You can't really expect go toe to toe with a stamden, stamcro or even dk given all the mitigation and healing they have. But you are / shd be very good at running away when you find that out. I'd run wild hunt and maybe celerity, with something like jewels of misrule (mag and stam regen) to ensure you have the magika to cloak a minimum of 4-5 times in a row.
BlackCatOnline- wrote: »Greetings,
Upfront I'm going to state that I recognize Nightblade is designed for a hit and run playstyle, with high single target damage potential, arguably the best defensive and kiting skills in-game overall. Still, I wonder if the class is too squishy. In my personal experience, unless I'm straight ganking out of cloak my health will be shredded by any ranged fighter before I can even gap close. Against melee brawlers despite being equipped with all damage sets, it can feel like trying to cut a brick wall with a dull knife, depending on sets of choice, overall stats, different variables. In the face of a high-heal capable class (Templar, DragonKnight, Warden....) if one cannot tear through 30K+ health in an instant the opponent(s) will recover rapidly and essentially be unkillable, causing one's time to kill window to close, exhaust resources, so flight or die become the only options. Although this issue is perhaps a personal failure to stack damage. Either way, the main point of this post is to question the survivability of Nightblade and how unforgiving a class that can turn invisible or teleport out actually is. Stamina Nightblade in particular since it doesn't have the freedom to cloak spam as its magicka counterpart can. Nor does the class possess healing abilities on the same level as pretty much any other class. Of course Magicka Nightblade is a different matter. And lately without Gaze of Sithis a Nightblade, or at least mine, will drop dead at the touch of a feather.
Regardless of how shiny new, like fresh out of the box toy new to Stamblade I may be, or however incompetent, the question remains: Is Nightblade too squish? Does it deserve better resource returns on Siphoning Strikes? Is it fair that classes like DragonKnight get so much healing power and resource return (upcoming anyway) and Nightblade can't at least unless it's a magicka base? Of course one could argue about hybrid changes... Does every class skill cost depend on max resource though?
P.S. Nightblade burst is too predictable. Please fix
Olen_Mikko wrote: »If you play as a ganker, you kind of have to accept that you have to fight dirty and from the shadows. Never on open ground.
I made a ganker build that is pretty agile and can keep a pressure up for some time, to be able to take out some of the unaware tankier chars too.
BlackCatOnline- wrote: »Greetings,
Upfront I'm going to state that I recognize Nightblade is designed for a hit and run playstyle, with high single target damage potential, arguably the best defensive and kiting skills in-game overall.
moleculardrugs wrote: »Olen_Mikko wrote: »If you play as a ganker, you kind of have to accept that you have to fight dirty and from the shadows. Never on open ground.
I made a ganker build that is pretty agile and can keep a pressure up for some time, to be able to take out some of the unaware tankier chars too.
Fought a ganker in cyrodiil. He wore Cowards Gwar and relied more on speed and stealth while fighting on open ground. It was pretty impressive. He didn’t hide behind rocks or trees or walls like what other people do in pvp too. He took hits and healed quickly and was able to fend off 3 other peeps
BlackCatOnline- wrote: »Greetings,
Upfront I'm going to state that I recognize Nightblade is designed for a hit and run playstyle, with high single target damage potential, arguably the best defensive and kiting skills in-game overall.
Thats it basically To make this scale in PvP would be to give the NB one-shot capability. It is obvious that this cant happen.
Maybe disguise needs a little heal on it...
moleculardrugs wrote: »BlackCatOnline- wrote: »Greetings,
Upfront I'm going to state that I recognize Nightblade is designed for a hit and run playstyle, with high single target damage potential, arguably the best defensive and kiting skills in-game overall. Still, I wonder if the class is too squishy. In my personal experience, unless I'm straight ganking out of cloak my health will be shredded by any ranged fighter before I can even gap close. Against melee brawlers despite being equipped with all damage sets, it can feel like trying to cut a brick wall with a dull knife, depending on sets of choice, overall stats, different variables. In the face of a high-heal capable class (Templar, DragonKnight, Warden....) if one cannot tear through 30K+ health in an instant the opponent(s) will recover rapidly and essentially be unkillable, causing one's time to kill window to close, exhaust resources, so flight or die become the only options. Although this issue is perhaps a personal failure to stack damage. Either way, the main point of this post is to question the survivability of Nightblade and how unforgiving a class that can turn invisible or teleport out actually is. Stamina Nightblade in particular since it doesn't have the freedom to cloak spam as its magicka counterpart can. Nor does the class possess healing abilities on the same level as pretty much any other class. Of course Magicka Nightblade is a different matter. And lately without Gaze of Sithis a Nightblade, or at least mine, will drop dead at the touch of a feather.
