Ok, unpopular opinion. I love dark convergence. It's a fantastic set. It's a new exciting mini game that everyone should try. Paired with Chudan and Rattlecage, I don't even have to put my beer down. Just press one button every fifteen seconds and watch the kills roll in. But.... 15 seconds is a kind of an inconvenient time period. It's too long to keep you engaged in the game but really too short to get other stuff done. I can read emails while I'm pvping or put the kettle on, but I can't really *write* emails or make a cup of coffee. It's kind of a pain.
I've been thinking about this. Here's my idea. Why don't we give dark convergence's pull like a 32 meter radius but - to keep it properly balanced - make the cooldown 1 minute. I think this would work for everyone:
- It would saves £ for zos - all these dark convergence bubbles seem to really lag the server. Then you've got all that silly breaking free, roll dodging and rezzing to deal with. Making it a once a minute zerg wipe would really cut server stress, reducing the need to pay for expensive hardware.
- It would give DC users time to go and do other stuff while they wait for the cooldown to expire. We'd finally be able to go grab another beer, get some more chips or answer some emails while we pvp without having to remember to press a button *every* 15 seconds.
- It would remove a lot of the annoyance for the poor saps on the receiving end. I mean, I hit you four times, the amount of lag there is, you know you're going to die sooner or later. Rather than having to wonder, and do all that silly roll dodging stuff, this just gets it over with. Much simpler.
The other thought I had was the set ought to really reward skilled, coordinated play more. When two or three of us get together and drop our DC bubbles in one place, there ought to be a special effect. I mean, sure, it's kind of funny to watch people doing the little break dance and then roll dodging out of my bubble.... straight into someone else's (never get's old!) but really, there should be something more. One option might be to make the effects meld, sort of double radius, quadruple effect. But that's a bit vanilla. I'd like to see zos introduce some sort of fun effect so that, where you get multiple bubbles overlapping, players get pulled in, spun round, thrown up in the air and then catapulted back to home base or something. I mean, we're almost there already. Why not add some fun visiual effects.