Bah. Well, I'm not surprised. They nerf eveything after a while. Was just looking for somethign different - I can't stand flurry, but 5 toons spamming wrecking blow / dizzy gets old. Play how you want - until they nerf it Thanks Grumpy
MentalxHammer wrote: »As grumpyduckling mentioned it used to be used as a spammable with masters dw because the first dot tick would land after 1s so it was essentially added to the direct damage of rending slashes as a spammable. Since then they have nerfed the 1s dot tick after rending, but masters dw has been reworked to provide its damage bonus to the initial direct damage hits of rending slashes. Since the rework rending actually hits slightly harder than the standardized spammable tooltip (base values are the same for molten whip/surprise attack etc.) which makes it actually a very strong spammable! The downside is you’re using 2x gear slots to give your toon a spammable but on a class like dk that deals damage in the form of pressure the extra dot is actually a nice compliment to the other dots you have rotating, particularly in 1vx situations where you simply need to land one spammable on a weak target and they are forced into a defensive rotation due to your crippling dots.
This is particularly useful on dk too because with the standard dizzying swing setup you are forced to run executioner, so with rending as your spammable you can save bar space by omitting your execute, this is made even more viable by the fact that dw attacks scale up in damage based on your targets missing health.
GrumpyDuckling wrote: »It's been a while but I'm pretty there were 2 changes made to counter its power as a spammable.
1) a delay was put in before the first dot tick occurs -- you used to be able to get a quick tick of dot damage in before your next use.
2) bleeds used to entirely ignore resistances so you didn't have to worry about being at penetration cap -- which isn't a big deal if you're already there anyway.
I'm not sure if these 2 changes are still the case, but I don't remember reading anything about them being reverted.
universal_wrath wrote: »GrumpyDuckling wrote: »It's been a while but I'm pretty there were 2 changes made to counter its power as a spammable.
1) a delay was put in before the first dot tick occurs -- you used to be able to get a quick tick of dot damage in before your next use.
2) bleeds used to entirely ignore resistances so you didn't have to worry about being at penetration cap -- which isn't a big deal if you're already there anyway.
I'm not sure if these 2 changes are still the case, but I don't remember reading anything about them being reverted.
I believe that also both rending and dw master got dmg reduction that made even not a viable PvP option.
Ippokrates wrote: »Today i tested those Master's Daggers aaaand... sorry, i am not impress. Especially when compare to Maelstrom Dagger, which not only can give you bigger punch, but also boost your rending slashes and even lacerate
Ippokrates wrote: »Today i tested those Master's Daggers aaaand... sorry, i am not impress. Especially when compare to Maelstrom Dagger, which not only can give you bigger punch, but also boost your rending slashes and even lacerate
So, you pointed out one thing, and then said it wasn't as good as another--but you're supposed to realize it wasn't a comparitor problem, but an addition problem.
Ippokrates wrote: »Ippokrates wrote: »Today i tested those Master's Daggers aaaand... sorry, i am not impress. Especially when compare to Maelstrom Dagger, which not only can give you bigger punch, but also boost your rending slashes and even lacerate
So, you pointed out one thing, and then said it wasn't as good as another--but you're supposed to realize it wasn't a comparitor problem, but an addition problem.
No, not really. In this case comparison is crucial, because why someone would select this particular weapon if another not only would be much more efficient but basically boost the same skill by the same value?
Ippokrates wrote: »Ippokrates wrote: »Today i tested those Master's Daggers aaaand... sorry, i am not impress. Especially when compare to Maelstrom Dagger, which not only can give you bigger punch, but also boost your rending slashes and even lacerate
So, you pointed out one thing, and then said it wasn't as good as another--but you're supposed to realize it wasn't a comparitor problem, but an addition problem.
No, not really. In this case comparison is crucial, because why someone would select this particular weapon if another not only would be much more efficient but basically boost the same skill by the same value?
Master's weapon rending slashes gets boosted by Maelstrom Flurry.
Ippokrates wrote: »Ippokrates wrote: »Ippokrates wrote: »Today i tested those Master's Daggers aaaand... sorry, i am not impress. Especially when compare to Maelstrom Dagger, which not only can give you bigger punch, but also boost your rending slashes and even lacerate
So, you pointed out one thing, and then said it wasn't as good as another--but you're supposed to realize it wasn't a comparitor problem, but an addition problem.
No, not really. In this case comparison is crucial, because why someone would select this particular weapon if another not only would be much more efficient but basically boost the same skill by the same value?
Master's weapon rending slashes gets boosted by Maelstrom Flurry.
Yeah, so you need one on front bar & second on back bar and spam weapon swap all the time - don't really see it in anything more than dummy hugging.