Regardless of how shiny new, like fresh out of the box toy new to Stamblade I may be, or however incompetent, the question remains: Is Nightblade too squish? Does it deserve better resource returns on Siphoning Strikes? Is it fair that classes like DragonKnight get so much healing power and resource return (upcoming anyway) and Nightblade can't at least unless it's a magicka base? Of course one could argue about hybrid changes... Does every class skill cost depend on max resource though?
P.S. Nightblade burst is too predictable. Please fix
I’m one of those Nightblades (high elf magblade) that barely go invisible. I morphed to the other one where you heal like 2600 every second for 8 seconds or something like that. I enjoy tanking normal dungeons with it and have heard that a lot of people tank vet dungeons as a NB too. So survivability is possible.
I feel like (and I’m so bad with names guys I’m sorry), the red ball shield that NBs can opt for with the morph should also have major resolve along with minor resolve.
Edit: you’re going to get a lot of backlash from people because they consider NB as OP and harder to master than the other classes. That the NB is for more experienced players and shouldn’t be the first toon someone makes. Although true, I feel like there should be more options for NBs to move away of stealth fighting and instead be able to take on the more physical classes. I’m not saying make NB an overpowered melee stealth killer like the xenomorph from predator, but It would be nice if we could use the “shadows” as physical and upfront as a templar uses the light.
BlackCatOnline- wrote: »Greetings,
Upfront I'm going to state that I recognize Nightblade is designed for a hit and run playstyle, with high single target damage potential, arguably the best defensive and kiting skills in-game overall. Still, I wonder if the class is too squishy.
BlackCatOnline- wrote: »Greetings,
Upfront I'm going to state that I recognize Nightblade is designed for a hit and run playstyle, with high single target damage potential, arguably the best defensive and kiting skills in-game overall. Still, I wonder if the class is too squishy. In my personal experience, unless I'm straight ganking out of cloak my health will be shredded by any ranged fighter before I can even gap close. Against melee brawlers despite being equipped with all damage sets, it can feel like trying to cut a brick wall with a dull knife, depending on sets of choice, overall stats, different variables. In the face of a high-heal capable class (Templar, DragonKnight, Warden....) if one cannot tear through 30K+ health in an instant the opponent(s) will recover rapidly and essentially be unkillable, causing one's time to kill window to close, exhaust resources, so flight or die become the only options. Although this issue is perhaps a personal failure to stack damage. Either way, the main point of this post is to question the survivability of Nightblade and how unforgiving a class that can turn invisible or teleport out actually is. Stamina Nightblade in particular since it doesn't have the freedom to cloak spam as its magicka counterpart can. Nor does the class possess healing abilities on the same level as pretty much any other class. Of course Magicka Nightblade is a different matter. And lately without Gaze of Sithis a Nightblade, or at least mine, will drop dead at the touch of a feather.
Regardless of how shiny new, like fresh out of the box toy new to Stamblade I may be, or however incompetent, the question remains: Is Nightblade too squish? Does it deserve better resource returns on Siphoning Strikes? Is it fair that classes like DragonKnight get so much healing power and resource return (upcoming anyway) and Nightblade can't at least unless it's a magicka base? Of course one could argue about hybrid changes... Does every class skill cost depend on max resource though?
P.S. Nightblade burst is too predictable. Please fix
milllaurie wrote: »Yesterday I refreshed my brawler nb with a new build.
I did some duels with my guildies and, well, my nb is OP.
Ravager maul frontbar.
Clever alchemist sword and shield backbar.
Balorgh monster set.
