ZoS needs to make more sets have a negative side effect when making OP sets like the 1st two you posted.
Increase Frost damage 20% --> You take extra fire damage by 15%.
4 to 3 or a 4 to 4 ratio I find is the most balanced. Equivalent exchange, or only slightly advantageous.
I find that Leki's Focus is a great example of this pro-and-con 5th trait balancing. One could say it is unbalanced right now with a -5% aoe applied vs -20% aoe received--but aoe's aren't really a stam's full arsenal in majority of builds, so it's not as big of a deal as a single-target buffing set would be.
Anyway, I speak from experience since I created a Skyrim mod for elemental weapons and armors--the biggest problem is making sure the power isn't too much to keep the game entertaining enough without feeling like you /togglegodmode in cmd. lol
ESO_Nightingale wrote: »ZoS needs to make more sets have a negative side effect when making OP sets like the 1st two you posted.
Increase Frost damage 20% --> You take extra fire damage by 15%.
4 to 3 or a 4 to 4 ratio I find is the most balanced. Equivalent exchange, or only slightly advantageous.
I find that Leki's Focus is a great example of this pro-and-con 5th trait balancing. One could say it is unbalanced right now with a -5% aoe applied vs -20% aoe received--but aoe's aren't really a stam's full arsenal in majority of builds, so it's not as big of a deal as a single-target buffing set would be.
Anyway, I speak from experience since I created a Skyrim mod for elemental weapons and armors--the biggest problem is making sure the power isn't too much to keep the game entertaining enough without feeling like you /togglegodmode in cmd. lol
Most sets are not kiss curse. There are mythics that are. But there are also ones that are not. Such as the ring of the wild hunt and that new ring mythic from the deadlands. There doesn't seem to be any set rule to a mythic. I wouldn't be a fan of zos introducing a bunch of kiss curse elements to a ton of existing or new sets because it doesn't always feel good to use them. Sets like talfyg's treachery is an example of a failed kiss curse set.
ESO_Nightingale wrote: »ZoS needs to make more sets have a negative side effect when making OP sets like the 1st two you posted.
Increase Frost damage 20% --> You take extra fire damage by 15%.
4 to 3 or a 4 to 4 ratio I find is the most balanced. Equivalent exchange, or only slightly advantageous.
I find that Leki's Focus is a great example of this pro-and-con 5th trait balancing. One could say it is unbalanced right now with a -5% aoe applied vs -20% aoe received--but aoe's aren't really a stam's full arsenal in majority of builds, so it's not as big of a deal as a single-target buffing set would be.
Anyway, I speak from experience since I created a Skyrim mod for elemental weapons and armors--the biggest problem is making sure the power isn't too much to keep the game entertaining enough without feeling like you /togglegodmode in cmd. lol
Most sets are not kiss curse. There are mythics that are. But there are also ones that are not. Such as the ring of the wild hunt and that new ring mythic from the deadlands. There doesn't seem to be any set rule to a mythic. I wouldn't be a fan of zos introducing a bunch of kiss curse elements to a ton of existing or new sets because it doesn't always feel good to use them. Sets like talfyg's treachery is an example of a failed kiss curse set.
I agree most aren't kiss-cursed, but I disagree that "bad feeling". Below are both good and bad examples of set balancing with kiss-curse and why. We need more examples of good kiss-curses. This makes players have a vilnerability. If being immortal or unstoppable is the only thing keeping someone from "feeling bad" when their set has a weakness, that's kinda sad and it's their personal problem. A set can be overpowered, but it's gonna need an equivalent or close negative to prevent people from [snip] in the forums about nerfing it. You know it's true, ZoS could save time ovehauling sets completely if they just have (non-proc) negative effects applied to the character's stats depending on a set's abilities. This way in PvP they can't just 1vX others because of a meta build they watched on youtube. Everyone needs a weakness, we aren't divines or CHIM-touched entities. So the sets shouldn't give us impossible traits from the start.
