Upfront: I am a fan of CP 2.0. And I’m so excited about armory I almost don’t want to play until it comes out.
But when I consider them together I foresee them creating a problem for ongoing character advancement.
Plan for CP 2.0 is so that you can horizontally progress for a long long time. Further XP is always meaningful because I can gain more and more flexibility. You may or may not think it works but that is the aim.
Enter armory. Now at a much lower CP, I can get all the flexibility I could ever want. I no longer need to purchase 8 nodes and swap them around situationally. Now, if I can simply purchase 4 nodes, then I get every node and every combination I could want via armory.
Armory will kill horizontal character advancement, which is by design the only advancement at a very early point.
How can this be helped? I don’t want armory changed. Im very pleased with it. But how can prolonged character advancement be preserved in its presence?