Torc+1trainee. Orzorgas food. 64 into stam. Khajiit.
Backbar skills: leeching strikes, phantasmal escape, dark cloak, vigor, shade, spell wall.
Frontbar skills: rally, camo hunter, merciless, executioneer, surprise attack, incap.
Surprise attacks proc ravager, you proc alchemist on backbar.
In a duel I can get up to 8.2k weapon damage with 500 balorgh stacks.
I would shoot 15k spectral bows in bgs and 10k ones in a duel against an optimised stamcro.
Since khajiit, nb and merciless, the crit modifier sits at 92% without speccing anything. Got a 14400 rally yesterday, yay.
This way you keep your high damage as nb but can brawl like a dk or stamcro. Just keep your dark cloak up at all times .
You can also go vamp because the sustain is superior. 3.2k stam regen fully buffed and 1.7k mag regen fully buffed (torc). Undeath would make you even more unkillable.
Build link:
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=388260
BlackCatOnline- wrote: »Greetings,
Upfront I'm going to state that I recognize Nightblade is designed for a hit and run playstyle, with high single target damage potential, arguably the best defensive and kiting skills in-game overall. Still, I wonder if the class is too squishy. In my personal experience, unless I'm straight ganking out of cloak my health will be shredded by any ranged fighter before I can even gap close. Against melee brawlers despite being equipped with all damage sets, it can feel like trying to cut a brick wall with a dull knife, depending on sets of choice, overall stats, different variables. In the face of a high-heal capable class (Templar, DragonKnight, Warden....) if one cannot tear through 30K+ health in an instant the opponent(s) will recover rapidly and essentially be unkillable, causing one's time to kill window to close, exhaust resources, so flight or die become the only options. Although this issue is perhaps a personal failure to stack damage. Either way, the main point of this post is to question the survivability of Nightblade and how unforgiving a class that can turn invisible or teleport out actually is. Stamina Nightblade in particular since it doesn't have the freedom to cloak spam as its magicka counterpart can. Nor does the class possess healing abilities on the same level as pretty much any other class. Of course Magicka Nightblade is a different matter. And lately without Gaze of Sithis a Nightblade, or at least mine, will drop dead at the touch of a feather.
Regardless of how shiny new, like fresh out of the box toy new to Stamblade I may be, or however incompetent, the question remains: Is Nightblade too squish? Does it deserve better resource returns on Siphoning Strikes? Is it fair that classes like DragonKnight get so much healing power and resource return (upcoming anyway) and Nightblade can't at least unless it's a magicka base? Of course one could argue about hybrid changes... Does every class skill cost depend on max resource though?
P.S. Nightblade burst is too predictable. Please fix
milllaurie wrote: »Yesterday I refreshed my brawler nb with a new build.
I did some duels with my guildies and, well, my nb is OP.
Ravager maul frontbar.
Clever alchemist sword and shield backbar.
Balorgh monster set.
Torc+1trainee. Orzorgas food. 64 into stam. Khajiit.
Backbar skills: leeching strikes, phantasmal escape, dark cloak, vigor, shade, spell wall.
Frontbar skills: rally, camo hunter, merciless, executioneer, surprise attack, incap.
Surprise attacks proc ravager, you proc alchemist on backbar.
In a duel I can get up to 8.2k weapon damage with 500 balorgh stacks.
I would shoot 15k spectral bows in bgs and 10k ones in a duel against an optimised stamcro.
Since khajiit, nb and merciless, the crit modifier sits at 92% without speccing anything. Got a 14400 rally yesterday, yay.
This way you keep your high damage as nb but can brawl like a dk or stamcro. Just keep your dark cloak up at all times .
You can also go vamp because the sustain is superior. 3.2k stam regen fully buffed and 1.7k mag regen fully buffed (torc). Undeath would make you even more unkillable.
Build link:
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=388260
gariondavey wrote: »milllaurie wrote: »Yesterday I refreshed my brawler nb with a new build.
I did some duels with my guildies and, well, my nb is OP.
Ravager maul frontbar.
Clever alchemist sword and shield backbar.
Balorgh monster set.
Torc+1trainee. Orzorgas food. 64 into stam. Khajiit.