Unbalanced kiss curse:
* Talfygs Treachery (Spell damage boost is peanuts compared to the negatives)
* Vangaurds challenge (3/4 players can do more damage, so really the ratio should be 35% less dmg from 1 player, 20-25% increased damage from other players)
* True-Sworn Fury AND Titanborn sets (The bonuses to critical chance increases the healing for the players too, making them nearly impossible to kill in PVP. Self healing is nerfed BECAUSE of sets like these).
* Daedric Trickery (The buffs should be not RNG, but on a constant cycle so it's predictable when to apply certain abilities during each specific buff phase).
* Pelinal's Wrath (The oblivion damage per second is pretty vicious for a hybrid set. If anything, I'd rather see "everytime you take direct damage, you take an extra 1% of your max health as oblivion damage"). This way you're not just dying from killing enemies. The damage shield thing is kinda OP also, I'd rather see armor point buffing since damage shields are already OP since only oblivion damage bypasses it.
* Aetherial Ascension (This is quite dumb, the amount of negatives vs the armor bonus, it's only 11% less damage from the bonus armor points but everything else costs so much that it's make more sense to just make Fortified Brass.
* Dreamer's Mantle, Draugr's Heritage (The effect given is trash, and the knockdown doesn't work when you need it the most, like on bossfights).
* Flanking Strategist (It sounds good on paper, but goodluck actually hitting the enemy from "behind" more than 2 times in combat, mainly PvE, but in many cases PvP also)
* Mythic items when they first release (because ZoS making sales, duh)
* Dark Convergence
Balanced kiss curse:
* Leki's Focus (I'd argue it should be more -10% aoe dealt, -20% aoe taken)
* Moon Hunter (No enchantment, only poison slotted to use it)
* Iron Blood (reduced movement speed, but less damage taken)
* Any set that states "While in combat" to avoid proc'ing on first hit of a fight. Cheesing burst combat. Example: Stygian, Undaunted.
* Curse of Doylemish (Enemy must be afflicted before melee heavy attack can do the extra damage, giving enemies time to break free)
* Essence Thief ("Play this mini game and lower your overall dps chasing resource returns")
* Blood Moon (Need good weaving with light attacks to proc, and even then, the 50% faster attack speed doesn't put you below global cooldown so light attack spam during this proc is best for boosted light attack builds only).
* Martial Knowledge (Keep your stamina at dangerously low levels to increase damage done to enemies, at the risk of not being able to break free or dodge when you need it most)
* New Moon Acolyte and Red Eagle (The 5% is hardly noticeable).
* Warrior's Fury and Voidcaller
* Basically all Mythic Items after first patch following release.
snip
A few thoughts:
-I'm not sure how the servers would handle/groups would work with sets that require "your" chilled status effect. What if two people are providing chilled, would only the person who got there first get the benefit? With that line of thinking, it might be better/easier to reduce the power of the CotSP and Nunatak but make it apply for anyone attacking a chilled target, like: you chill, your group does some small amount more damage to the chilled target over the course of the fight. Thus the set gives a weak bloodthirsty effect on top of the brittle you'll naturally add, now that brittle is less useful. There's still the issue of 1 brittleden allowed per group, but I suppose DKs are like this as well.
-I like Icejaw a lot, as we discussed before having a more dps/glass cannon frost monster helm than Iceheart. I'd like to see it, and one that caters to shock builds, added to the game.
-For the 5 piece sets, more specifically Snowthroat Blizzard (since the other is more of a standard crit set + frost), I think it'd be easiest to make a new set of special weapons that have an interesting effect at the cost of removing the Ancient Knowledge passive. Off the top of my head I don't know what these would be, but I think it would be easier than putting this restriction on a five piece set, and opens the possibility for more ability altering weapons now that all of the active skills are covered. I'm not sure how doable it is, but destruction staves, 2h, and dw all have passives of this sort that depend on the particular type of weapon you have equipped, so a weapon set that removes the passive to give it a fresh take could be interesting.
Considering they want to make everything ***-- excuse me, hybrid, I think the only place to add niche sets like +frost damage or +shock damage straight up would be monster sets or mythics.
But I agree that we need more niche sets, fun sets, kiss curse sets, etc. Anything to create meaningful build choices.
Trixterion wrote: »The first set: thematically nice, our chilled does around 2k dps, so at 10% this will be 9k, but over the fight this will be flattened out. The second set basically saves 1 item slot.
