I thought the intent of this change was specifically to make Crit Chance LESS needed? Like, keep high-crit builds effective while also allowing high-damage builds to have a purpose.
I thought the intent of this change was specifically to make Crit Chance LESS needed? Like, keep high-crit builds effective while also allowing high-damage builds to have a purpose.
MEBengalsFan2001 wrote: »If you can run 2-3 light pieces for extra critical chance. With the coming changes you may find yourself running a full light set for more crit and armor pen, allow you to focus more on other stats.
GrumpyDuckling wrote: »MEBengalsFan2001 wrote: »If you can run 2-3 light pieces for extra critical chance. With the coming changes you may find yourself running a full light set for more crit and armor pen, allow you to focus more on other stats.
I was thinking about just running light armor too, but then I run into problems with sustain due to the cost of stamina abilities and roll dodge. Specifically, I lose these medium armor passives:
Wind Walker
Increases your Stamina Recovery by 4% per piece of Medium Armor equipped. Reduces the Stamina cost of your abilities by 2% per piece of Medium Armor equipped.
Athletics
Reduces the cost of Roll Dodge by 4% for each piece of Medium Armor equipped.
Ippokrates wrote: »GrumpyDuckling wrote: »MEBengalsFan2001 wrote: »If you can run 2-3 light pieces for extra critical chance. With the coming changes you may find yourself running a full light set for more crit and armor pen, allow you to focus more on other stats.
I was thinking about just running light armor too, but then I run into problems with sustain due to the cost of stamina abilities and roll dodge. Specifically, I lose these medium armor passives:
Wind Walker
Increases your Stamina Recovery by 4% per piece of Medium Armor equipped. Reduces the Stamina cost of your abilities by 2% per piece of Medium Armor equipped.
Athletics
Reduces the cost of Roll Dodge by 4% for each piece of Medium Armor equipped.
I am currently testing 3/4 mixes of light and medium on pts and you can manage to keep sustain. At least my Dunmer NB with Hissmir, but he is using mix of stam (hidden blade, lotus, arrow spray) & magicka (Killer's Blade, Draw Power) dmg skills and of course all armour glyph prismatic + all jewelry bloodthirsty with prismatic regen.
GrumpyDuckling wrote: »For my stamina-dependent medium armor builds I'm feeling a bit too compelled to use the Precise weapon trait and the Thief Mundus stone just to get some decent critical chance. I like the idea of "play how you want," but in the past year changes to how critical chance is acquired are having the opposite effect and its harder for me to consider any other weapon traits or mundus stones for stamina-dependent medium armor builds.
Does anyone else feel the same way?