is no better.