The third set isn't gonna crit following ZOS logic, the consumption of stacks will make this set more aoe focused rather than single target.
The fourth one: I'd prefer stalgrim theme over oblivion, controlled damage burst is a nice try, but presumably we can miss up to 20% crit damage in case of Frostden, I cannot say for sure if crit damage is calculated before the hit connected or after we apply chilled with frost reach, because it happens simultaneously, however in terms of coding there will be difference what line was written first(in pve since we solely can achieve 99% uptime that is not a problem, but in pvp it is).
And the last one: probably the best idea, but I have concerns about the realization:
• in order to compete with other crit sets we should aim at 15% crit chance in total(after light armor passive is applied to at least 2 pieces) or 2847 of critical rating;
• my suggestion for crit rating would be fair and competitive with those sets that are on par with Mother's Sorrow, however the 2-piece should be replaced with spd/wpd for set to retain its universality.
P.S.
Thematically it would be better to have a set that would increase our damage via any means but it should require us to wear an ice staff and if it's benefits would be better, it should provide some fire vulnerability
ESO_Nightingale wrote: »It would likely work the same way thay DK's burning is more powerful than other class's burning status effects in theory it shouldn't be a problem.
ESO_Nightingale wrote: »It would likely work the same way thay DK's burning is more powerful than other class's burning status effects in theory it shouldn't be a problem.
Okay, yeah if it can be done then I think it's a good idea. I've also thought about that versus the idea I described above and realize it's better for support-type sets to be flexible so different classes and roles can wear it (like Zens being mostly worn on DKs but possible for any dot build or a healer). So it would be great if there were better frost dps sets (as in the OP) that could be the go to for brittledens, while we still have the option to wear support sets instead.
The only other thing is that, as much as I like the Crown of the Snow Prince and think it would go well on a mythic, these items are also best when they can be worn by many different builds, especially when you consider how only a few are released at a time and as part of the devs effort to sell the most recent chapter or DLC. I don't think a spot in the newest mythic lineup could be reserved by something with so narrow a focus, or not for a few years at least. It's possible to rework the item into something that rewards status effect builds, which would be interesting in it's own right. Or just letting the item you've come up with be worked into a monster set like you did with Nunatak, though it feels more like a mythic-type bonus to me. Perhaps there is a way to make the idea of CotSP more accessible to different playstyles while still benefiting frost builds, I'll have to keep thinking about it.
BXR_Lonestar wrote: »How about this? A frost set that has a 5th piece bonus that does the following:
5th piece: Upon entering combat, you are enveloped in an icy aura that surrounds you for 5 meters. Enemies that enter the aura have their movement and attack speed reduced by 50% and become brittle, making them take 5% more critical damage from all sources.
BXR_Lonestar wrote: »How about this? A frost set that has a 5th piece bonus that does the following:
5th piece: Upon entering combat, you are enveloped in an icy aura that surrounds you for 5 meters. Enemies that enter the aura have their movement and attack speed reduced by 50% and become brittle, making them take 5% more critical damage from all sources.
BXR_Lonestar wrote: »How about this? A frost set that has a 5th piece bonus that does the following:
5th piece: Upon entering combat, you are enveloped in an icy aura that surrounds you for 5 meters. Enemies that enter the aura have their movement and attack speed reduced by 50% and become brittle, making them take 5% more critical damage from all sources.
Feels like Frost Watcher without the blocking. This 5th trait would be fine if you had the first 3 traits as:
2: 1200 Health
3: 1000 Stamina
4: 1000 Magicka
Just thinking in terms of balance, since that snare effect is something that a tank-role would use to debuff enemies for the dps to do the bonus damage.
ESO_Nightingale wrote: »BXR_Lonestar wrote: »How about this? A frost set that has a 5th piece bonus that does the following:
5th piece: Upon entering combat, you are enveloped in an icy aura that surrounds you for 5 meters. Enemies that enter the aura have their movement and attack speed reduced by 50% and become brittle, making them take 5% more critical damage from all sources.
