hcbigdogdoghc wrote: »Every time when a new dungeon dlc came out, I always queue for them day 1
Dalsinthus wrote: »hcbigdogdoghc wrote: »Every time when a new dungeon dlc came out, I always queue for them day 1
This is the cause of your issue. Group up with friends with similar goals and go through them at your own pace. With the queue, you'll have players with different motivations all lumped together.
I really enjoy figuring out the story and lore behind each dungeon (dialogue, lore books, exploration, etc.). I'm still discovering things from some of the base game dungeons.
hcbigdogdoghc wrote: »Dalsinthus wrote: »hcbigdogdoghc wrote: »Every time when a new dungeon dlc came out, I always queue for them day 1
This is the cause of your issue. Group up with friends with similar goals and go through them at your own pace. With the queue, you'll have players with different motivations all lumped together.
I really enjoy figuring out the story and lore behind each dungeon (dialogue, lore books, exploration, etc.). I'm still discovering things from some of the base game dungeons.
Ye that's the point.
People are skipping the story day 1 when the dungeon literally just came out, no one wants to do the story content that they paid for.
Do the mass majority of people actually don't care about the story?
redspecter23 wrote: »For me personally, the story means basically nothing. I might choose to run it as a duo on day 1, one time, to hear the story. After that, I am there for the dungeon, not the story.
I have absolutely zero expectations that a group formed from the queue on day one will have any interest in the story at all. It would be nice if they slowed down a bit for the story, but they are complete randoms. Why would I have any expectations of them or expect anything, even common courtesy in return. They are there for a reason and it is highly unlikely to be the story as that is a one time experience (if you even care at all), while dungeon farming will be done repeatedly, perhaps 50+ times per dungeon or more.
That's the issue. Even in an ideal situation, you experience the story once and then you generally know what's going on, but dungeons are also designed to be run repeatedly, over and over. There is a design mismatch between the story and the other purpose of the dungeon.
With that current design philosophy, you have a few choices. Ask your pug group politely to slow down and play to your expectations or change your expectations. Alternatively, you can find other people (not complete unknowns) to play that dungeon with to experience it the way you prefer.
Yes, hitting one button and hopping into the dungeon can be convenient, but you've already mentioned it's not working for this purpose. Stop trying to fit a square peg in a round hole and just find that round peg. Find a group of like minded players to run the story and you'll have a much better time. Expecting the queue system to fill up with 3 random players that all play the dungeon the way you do will almost always end in disappointment.
hcbigdogdoghc wrote: »Dalsinthus wrote: »hcbigdogdoghc wrote: »Every time when a new dungeon dlc came out, I always queue for them day 1
This is the cause of your issue. Group up with friends with similar goals and go through them at your own pace. With the queue, you'll have players with different motivations all lumped together.
I really enjoy figuring out the story and lore behind each dungeon (dialogue, lore books, exploration, etc.). I'm still discovering things from some of the base game dungeons.
Ye that's the point.
People are skipping the story day 1 when the dungeon literally just came out, no one wants to do the story content that they paid for.
Do the mass majority of people actually don't care about the story?
belial5221_ESO wrote: »It's cause they are used to the other boring quests they seen in other MMOs,so think ESO is same.They don't realized there's good lore and stories built over decades.That's how you know difference between people who played previous ES titles,and people jsut finding a new MMO to play.
The annoying part is zos started to “lock” half of the dungeons behind bonus areas that only accessible to groups so that part of experience lost for both solo players and pugs who don’t know/care to do them.
I would suggest most people who are truly interested in the dungeon stories and exploring the dungeons that first time through are not seeking a random group via the GF. It seems to be a better path to form a group with like-minded players. Heck, I doubt most dungeon runners are queueing solo for any dungeon most of the time as a run with guildmates and friends will always be smoother.
Adding here. And since running with people we know and enjoy playing the game with that run with guildmates and friends will more often than not be more fun and rewarding. If not, find a new guild and friends.
hcbigdogdoghc wrote: »I would suggest most people who are truly interested in the dungeon stories and exploring the dungeons that first time through are not seeking a random group via the GF. It seems to be a better path to form a group with like-minded players. Heck, I doubt most dungeon runners are queueing solo for any dungeon most of the time as a run with guildmates and friends will always be smoother.
Adding here. And since running with people we know and enjoy playing the game with that run with guildmates and friends will more often than not be more fun and rewarding. If not, find a new guild and friends.
Too bad none of my friends are interested in stories smh. Most of them rather try new dungeon hm/trifecta blind than do the story.
Thank the divines for tank Mirri and healer Bastian.
Now if only they can stand on pressure plates and solve extra boss puzzles.....
Got the Dread Cellar trifecta, but still unable to hear the dread cellar ghost lady npc dialogue to this day.
hcbigdogdoghc wrote: »Not talking about people rushing in FG1 in 2021.
Every time when a new dungeon dlc came out, I always queue for them day 1
100% of the time people just pick up quest and started running, didn't even read dialogue. This is on day 1 mind you, dungeon literally just came out and people are already skipping dialogues.
WhyMustItBe wrote: »I'd love to experience the dungeon stories, old and new alike. The problem is the modern MMO community seems to have lost an 'M.' I find that people don't WANT to group together, they do it because they have to. People don't WANT to make friends. They want to get the dopamine hit from earning a reward and then show off their virtual status and compare themselves to others.
It is a byproduct of the over-monetization of the industry. The end result of a decade of predatory marketing pandering to addiction: Surprise surprise, the MMO industry has become much like addicts constantly chasing that next hit of "good feels" that comes from "winning," only winning has been redefined as mostly "selfish acquisition" in this market rather than actual accomplishment you work together for.
This is why China recently banned the sale of ALL new video games due to what they perceived the "crisis" of online addiction.
The predatory tactics of this industry have changed who we are fundamentally as people and as a community.
People saying "just run them with friends" don't seem to grasp that people don't really make friends in these games anymore. Mostly people are just totally selfish, fake tanks/healers, rushing through everything, in it for themselves only, rushing for that next dopamine/adrenaline release. I am in 5 guilds and it can take hours to round up enough people willing to run a veteran dungeon, and these are not small guilds (close to 500 player cap and average 100 online).
That nostalgia people have been chasing isn't just for some nebulous halcyon days of gaming. It is in the sense that we remember what it was like for MMO companies not to be drug pushers. But more it is that PEOPLE have changed, and these tactics are mainly the reason.