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Should the reanimate ultimate revive you at the cost of the ultimate if you die with it slotted?

Tourettesin321
Tourettesin321
Soul Shriven

Should the reanimate ultimate revive you at the cost of the ultimate if you die with it slotted? 53 votes

Yes?
18%
WraithShadow13Wolfchild07GrumpyDucklingAinSophTourettesin321RakdosFlangdoodleKhajiitLivesMattervader2017moleculardrugs 10 votes
No?
81%
lolo_01b16_ESOdanno8AektannleeuxDrSlaughtrFermianItoqNemeliomVevvevVaohJackeyDalsinthusSomewhereDocFrost72BejaProphetmeekmikoAnyronChilly-McFreezekarthrag_inakKingExecration 43 votes
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    No?
    Let's not give peeps more reasons to call necros P2W.

    In all seriousness an important part of combat is being punished for not using a skill or ultimate in time.

    Eternal Yokeda and the Phoenix set both lost the OG ability to prevent your death. ZOS clearly does not want this type of passive effect in the game.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Fennwitty
    Fennwitty
    ✭✭✭✭✭
    ✭✭
    No?
    It would be thematic for necromancer but problematic for the game's balance. Especially in PvP.

    Enemies are coded to reset when the last player dies, even when solo. This would add a layer of complexity the game system probably can't handle by default.
    Edited by Fennwitty on September 28, 2021 12:01PM
    PC NA
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    No?
    Sounds cool, and might not as problematic considering the revived Necro will be starved for resources, but in a group.... It's broken. Imagine a ball group that literally can't die. No thankyou.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Kuratius
    Kuratius
    ✭✭✭
    There used to be two sets with a mechanic like that, but they were removed because people wpuld just unequip them while they were on cooldown.

    Officially the reason was that they were used to cheese achievements and mechanics, but they weren't actually used nearly enough for that to have a real impact. I still weep for the phoenix set, for it is now useless.
  • Syrpynt
    Syrpynt
    ✭✭✭
    No?
    Kuratius wrote: »
    Officially the reason was that they were used to cheese achievements and mechanics, but they weren't actually used nearly enough for that to have a real impact. I still weep for the phoenix set, for it is now useless.

    The immortal Yokedan Phoeniiixxxxxx!
    Yet another reason why you aren't allowed to change gear in combat.
    Edited by Syrpynt on September 28, 2021 5:13PM
  • WabanakiWarrior
    WabanakiWarrior
    ✭✭✭
    No?
    Short answer, hell no. That mechanic would be way too strong.

    That being said though, this post made me think of an idea.
    What if the effect lasted a couple seconds on the ground and if you die in that time period, you can revive? Maybe a really short window like 3 seconds. I don't think that would be crazy strong. And as an attacker, you have the chance to stop attacking when you see a necro drop that ult.

    Meh, just re-read that. Would probably still be way too strong. I can imagine kamikaze cheesing the hell out of it :D
    PS4 NA
    Grand Master Crafter, PVP, Housing nerd
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    No?
    I think this could be kind of interesting as a PvE-only passive effect.

    “At 500 Ultimate: After you have remained dead for 5 seconds, this ultimate will grant you the option to revive yourself at the cost of 500 Ultimate.”

    Losing all utility/damage from your ultimate slots to have a potentially useless ability is fine.

    This kind of thing could never be allowed in PvP though.
  • Red_Feather
    Red_Feather
    ✭✭✭✭✭
    ✭✭
    It would be cool if there was a 2 second delay after casting it that triggered the revive. That way you could time it to revive yourself. With really good timing.
  • Syrpynt
    Syrpynt
    ✭✭✭
    No?
    It would be cool if there was a 2 second delay after casting it that triggered the revive. That way you could time it to revive yourself. With really good timing.

    So like, a better version of the Psijic Ult? Still wouldn't be allowed in PvP because a whole group of necros doing this would break the game. lol
  • Flangdoodle
    Flangdoodle
    ✭✭✭
    Yes?
    But only if it revives you at your faction's main gate. Last thing we need is SWB group members resing themselves. If you want to use it on yourself it should not only cost ultimate, but separate you from your group or the battle you were in. Otherwise the ulti-building builds would just keep resing themselves ad infinitum. It should also have a separate timer like the camp timer that prevents you from using it again w/n a reasonable period of time. You want an "Oh s**t!" button? Fine, but it'll cost you.
    Edited by Flangdoodle on September 28, 2021 7:53PM
  • Red_Feather
    Red_Feather
    ✭✭✭✭✭
    ✭✭
    Syrpynt wrote: »
    It would be cool if there was a 2 second delay after casting it that triggered the revive. That way you could time it to revive yourself. With really good timing.

    So like, a better version of the Psijic Ult? Still wouldn't be allowed in PvP because a whole group of necros doing this would break the game. lol

    Panacea is many times more effective because it keeps you or allies from dying, continues to heal and buffs for 1/3 the cost.

    I was only suggesting it because of a skill I have seen in guild wars because of how interesting it was.
    https://wiki.guildwars.com/wiki/Lively_Was_Naomei
    And guild wars pvp was one of the best. That skill didn't break the game.


    Edited by Red_Feather on September 28, 2021 9:09PM
  • Rakdos
    Rakdos
    ✭✭
    Yes?
    with 10 minutes cooldowns and 10-20% resources after revive...YES

    I think it would be a cool idea, and 10 minutes cooldown will make the this ult pretty balenced

    just like the old phoenix set
  • KhajiitLivesMatter
    KhajiitLivesMatter
    ✭✭✭✭
    Yes?
    for all guys who voted no and argumenting it being to op in pvp : most strong necros need there ult to do dmg its not a normal skills its a pretty expensive ult

    so if u cant use ur ult u have WAY less dmg than normaly

    sounds pretty balanced to me
    u get more tanky and lose a lot of dmg
    Edited by KhajiitLivesMatter on September 29, 2021 4:11AM
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    No?
    Used to be certain sets that revive a player if they died and people would use them for no death runs. ZOS removed them and I don't see this mechanic to be returning ever but never say never.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No?
    Artim_X wrote: »
    Let's not give peeps more reasons to call necros P2W.

    In all seriousness an important part of combat is being punished for not using a skill or ultimate in time.

    Eternal Yokeda and the Phoenix set both lost the OG ability to prevent your death. ZOS clearly does not want this type of passive effect in the game.

    Both the concept of combat and the likely view Zenimax has on this are great points to bring up.
  • WraithShadow13
    WraithShadow13
    ✭✭✭✭
    Yes?
    I think it should but ONLY you. So when you're alive and use it, it's able to get multiple people but when you're dead, you can use it but it only works on you and costs extra.
  • AinSoph
    AinSoph
    ✭✭✭✭✭
    Yes?
    If it could, it should only revive yourself while disabling ult gen / apply timidity.
  • BulletMagnetX
    BulletMagnetX
    ✭✭✭
    An alternative could be reviving your body as an AI zombie with some of your abilities and stats for a short while.
    Molag's balls!
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