Feels like Frost Watcher without the blocking. This 5th trait would be fine if you had the first 3 traits as:
2: 1200 Health
3: 1000 Stamina
4: 1000 Magicka
Just thinking in terms of balance, since that snare effect is something that a tank-role would use to debuff enemies for the dps to do the bonus damage.
the reduced attack speed effect and snare would be really awful to fight against in pvp. i really don't think this is balanced in the slightest. 50% reductions to both are way too large on top of free brittle that doesn't have to be worked for? how does this strike you as balanced?
ESO_Nightingale wrote: »BXR_Lonestar wrote: »How about this? A frost set that has a 5th piece bonus that does the following:
5th piece: Upon entering combat, you are enveloped in an icy aura that surrounds you for 5 meters. Enemies that enter the aura have their movement and attack speed reduced by 50% and become brittle, making them take 5% more critical damage from all sources.
Feels like Frost Watcher without the blocking. This 5th trait would be fine if you had the first 3 traits as:
2: 1200 Health
3: 1000 Stamina
4: 1000 Magicka
Just thinking in terms of balance, since that snare effect is something that a tank-role would use to debuff enemies for the dps to do the bonus damage.
the reduced attack speed effect and snare would be really awful to fight against in pvp. i really don't think this is balanced in the slightest. 50% reductions to both are way too large on top of free brittle that doesn't have to be worked for? how does this strike you as balanced?
A tank character would die quickly wearing just this set and anything else.
So this effect would only persist as long as the wearer is alive in PvP.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »BXR_Lonestar wrote: »How about this? A frost set that has a 5th piece bonus that does the following:
5th piece: Upon entering combat, you are enveloped in an icy aura that surrounds you for 5 meters. Enemies that enter the aura have their movement and attack speed reduced by 50% and become brittle, making them take 5% more critical damage from all sources.
Feels like Frost Watcher without the blocking. This 5th trait would be fine if you had the first 3 traits as:
2: 1200 Health
3: 1000 Stamina
4: 1000 Magicka
Just thinking in terms of balance, since that snare effect is something that a tank-role would use to debuff enemies for the dps to do the bonus damage.
the reduced attack speed effect and snare would be really awful to fight against in pvp. i really don't think this is balanced in the slightest. 50% reductions to both are way too large on top of free brittle that doesn't have to be worked for? how does this strike you as balanced?
A tank character would die quickly wearing just this set and anything else.
So this effect would only persist as long as the wearer is alive in PvP.
free aoe brittle by itself is unbalanced, it completely bypasses the requirement to apply the effect that is in place in the first place to make frost dps viable. a free 50% snare in melee range means that people can't escape from you and/or your group and a 50% reduction to attack speed slows their damage. this set is wildly unbalanced for group supports in pvp because you don't need to work for any bonus it gives, it ignores rules and gives outrageous bonuses with no downside.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »BXR_Lonestar wrote: »How about this? A frost set that has a 5th piece bonus that does the following:
5th piece: Upon entering combat, you are enveloped in an icy aura that surrounds you for 5 meters. Enemies that enter the aura have their movement and attack speed reduced by 50% and become brittle, making them take 5% more critical damage from all sources.
Feels like Frost Watcher without the blocking. This 5th trait would be fine if you had the first 3 traits as:
2: 1200 Health
3: 1000 Stamina
4: 1000 Magicka
Just thinking in terms of balance, since that snare effect is something that a tank-role would use to debuff enemies for the dps to do the bonus damage.
the reduced attack speed effect and snare would be really awful to fight against in pvp. i really don't think this is balanced in the slightest. 50% reductions to both are way too large on top of free brittle that doesn't have to be worked for? how does this strike you as balanced?
A tank character would die quickly wearing just this set and anything else.
So this effect would only persist as long as the wearer is alive in PvP.
free aoe brittle by itself is unbalanced, it completely bypasses the requirement to apply the effect that is in place in the first place to make frost dps viable. a free 50% snare in melee range means that people can't escape from you and/or your group and a 50% reduction to attack speed slows their damage. this set is wildly unbalanced for group supports in pvp because you don't need to work for any bonus it gives, it ignores rules and gives outrageous bonuses with no downside.