Backbar skills: leeching strikes, phantasmal escape, dark cloak, vigor, shade, spell wall.
Frontbar skills: rally, camo hunter, merciless, executioneer, surprise attack, incap.
Surprise attacks proc ravager, you proc alchemist on backbar.
In a duel I can get up to 8.2k weapon damage with 500 balorgh stacks.
I would shoot 15k spectral bows in bgs and 10k ones in a duel against an optimised stamcro.
Since khajiit, nb and merciless, the crit modifier sits at 92% without speccing anything. Got a 14400 rally yesterday, yay.
This way you keep your high damage as nb but can brawl like a dk or stamcro. Just keep your dark cloak up at all times .
You can also go vamp because the sustain is superior. 3.2k stam regen fully buffed and 1.7k mag regen fully buffed (torc). Undeath would make you even more unkillable.
Build link:
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=388260
@milllaurie what is the purpose of phantasmal escape over elude? Please @me if you reply
milllaurie wrote: »gariondavey wrote: »milllaurie wrote: »Yesterday I refreshed my brawler nb with a new build.
I did some duels with my guildies and, well, my nb is OP.
Ravager maul frontbar.
Clever alchemist sword and shield backbar.
Balorgh monster set.
Torc+1trainee. Orzorgas food. 64 into stam. Khajiit.
Backbar skills: leeching strikes, phantasmal escape, dark cloak, vigor, shade, spell wall.
Frontbar skills: rally, camo hunter, merciless, executioneer, surprise attack, incap.
Surprise attacks proc ravager, you proc alchemist on backbar.
In a duel I can get up to 8.2k weapon damage with 500 balorgh stacks.
I would shoot 15k spectral bows in bgs and 10k ones in a duel against an optimised stamcro.
Since khajiit, nb and merciless, the crit modifier sits at 92% without speccing anything. Got a 14400 rally yesterday, yay.
This way you keep your high damage as nb but can brawl like a dk or stamcro. Just keep your dark cloak up at all times .
You can also go vamp because the sustain is superior. 3.2k stam regen fully buffed and 1.7k mag regen fully buffed (torc). Undeath would make you even more unkillable.
Build link:
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=388260
@milllaurie what is the purpose of phantasmal escape over elude? Please @me if you reply
@gariondavey snare and immobilize removal. Keeps you quick and nimble just like shuffle would but it costs magicka - helpful to get our mag pool down for the stam sustain because we are running torc.
Wel, Nightblades are squishy and someone who does not play with it a lot can not share valuable data from PVP perspective, why? You can have shity build and if you do not PVP on BGs you will be set up with unskilled players aka low ELO.
I have played with 2 NBs what are basically clones, sets are same, skills are same etc... One is my GFs NB, other is mine.
I played a lot with my NB till I got to high ELO and there you understand how NB sucks a lot, you can not do any damage and even if you do little bit damage it is out healed with blink of an eye. Someone here told that NB has best escape mechanics but I must disagree, it is Ok, but nothing like Sorcs have. They put their shield on and teleport away and same time stunning you, they just fly so fast that you can not catch them. Anyways, when I went in with my GFs Nightblade and she does not do that much PVP, so she was on low ELO and basically destroyed everyone and was almost always first with lots of kills. ( With few games I was back on high ELO where I was set up with unkillable enemies wich where all other classes. I can kill other Nightblades tho and they can kill me, so we are like cannibals and our class is made to feed from our own.
PS: I had mageblade too with who I stayed always on same ELO, it was not baddest but not highest, but it was rather because I am not good with mageblade but yes, mageblades escape mechanics is better than Sorcs and this is because perma cloak.
With stamina NB, you can put cloak only 4 or 5 times and most times it is not enough to get away.
SO, NB sucks and one reason for this is because it sacrifices lots of sustain for a damage and that damage is still not good if you compare it with SORC and Sorc can still keep high damage with high sustain.
So, my problem with NB is rather sustain than squishiness. I think NB should have higher damage than sorc and at least same sustain like Sorc has because Sorc has pets and shield and teleport etc...
And sorry because of my crappy English, it is not my native language.