I get it. The appeal is to make it easier to do builds. Make things more accessible for casuals and new players etc. etc. But.... When none of us need to go farm for that staff anymore, or anything for that matter... who's going to be there to fill dungeon queues for the new folks? Or the folks that need leads, motifs, achievements, etc.?
SerraKBella wrote: »
I think the dungeons that have leads, motifs, achievements, etc will still have a good amount of players looking for these same things, but I guess only time will tell if they become dead zones. It will be interesting to see. I for one, will gladly run dungeons for leads, motifs ect, whenever I need too, but I welcome the new RNG system to help me complete some of these items that I just can't seem to get no matter how many times I run a dungeon.
hcbigdogdoghc wrote: »F to the people wanting to farm KA or HOF in 1-2 years.
Ippokrates wrote: »For transmutes. Weapons with desired trait, if they don't have or want to use transmutes. For keys for shoulders or motifs for sale if they already have all. For jewelry to decon. For achievements. For motifs. And finally, for fun or to test themselves.
Every content sooner or later hit the end point. Sure, you can artificially extend this moment by adding RNG but probably, most people would quit if they would get 3 shields in a row, when they are looking for staff or dagger. I would not assume that population of people that would run vMA or vCA 50, 100, 150 times (hello Arx ^^), just to get desired weapon is as massive
And finally - if you play this game only for weapons and fun from theorycrafting, you already go to PTS. You have all sets, all gold, full stickerbook and lot of stuff.
But somehow we do not see much people there, right? ;p
Ippokrates wrote: »For transmutes. Weapons with desired trait, if they don't have or want to use transmutes. For keys for shoulders or motifs for sale if they already have all. For jewelry to decon. For achievements. For motifs. And finally, for fun or to test themselves.
Every content sooner or later hit the end point. Sure, you can artificially extend this moment by adding RNG but probably, most people would quit if they would get 3 shields in a row, when they are looking for staff or dagger. I would not assume that population of people that would run vMA or vCA 50, 100, 150 times (hello Arx ^^), just to get desired weapon is as massive
And finally - if you play this game only for weapons and fun from theorycrafting, you already go to PTS. You have all sets, all gold, full stickerbook and lot of stuff.
But somehow we do not see much people there, right? ;p
I'm not saying it doesn't need to change. I hate having to run something 100 times or more. I'm just looking at the other side of the coin here.
But.... When none of us need to go farm for that staff anymore, or anything for that matter... who's going to be there to fill dungeon queues for the new folks? Or the folks that need leads, motifs, achievements, etc..
WhyMustItBe wrote: »ZOS could just add some new reward along with the xmute stones for running randoms, like drops for style pages themed to that zone, or unique cosmetics/housing items etc.
However... If I take a minute and look at the situation without bias, I believe that having both the stickerbook/recon feature AND the new loot prioritization feature that's being implemented, I think there is a troubled road ahead.
hcbigdogdoghc wrote: »F to the people wanting to farm KA or HOF in 1-2 years.
And there it is.
We already end up with plenty of outdated content and rewards. Do we not think that in the long run these changes will accelerate the 'expiration dates' of old content?
everseeing_njpreub18_ESO wrote: »If its anything like SWTOR, companions play a role in filling groups when the "farmers" go on to other things. If they can be implemented well enough, many times back in SWTOR 2 people with 2 companions would run the "dungeons". Not to say people "usually" aren't better/preferred but by adding the companions its certainly opening up that sort of situation.
NettleCarrier wrote: »Aye, it's a real shame they stopped doing the named pieces after the Imperial City DLC.
NettleCarrier wrote: »The completionist in me will still run dungeons a maximum of 52 times (assuming 1 guaranteed uncollected weapon per run - of course subjected to fluctuations with chest RNG).