1. Players have to be in melee range
2. Frost Watcher already has a chilled effect which stuns enemies in place, needs and average of 7 seconds to theoretically proc (15% chance).
3. Frost watcher is trash in PvP by itself since Harbinger and that Greymoor set were nerfed with Update 31.
4. Sure, then make the brittle only happen after a certain number of stacks are applied instead of guaranteed.
ESO_Nightingale wrote: »melee range is not that hard of a requirement, especially when we're talking about a snare, which will allow you to more easily trap said enemies in with you. you don't have a speed decrease on self or have to do anything out of the ordinary to halve their speed. frozen watcher isn't exactly easy to use in pvp since you need to BLOCK to maintain it and it doesn't do that much damage. this suggested set literally just requires you to be in combat and melee range. that is really easy. You don't have to do anything else. it'd be better to just drop brittle from the set since you'd already be taking frozen watcher's niche job anyway. i think this set would be more balanced if instead of reducing movement speed by 50%, it could do 30% instead and no longer apply brittle or the attack speed decrease. and instead it might be better to just do something else that is less intrusive.
ESO_Nightingale wrote: »melee range is not that hard of a requirement, especially when we're talking about a snare, which will allow you to more easily trap said enemies in with you. you don't have a speed decrease on self or have to do anything out of the ordinary to halve their speed. frozen watcher isn't exactly easy to use in pvp since you need to BLOCK to maintain it and it doesn't do that much damage. this suggested set literally just requires you to be in combat and melee range. that is really easy. You don't have to do anything else. it'd be better to just drop brittle from the set since you'd already be taking frozen watcher's niche job anyway. i think this set would be more balanced if instead of reducing movement speed by 50%, it could do 30% instead and no longer apply brittle or the attack speed decrease. and instead it might be better to just do something else that is less intrusive.
So if you had to block to maintain that set bonus, you'd be fine with that?
Also, minor brittle doesn't stack with others, so it can have more than one source, you just wouldn't get benefit from Ice Staff.
Lastly, (and sarcastically) their suggestion still was nowhere close to as broken/OP as Dark Convergence, so I was just happy it wasn't that. lol
We really do need some more frost monster helms.
But the more I’ve been playing BrittleDen the more I realised some of the skills and passives need updating.
ESO_Nightingale wrote: »We really do need some more frost monster helms.
But the more I’ve been playing BrittleDen the more I realised some of the skills and passives need updating.
yep, tri focus really needs to ditch that mag block cost to a red cp with further cost reduction to make that kind of build viable. but having it on a destruction staff passive is truely poor design since no-one who plays dps takes that passive, and it also messes with people who want to gain the heavy attack bonuses of other staves, but don't want to cripple themselves with the block cost on ice.
ESO_Nightingale wrote: »We really do need some more frost monster helms.
But the more I’ve been playing BrittleDen the more I realised some of the skills and passives need updating.
yep, tri focus really needs to ditch that mag block cost to a red cp with further cost reduction to make that kind of build viable. but having it on a destruction staff passive is truely poor design since no-one who plays dps takes that passive, and it also messes with people who want to gain the heavy attack bonuses of other staves, but don't want to cripple themselves with the block cost on ice.
I use tri focus tbf--it's very helpful for resource management, especially solo, and I imagine it would be with Bahsei's as well. While I'd prefer a channel style like lightning I don't mind it at all, and I'd rather they didn't move it to a CP that I'd have to dump 50 points in to keep. If they were to change it, which I wouldn't be opposed to in favor of a better dps option, perhaps it would come with a system that allowed people to choose their block resource regardless of weapon, which would be helpful for stam toons.
ESO_Nightingale wrote: »BXR_Lonestar wrote: »How about this? A frost set that has a 5th piece bonus that does the following:
5th piece: Upon entering combat, you are enveloped in an icy aura that surrounds you for 5 meters. Enemies that enter the aura have their movement and attack speed reduced by 50% and become brittle, making them take 5% more critical damage from all sources.
That set idea sounds pretty obnoxious in pvp. A 50% snare in melee range and gcd nerf is really badly unbalanced. Minor brittle is 10%. Not 5% and shouldn't really have any other sources than from chilled applying with a frost staff equipped.